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WINDOW(1)		    General Commands Manual		     WINDOW(1)

NAME
       window -- window	environment

SYNOPSIS
       window [-t] [-f]	[-d] [-e escape-char] [-c command]

DESCRIPTION
       The window utility implements a window environment on ASCII terminals.

       A window	is a rectangular portion of the	physical terminal screen asso-
       ciated  with  a set of processes.  Its size and position	can be changed
       by the user at any time.	 Processes communicate with  their  window  in
       the same	way they normally interact with	a terminal-through their stan-
       dard  input,  output, and diagnostic file descriptors.  The window pro-
       gram handles the	details	of redirecting input and output	 to  and  from
       the  windows.   At any one time,	only one window	can receive input from
       the keyboard, but all windows can simultaneously	 send  output  to  the
       display.

       When window starts up, the commands (see	long commands below) contained
       in the file .windowrc in	the user's home	directory are executed.	 If it
       does  not  exist,  two equal sized windows spanning the terminal	screen
       are created by default.

       The command line	options	are

       -t	   Turn	on terse mode (see terse command below).

       -f	   Fast.  Do not perform any startup action.

       -d	   Ignore .windowrc and	create the  two	 default  windows  in-
		   stead.

       -e escape-char
		   Set	the  escape character to escape-char.  Escape-char can
		   be a	single character, or in	the form ^X  where  X  is  any
		   character, meaning control-X.

       -c command  Execute  the	 string	 command as a long command (see	below)
		   before doing	anything else.

       Windows can overlap and are framed as necessary.	 Each window is	 named
       by one of the digits ``1'' to ``9''.  This one-character	identifier, as
       well as a user definable	label string, are displayed with the window on
       the  top	 edge  of  its frame.  A window	can be designated to be	in the
       foreground, in which case it will always	be on top of all normal,  non-
       foreground  windows,  and  can be covered only by other foreground win-
       dows.  A	window need not	be completely within the edges of the terminal
       screen.	Thus a large window (possibly larger than the screen)  may  be
       positioned to show only a portion of its	full size.

       Each window has a cursor	and a set of control functions.	 Most intelli-
       gent terminal operations	such as	line and character deletion and	inser-
       tion  are  supported.   Display	modes  such as underlining and reverse
       video are available if they are supported by the	 terminal.   In	 addi-
       tion,  similar  to terminals with multiple pages	of memory, each	window
       has a text buffer which can have	more lines than	the window itself.

   Process Environment
       With each newly created window, a shell program	is  spawned  with  its
       process	environment tailored to	that window.  Its standard input, out-
       put, and	diagnostic file	descriptors are	bound to one end of  either  a
       pseudo-terminal	 (see	pty(4))	  or   a   Unix	  domain  socket  (see
       socketpair(2)).	If a pseudo-terminal is	used, then its special charac-
       ters and	modes (see stty(1)) are	copied from the	physical terminal.   A
       termcap(5) entry	tailored to this window	is created and passed as envi-
       ronment	(see environ(7)) variable TERMCAP.  The	termcap	entry contains
       the window's size and characteristics as	well as	information  from  the
       physical	 terminal,  such as the	existence of underline,	reverse	video,
       and other display modes,	and the	codes produced by the terminal's func-
       tion keys, if any.  In addition,	the  window  size  attributes  of  the
       pseudo-terminal are set to reflect the size of this window, and updated
       whenever	 it  is	 changed by the	user.  In particular, the editor vi(1)
       uses this information to	redraw its display.

   Operation
       During normal execution,	window can be in one of	two states:  conversa-
       tion  mode and command mode.  In	conversation mode, the terminal's real
       cursor is placed	at the cursor position of a particular	window--called
       the  current window--and	input from the keyboard	is sent	to the process
       in that window.	The current window is always on	top of all other  win-
       dows,  except  those  in	 foreground.   In addition, it is set apart by
       highlighting its	identifier and label in	reverse	video.

       Typing window's escape character	(normally  ^P)	in  conversation  mode
       switches	 it  into  command mode.  In command mode, the top line	of the
       terminal	screen becomes the command prompt window,  and	window	inter-
       prets input from	the keyboard as	commands to manipulate windows.

       There  are two types of commands: short commands	are usually one	or two
       key strokes; long commands are strings either typed by the user in  the
       command	window	(see  the ":" command below), or read from a file (see
       source below).

   Short Commands
       Below, #	represents one of the digits ``1'' to ``9''  corresponding  to
       the  windows 1 to 9.  ^X	means control-X, where X is any	character.  In
       particular, ^^ is control-^.  Escape is the escape key, or ^[.

       #       Select window # as the current window and return	 to  conversa-
	       tion mode.

       %#      Select window # but stay	in command mode.

       ^^      Select  the  previous  window  and return to conversation mode.
	       This is useful for toggling between two windows.

       escape  Return to conversation mode.

       ^P      Return to conversation mode and write ^P	to the current window.
	       Thus, typing two	^P's in	conversation mode  sends  one  to  the
	       current	window.	 If the	window escape is changed to some other
	       character, that character takes the place of ^P here.

       ?       List a short summary of commands.

       ^L      Refresh the screen.

       q       Exit window.  Confirmation is requested.

       ^Z      Suspend window.

       w       Create a	new window.  The user is prompted for the positions of
	       the upper left and lower	right corners of the window.  The cur-
	       sor is placed on	the screen and the keys	``h'',	``j'',	``k'',
	       and  ``l''  move	 the cursor left, down,	up, and	right, respec-
	       tively.	The keys ``H'',	``J'', ``K'', and ``L''	move the  cur-
	       sor  to	the  respective	limits of the screen.  Typing a	number
	       before the movement keys	repeats	the movement  that  number  of
	       times.	Return	enters	the  cursor position as	the upper left
	       corner of the window.  The lower	right corner is	entered	in the
	       same manner.  During this process, the  placement  of  the  new
	       window  is  indicated by	a rectangular box drawn	on the screen,
	       corresponding to	where the new window will be  framed.	Typing
	       escape at any point cancels this	command.

	       This  window becomes the	current	window,	and is given the first
	       available  ID.	The  default  buffer   size   is   used	  (see
	       default_nline command below).

	       Only fully visible windows can be created this way.

       c#      Close  window  #.  The process in the window is sent the	hangup
	       signal (see kill(1)).  The csh(1) utility  should  handle  this
	       signal correctly	and cause no problems.

       m#      Move  window  # to another location.  A box in the shape	of the
	       window is drawn on the screen to	indicate the new  position  of
	       the  window,  and  the same keys	as those for the w command are
	       used to position	the box.  The window can  be  moved  partially
	       off-screen.

       M#      Move window # to	its previous position.

       s#      Change the size of window #.  The user is prompted to enter the
	       new  lower right	corner of the window.  A box is	drawn to indi-
	       cate the	new window size.  The same keys	used in	w  and	m  are
	       used to enter the position.

       S#      Change window # to its previous size.

       ^Y      Scroll the current window up by one line.

       ^E      Scroll the current window down by one line.

       ^U      Scroll the current window up by half the	window size.

       ^D      Scroll the current window down by half the window size.

       ^B      Scroll the current window up by the full	window size.

       ^F      Scroll the current window down by the full window size.

       h       Move the	cursor of the current window left by one column.

       j       Move the	cursor of the current window down by one line.

       k       Move the	cursor of the current window up	by one line.

       l       Move the	cursor of the current window right by one column.

       y       Yank.  The user is prompted to enter two	points within the cur-
	       rent  window.   Then  the content of the	current	window between
	       those two points	is saved in the	yank buffer.

       p       Put.  The content of the	yank buffer is written to the  current
	       window as input.

       ^S      Stop output in the current window.

       ^Q      Start output in the current window.

       :       Enter  a	 line  to  be  executed	as long	commands.  Normal line
	       editing characters (erase character, erase  word,  erase	 line)
	       are supported.

   Long	Commands
       Long  commands are a sequence of	statements parsed much like a program-
       ming language, with a syntax similar to that of C.  Numeric and	string
       expressions  and	variables are supported, as well as conditional	state-
       ments.

       There are two data types: string	and number.  A string is a sequence of
       letters or digits beginning with	a letter.  ``_'' and ``.'' are consid-
       ered letters.  Alternately, non-alphanumeric characters can be included
       in strings by quoting them in ``"'' or escaping them  with  ``\''.   In
       addition,  the ``\'' sequences of C are supported, both inside and out-
       side quotes (e.g., ``\n'' is a new line,	 ``\r''	 a  carriage  return).
       For  example, these are legal strings: abcde01234, "&#$^*&#", ab"$#"cd,
       ab\$\#cd, "/usr/ucb/window".

       A number	is an integer value in one of three forms: a  decimal  number,
       an  octal number	preceded by ``0'', or a	hexadecimal number preceded by
       ``0x'' or ``0X''.  The natural machine integer size is used (i.e.,  the
       signed  integer	type  of  the C	compiler).  As in C, a non-zero	number
       represents a boolean true.

       The character ``#'' begins a comment which terminates at	the end	of the
       line.

       A statement is either  a	 conditional  or  an  expression.   Expression
       statements are terminated with a	new line or ``;''.  To continue	an ex-
       pression	on the next line, terminate the	first line with	``\''.

   Conditional Statement
       The  window utility has a single	control	structure: the fully bracketed
       if statement in the form

	     if	<expr> then
	     <statement>
	     ...
	     elsif <expr> then
	     <statement>
	     ...
	     else
	     <statement>
	     ...
	     endif

       The else	and elsif parts	are optional, and the latter can  be  repeated
       any number of times.  <Expr> must be numeric.

   Expressions
       Expressions in window are similar to those in the C language, with most
       C operators supported on	numeric	operands.  In addition,	some are over-
       loaded to operate on strings.

       When an expression is used as a statement, its value is discarded after
       evaluation.  Therefore, only expressions	with side effects (assignments
       and function calls) are useful as statements.

       Single  valued (no arrays) variables are	supported, of both numeric and
       string values.  Some variables are predefined.  They are	listed below.

       The operators in	order of increasing precedence:

       <expr1> = <expr2>
		   Assignment.	The variable of	name <expr1>,  which  must  be
		   string  valued, is assigned the result of <expr2>.  Returns
		   the value of	<expr2>.

       <expr1> ? <expr2> : <expr3>
		   Returns the value of	 <expr2>  if  <expr1>  evaluates  true
		   (non-zero numeric value); returns the value of <expr3> oth-
		   erwise.   Only  one	of  <expr2>  and <expr3> is evaluated.
		   <Expr1> must	be numeric.

       <expr1> || <expr2>
		   Logical or.	Numeric	values only.  Short circuit evaluation
		   is supported	(i.e., if <expr1> evaluates true, then <expr2>
		   is not evaluated).

       <expr1> && <expr2>
		   Logical and with short circuit evaluation.  Numeric	values
		   only.

       <expr1> | <expr2>
		   Bitwise or.	Numeric	values only.

       <expr1> ^ <expr2>
		   Bitwise exclusive or.  Numeric values only.

       <expr1> & <expr2>
		   Bitwise and.	 Numeric values	only.

       <expr1> == <expr2>, <expr1> != <expr2>
		   Comparison	(equal	and  not  equal,  respectively).   The
		   boolean result (either 1 or 0) of  the  comparison  is  re-
		   turned.  The	operands can be	numeric	or string valued.  One
		   string operand forces the other to be converted to a	string
		   in necessary.

       <expr1> < <expr2>, <expr1> > <expr2>, <expr1> <=	<expr2>,
		   Less	 than,	greater	 than,	less than or equal to, greater
		   than	or equal to.  Both numeric and string values, with au-
		   tomatic conversion as above.

       <expr1> << <expr2>, <expr1> >> <expr2>
		   If both operands are	numbers, <expr1> is bit	 shifted  left
		   (or	right)	by <expr2> bits.  If <expr1> is	a string, then
		   its first (or last)	<expr2>	 characters  are  returns  (if
		   <expr2>  is also a string, then its length is used in place
		   of its value).

       <expr1> + <expr2>, <expr1> - <expr2>
		   Addition and	subtraction on numbers.	 For ``+'', if one ar-
		   gument is a string,	then  the  other  is  converted	 to  a
		   string,  and	 the  result  is  the concatenation of the two
		   strings.

       <expr1> * <expr2>, <expr1> / <expr2>, <expr1> % <expr2>
		   Multiplication, division, modulo.  Numbers only.

       -<expr>,	~<expr>, !<expr>, $<expr>, $?<expr>
		   The first three are unary  minus,  bitwise  complement  and
		   logical  complement	on numbers only.  The operator,	``$'',
		   takes <expr>	and returns the	value of the variable of  that
		   name.   If  <expr>  is  numeric with	value n	and it appears
		   within an alias macro (see below), then it  refers  to  the
		   nth	argument  of  the alias	invocation.  ``$?''  tests for
		   the existence of the	variable <expr>, and returns 1	if  it
		   exists or 0 otherwise.

       <expr>(<arglist>)
		   Function  call.  <Expr> must	be a string that is the	unique
		   prefix of the name of a builtin window function or the full
		   name	of a user defined alias	 macro.	  In  the  case	 of  a
		   builtin function, <arglist> can be in one of	two forms:

			 <expr1>, <expr2>, ...
			 argname1 = <expr1>, argname2 =	<expr2>, ...

		   The	two forms can in fact be intermixed, but the result is
		   unpredictable.  Most	arguments can be omitted; default val-
		   ues will be supplied	for them.  The argnames	can be	unique
		   prefixes  of	the argument names.  The commas	separating ar-
		   guments are used only to disambiguate, and can  usually  be
		   omitted.

		   Only	 the  first  argument  form  is	valid for user defined
		   aliases.  Aliases are defined using the alias builtin func-
		   tion	(see below).  Arguments	are accessed via a variant  of
		   the variable	mechanism (see ``$'' operator above).

		   Most	functions return value,	but some are used for side ef-
		   fect	 only and so must be used as statements.  When a func-
		   tion	or an alias is used as a  statement,  the  parentheses
		   surrounding	the argument list may be omitted.  Aliases re-
		   turn	no value.

   Builtin Functions
       The arguments are listed	by name	in their natural order.	 Optional  ar-
       guments	are in square brackets `[]'.  Arguments	that have no names are
       in angle	brackets `<>'.	An argument meant to be	a boolean flag	(often
       named  flag) can	be one of on, off, yes,	no, true, or false, with obvi-
       ous meanings, or	it can be a numeric expression,	in which case  a  non-
       zero value is true.

       alias([<string>], [<string-list>])
		   If no argument is given, all	currently defined alias	macros
		   are	listed.	  Otherwise,  <string> is defined as an	alias,
		   with	expansion <string-list >>.  The	previous definition of
		   <string>, if	any, is	returned.  Default  for	 <string-list>
		   is no change.

       close(<window-list>)
		   Close   the	 windows   specified   in  <window-list>.   If
		   <window-list> is the	word all, than all windows are closed.
		   No value is returned.

       cursormodes([modes])
		   Set the window cursor to modes.  Modes is the bitwise or of
		   the mode bits defined as the	 variables  m_ul  (underline),
		   m_rev  (reverse video), m_blk (blinking), and m_grp (graph-
		   ics,	terminal dependent).  Return  value  is	 the  previous
		   modes.     Default	 is    no    change.	For   example,
		   cursor($m_rev$m_blk)	sets the window	 cursors  to  blinking
		   reverse video.

       default_nline([nline])
		   Set	the default buffer size	to nline.  Initially, it is 48
		   lines.  Returns the old default buffer size.	 Default is no
		   change.  Using a very large buffer  can  slow  the  program
		   down	considerably.

       default_shell([<string-list>])
		   Set the default window shell	program	to <string-list>.  Re-
		   turns  the  first string in the old shell setting.  Default
		   is no change.  Initially, the default shell is  taken  from
		   the environment variable SHELL.

       default_smooth([flag])
		   Set the default value of the	smooth argument	to the command
		   window (see below).	The argument is	a boolean flag (one of
		   on,	off,  yes,  no,	true, false, or	a number, as described
		   above).  Default is no change.  The old value (as a number)
		   is returned.	 The initial value is 1	(true).

       echo([window], [<string-list>])
		   Write the list of strings, <string-list>, to	window,	 sepa-
		   rated  by  spaces  and  terminated  with  a	new line.  The
		   strings are only displayed in the window, the processes  in
		   the window are not involved (see write below).  No value is
		   returned.  Default is the current window.

       escape([escapec])
		   Set	the  escape character to escape-char.  Returns the old
		   escape character as a one-character string.	Default	is  no
		   change.   Escapec can be a string of	a single character, or
		   in the form -^X, meaning control-X.

       foreground([window], [flag])
		   Move	window in or out of foreground.	  Flag	is  a  boolean
		   value.   The	 old foreground	flag is	returned.  Default for
		   window is the  current  window,  default  for  flag	is  no
		   change.

       label([window], [label])
		   Set the label of window to label.  Returns the old label as
		   a  string.	Default	 for window is the current window, de-
		   fault for label is no change.  To turn off a	label, set  it
		   to an empty string ("").

       list()	   No  arguments.  List	the identifiers	and labels of all win-
		   dows.  No value is returned.

       select([window])
		   Make	window the current window.  The	previous current  win-
		   dow is returned.  Default is	no change.

       source(filename)
		   Read	and execute the	long commands in filename.  Returns -1
		   if the file cannot be read, 0 otherwise.

       terse([flag])
		   Set	terse mode to flag.  In	terse mode, the	command	window
		   stays hidden	even in	command	mode, and errors are  reported
		   by sounding the terminal's bell.  Flag can take on the same
		   values as in	foreground above.  Returns the old terse flag.
		   Default is no change.

       unalias(alias)
		   Undefine alias.  Returns -1 if alias	does not exist,	0 oth-
		   erwise.

       unset(variable)
		   Undefine  variable.	Returns	-1 if variable does not	exist,
		   0 otherwise.

       variables()
		   No arguments.  List all variables.  No value	is returned.

       window([row],  [column],	 [nrow],  [ncol],  [nline],  [label],	[pty],
		   [frame], [mapnl], [keepopen], [smooth], [shell]).
		   Open	 a  window  with  upper	left corner at row, column and
		   size	nrow, ncol.  If	nline is  specified,  then  that  many
		   lines  are  allocated  for the text buffer.	Otherwise, the
		   default buffer size	is  used.   Default  values  for  row,
		   column,  nrow, and ncol are,	respectively, the upper, left-
		   most, lower,	or right-most extremes of the  screen.	 Label
		   is the label	string.	 Frame,	pty, and mapnl are flag	values
		   interpreted	in  the	same way as the	argument to foreground
		   (see	above);	they mean, respectively, put  a	 frame	around
		   this	 window	 (default  true), allocate pseudo-terminal for
		   this	window rather than socketpair (default true), and  map
		   new	line  characters in this window	to carriage return and
		   line	feed (default true if socketpair is used, false	other-
		   wise).  Normally, a window is automatically closed when its
		   process exits.  Setting keepopen to	true  (default	false)
		   prevents  this  action.  When smooth	is true, the screen is
		   updated more	frequently (for	this window) to	produce	a more
		   terminal-like behavior.  The	default	value of smooth	is set
		   by the default_smooth command (see above).  Shell is	a list
		   of strings that will	be used	as the shell program to	 place
		   in	the  window  (default  is  the	program	 specified  by
		   default_shell, see above).  The created window's identifier
		   is returned as a number.

       write([window], [<string-list>])
		   Send	the list of strings, <string-list>, to	window,	 sepa-
		   rated  by  spaces  but not terminated with a	new line.  The
		   strings are actually	given to  the  window  as  input.   No
		   value is returned.  Default is the current window.

   Predefined Variables
       These variables are for information only.  Redefining them does not af-
       fect the	internal operation of window.

       baud   The baud rate as a number	between	50 and 38400.

       modes  The display modes	(reverse video,	underline, blinking, graphics)
	      supported	 by  the physical terminal.  The value of modes	is the
	      bitwise or of some of the	one bit	values,	m_blk,	m_grp,	m_rev,
	      and  m_ul	 (see  below).	These values are useful	in setting the
	      window cursors' modes (see cursormodes above).

       m_blk  The blinking mode	bit.

       m_grp  The graphics mode	bit (not very useful).

       m_rev  The reverse video	mode bit.

       m_ul   The underline mode bit.

       ncol   The number of columns on the physical screen.

       nrow   The number of rows on the	physical screen.

       term   The terminal type.  The standard name, found in the second  name
	      field of the terminal's TERMCAP entry, is	used.

ENVIRONMENT
       The  window  utility utilizes these environment variables: HOME,	SHELL,
       TERM, TERMCAP, WINDOW_ID.

FILES
       ~/.windowrc	 startup command file.
       /dev/[pt]ty[pq]?	 pseudo-terminal devices.

DIAGNOSTICS
       Should be self explanatory.

HISTORY
       The window command appeared in 4.3BSD.

FreeBSD	13.2		       December	30, 1993		     WINDOW(1)

NAME | SYNOPSIS | DESCRIPTION | ENVIRONMENT | FILES | DIAGNOSTICS | HISTORY

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