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SPLASH(4)		    Kernel Interfaces Manual		     SPLASH(4)

NAME
       splash -- splash	screen / screen	saver interface

SYNOPSIS
       device splash

DESCRIPTION
       The  splash pseudo device driver	adds support for the splash screen and
       screen savers to	the kernel.  This driver is  required  if  the	splash
       bitmap image is to be loaded or any screen saver	is to be used.

   Splash screen
       You  can	 load  and display an arbitrary	bitmap image file as a welcome
       banner on the screen when the system is about  to  start.   This	 image
       will  remain  on	 the screen during kernel initialization process until
       the login prompt	appears	on the screen  or  until  a  screen  saver  is
       loaded  and  initialized.  The image will also disappear	if you hit any
       key, although this may not work immediately  if	the  kernel  is	 still
       probing devices.

       If  you	specify	 the -c	or -v boot option when loading the kernel, the
       splash image will not appear.  However, it is still loaded and  can  be
       used as a screen	saver later: see below.

       In order	to display the bitmap, the bitmap file itself and the matching
       splash  image  decoder  module must be loaded by	the boot loader.  Cur-
       rently the following decoder modules are	available:

       splash_bmp.ko   Windows BMP file	decoder.  While	the  BMP  file	format
		       allows  images  of  various  color depths, this decoder
		       currently only handles 256 color	bitmaps.   Bitmaps  of
		       other color depths will not be displayed.
       splash_pcx.ko   ZSoft  PCX  decoder.   This decoder currently only sup-
		       ports version 5 8-bpp single-plane images.
       splash_txt.ko   TheDraw binary ASCII drawing file decoder.  Displays  a
		       text-mode 80x25 ASCII drawing, such as that produced by
		       the  Binary  save  format in TheDraw.  This format con-
		       sists of	a sequence of two byte pairs representing  the
		       80x25  display, where the first byte is the ASCII char-
		       acter to	draw and the second byte  indicates  the  col-
		       ors/attributes to use when drawing the character.

       The "EXAMPLES" section illustrates how to set up	the splash screen.

       If  the standard	VGA video mode is used,	the size of the	bitmap must be
       320x200 or less.	 If you	enable the VESA	mode support  in  the  kernel,
       either  by  statically  linking	the VESA module	or by loading the VESA
       module (see vga(4)), you	 can  load  bitmaps  up	 to  a	resolution  of
       1024x768,  depending on the VESA	BIOS and the amount of video memory on
       the video card.

   Screen saver
       The screen saver	will activate when the system is considered idle: i.e.
       when the	user has not typed a key or moved the mouse  for  a  specified
       period  of time.	 As the	screen saver is	an optional module, it must be
       explicitly loaded into memory.  Currently the  following	 screen	 saver
       modules are available:

       blank_saver.ko	 This screen saver simply blanks the screen.
       beastie_saver.ko	 Animated graphical BSD	Daemon.
       daemon_saver.ko	 Animated BSD Daemon screen saver.
       dragon_saver.ko	 Draws a random	dragon curve.
       fade_saver.ko	 The screen will gradually fade	away.
       fire_saver.ko	 A fire	which becomes higher as	load increases.
       green_saver.ko	 The	screen	  will	  be   blanked,	  similar   to
			 blank_saver.ko.  If the monitor and the video	card's
			 BIOS support it the screen will also be powered off.
       logo_saver.ko	 Animated graphical FreeBSD logo.
       plasma_saver.ko	 Draws an animated interference	pattern.
       rain_saver.ko	 Draws a shower	on the screen.
       snake_saver.ko	 Draws a snake of string.
       star_saver.ko	 Twinkling stars.
       warp_saver.ko	 Streaking stars.

       Screen saver modules can	be loaded using	kldload(8):

	     kldload logo_saver

       The timeout value in seconds can	be specified as	follows:

	     vidcontrol	-t N

       Alternatively,  you  can	 set the saver variable	in the /etc/rc.conf to
       the screen saver	of your	choice and the timeout value to	the  blanktime
       variable	so that	the screen saver is automatically loaded and the time-
       out value is set	when the system	starts.

       The  screen  saver may be instantly activated by	hitting	the saver key:
       the  defaults  are  Shift-Pause	on  the	 AT  enhanced	keyboard   and
       Shift-Ctrl-NumLock/Pause	 on  the  AT  84 keyboard.  You	can change the
       saver key by modifying the keymap (see kbdcontrol(1),  keymap(5)),  and
       assign the saver	function to a key of your preference.

       The screen saver	will not run if	the screen is not in text mode.

   Splash screen as a screen saver
       If you load a splash image but do not load a screen saver, you can con-
       tinue  using  the splash	module as a screen saver.  The screen blanking
       interval	can be specified as described in the  "Screen  saver"  section
       above.

FILES
       /boot/defaults/loader.conf   boot loader	configuration defaults
       /etc/rc.conf		    system configuration information
       /boot/kernel/splash_*.ko	    splash image decoder modules
       /boot/kernel/*_saver.ko	    screen saver modules
       /boot/kernel/vesa.ko	    the	VESA support module

EXAMPLES
       In  order  to load the splash screen or the screen saver, you must have
       the following line in the kernel	configuration file.

	     device splash

       Next, edit /boot/loader.conf (see loader.conf(5)) and include the  fol-
       lowing lines:

	     splash_bmp_load="YES"
	     bitmap_load="YES"
	     bitmap_name="/boot/chuck.bmp"

       In  the above example, the file /boot/chuck.bmp is loaded.  In the fol-
       lowing example, the VESA	module is loaded so that a bitmap  file	 which
       cannot be displayed in standard VGA modes may be	shown using one	of the
       VESA video modes.

	     splash_pcx_load="YES"
	     vesa_load="YES"
	     bitmap_load="YES"
	     bitmap_name="/boot/chuck.pcx"

       If  the VESA support is statically linked to the	kernel,	it is not nec-
       essary to load the VESA module.	Just load  the	bitmap	file  and  the
       splash decoder module as	in the first example above.

       To  load	a binary ASCII drawing and display this	while booting, include
       the following into your /boot/loader.conf:

	     splash_txt_load="YES"
	     bitmap_load="YES"
	     bitmap_name="/boot/splash.bin"

SEE ALSO
       vidcontrol(1),	syscons(4),   vga(4),	loader.conf(5),	   rc.conf(5),
       kldload(8), kldunload(8)

HISTORY
       The splash driver first appeared	in FreeBSD 3.1.

AUTHORS
       The  splash driver and this manual page were written by Kazutaka	Yokota
       <yokota@FreeBSD.org>.  The splash_bmp module  was  written  by  Michael
       Smith  <msmith@FreeBSD.org> and Kazutaka	Yokota.	 The splash_pcx	module
       was written by  Dag-Erling  Smorgrav  <des@FreeBSD.org>	based  on  the
       splash_bmp  code.   The	splash_txt  module was written by Antony Mawer
       <antony@mawer.org> based	on the splash_bmp code,	with  some  additional
       inspiration  from the daemon_saver code.	 The logo_saver, plasma_saver,
       rain_saver and warp_saver modules were written by  Dag-Erling  Smorgrav
       <des@FreeBSD.org>.

CAVEATS
       Both the	splash screen and the screen saver work	with syscons(4)	only.

BUGS
       If  you load a screen saver while another screen	saver has already been
       loaded, the first screen	saver will not be automatically	 unloaded  and
       will remain in memory, wasting kernel memory space.

FreeBSD	13.2		       December	31, 2015		     SPLASH(4)

NAME | SYNOPSIS | DESCRIPTION | FILES | EXAMPLES | SEE ALSO | HISTORY | AUTHORS | CAVEATS | BUGS

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