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- VGLBitmapAllocateBits(3), VGLBitmapCopy(3), VGLBitmapCreate(3), VGLBitmapDestroy(3), VGLBitmapPutChar(3), VGLBitmapString(3), VGLBlankDisplay(3), VGLBox(3), VGLCheckSwitch(3), VGLClear(3), VGLEllipse(3), VGLEnd(3), VGLFilledBox(3), VGLFilledEllipse(3), VGLGetXY(3), VGLInit(3), VGLLine(3), VGLKeyboardInit(3), VGLKeyboardEnd(3), VGLKeyboardGetCh(3), VGLMouseInit(3), VGLMouseMode(3), VGLMouseSetImage(3), VGLMouseSetStdImage(3), VGLMouseStatus(3), VGLPanScreen(3), VGLSetBorder(3), VGLSetPalette(3), VGLSetPaletteIndex(3), VGLSetVScreenSize(3), VGLSetXY(3), VGLTextSetFontFile(3)
- Video Graphics Library functions
- pbm(5)
- portable bitmap file format
- ALLEGRO_BITMAP(3)
- Allegro 5 API
- ALLEGRO_BITMAP_WRAP(3)
- Allegro 5 API
- BITMAP(3)
- Stores the contents of a bitmap. Allegro game programming library
- CombShape(3), Shape_CombineBitmap(3), Shape_CombineRectangles(3), Shape_CombineRectanglesOrdered(3), Shape_CombineRegion(3), Shape_CombineWindow(3), Shape_MoveShape(3)
- apply a shaping to a window
- ImageByteOrder(3), BitmapBitOrder(3), BitmapPad(3), BitmapUnit(3), DisplayHeight(3), DisplayHeightMM(3), DisplayWidth(3), DisplayWidthMM(3), XListPixmapFormats(3), XPixmapFormatValues(3)
- image format functions and macros
- ImageMagick(1)
- a free software suite for the creation, modification and display of bitmap images
- MrmFetchBitmapLiteral(3)
- Fetches a bitmap literal from a hierarchy "MrmFetchBitmapLiteral" "uil functions" "MrmFetchBitmapLiteral"
- Tk_AllocBitmapFromObj.tk86(3), Tk_AllocBitmapFromObj(3), Tk_GetBitmap(3), Tk_GetBitmapFromObj(3), Tk_DefineBitmap(3), Tk_NameOfBitmap(3), Tk_SizeOfBitmap(3), Tk_FreeBitmapFromObj(3), Tk_FreeBitmap(3)
- maintain database of single-plane pixmaps
- Tk_CanvasPsBitmap.tk86(3), Tk_CanvasPsY(3), Tk_CanvasPsBitmap(3), Tk_CanvasPsColor(3), Tk_CanvasPsFont(3), Tk_CanvasPsPath(3), Tk_CanvasPsStipple(3)
- utility procedures for generating Postscript for canvases
- XReadBitmapFile(3), XReadBitmapFileData(3), XWriteBitmapFile(3), XCreatePixmapFromBitmapData(3), XCreateBitmapFromData(3)
- manipulate bitmaps
- XmtConvertStringToBitmap(3), XmtConvertStringTo<Type>(3)
- ``new style'' Xt resource converters for various types
- XmtGetBitmap(3), XmtGetBitmap()(3), XmtGetPixmap()(3)
- find and return the named bitmap or pixmap
- XmtLayoutPixmap(3)
- an XmtLayout gadget that displays a pixmap or a bitmap
- XmtLookupPixmap(3), XmtLookupPixmap()(3), XmtLookupSimplePixmap()(3), XmtLookupWidgetPixmap()(3), XmtLookupBitmap()(3), XmtLookupBitmask()(3)
- get a named pixmap or bitmap from the Xmt image cache
- XmtRegisterBitmapConverter(3), XmtRegister<Type>Converter(3)
- register resource converters for various types
- XmtRegisterImage(3), XmtRegisterImage()(3), XmtRegisterXbmData()(3)
- register pixmap and bitmap data in the Xmt pixmap cache
- XmtReleasePixmap(3), XmtReleasePixmap()(3)
- release a pixmap or bitmap from the Xmt image cache
- a2png(1)
- convert ASCII text to PNG bitmap image
- acquire_bitmap(3)
- Locks the bitmap before drawing onto it. Allegro game programming library
- acquire_screen(3)
- Shortcut of acquire_bitmap(screen); Allegro game programming library
- add_clip_rect(3)
- Intersects a bitmap's clipping rectangle with the given area. Allegro game programming library
- adfbitmap(1)
- show or enforce rebuilding block allocation bitmap
- al_add_new_bitmap_flag(3)
- Allegro 5 API
- al_backup_dirty_bitmap(3)
- Allegro 5 API
- al_backup_dirty_bitmaps(3)
- Allegro 5 API
- al_clone_bitmap(3)
- Allegro 5 API
- al_convert_bitmap(3)
- Allegro 5 API
- al_convert_memory_bitmaps(3)
- Allegro 5 API
- al_create_bitmap(3)
- Allegro 5 API
- al_create_sub_bitmap(3)
- Allegro 5 API
- al_destroy_bitmap(3)
- Allegro 5 API
- al_draw_bitmap(3)
- Allegro 5 API
- al_draw_bitmap_region(3)
- Allegro 5 API
- al_draw_rotated_bitmap(3)
- Allegro 5 API
- al_draw_scaled_bitmap(3)
- Allegro 5 API
- al_draw_scaled_rotated_bitmap(3)
- Allegro 5 API
- al_draw_tinted_bitmap(3)
- Allegro 5 API
- al_draw_tinted_bitmap_region(3)
- Allegro 5 API
- al_draw_tinted_rotated_bitmap(3)
- Allegro 5 API
- al_draw_tinted_scaled_bitmap(3)
- Allegro 5 API
- al_draw_tinted_scaled_rotated_bitmap(3)
- Allegro 5 API
- al_draw_tinted_scaled_rotated_bitmap_region(3)
- Allegro 5 API
- al_get_bitmap_blend_color(3)
- Allegro 5 API
- al_get_bitmap_blender(3)
- Allegro 5 API
- al_get_bitmap_depth(3)
- Allegro 5 API
- al_get_bitmap_flags(3)
- Allegro 5 API
- al_get_bitmap_format(3)
- Allegro 5 API
- al_get_bitmap_height(3)
- Allegro 5 API
- al_get_bitmap_samples(3)
- Allegro 5 API
- al_get_bitmap_width(3)
- Allegro 5 API
- al_get_bitmap_x(3)
- Allegro 5 API
- al_get_bitmap_y(3)
- Allegro 5 API
- al_get_new_bitmap_depth(3)
- Allegro 5 API
- al_get_new_bitmap_flags(3)
- Allegro 5 API
- al_get_new_bitmap_format(3)
- Allegro 5 API
- al_get_new_bitmap_samples(3)
- Allegro 5 API
- al_get_new_bitmap_wrap(3)
- Allegro 5 API
- al_get_parent_bitmap(3)
- Allegro 5 API
- al_get_separate_bitmap_blender(3)
- Allegro 5 API
- al_get_target_bitmap(3)
- Allegro 5 API
- al_grab_font_from_bitmap(3)
- Allegro 5 API
- al_hold_bitmap_drawing(3)
- Allegro 5 API
- al_identify_bitmap(3)
- Allegro 5 API
- al_identify_bitmap_f(3)
- Allegro 5 API
- al_is_bitmap_drawing_held(3)
- Allegro 5 API
- al_is_bitmap_locked(3)
- Allegro 5 API
- al_is_compatible_bitmap(3)
- Allegro 5 API
- al_is_sub_bitmap(3)
- Allegro 5 API
- al_load_bitmap(3)
- Allegro 5 API
- al_load_bitmap_f(3)
- Allegro 5 API
- al_load_bitmap_flags(3)
- Allegro 5 API
- al_load_bitmap_flags_f(3)
- Allegro 5 API
- al_load_bitmap_font(3)
- Allegro 5 API
- al_load_bitmap_font_flags(3)
- Allegro 5 API
- al_lock_bitmap(3)
- Allegro 5 API
- al_lock_bitmap_blocked(3)
- Allegro 5 API
- al_lock_bitmap_region(3)
- Allegro 5 API
- al_lock_bitmap_region_blocked(3)
- Allegro 5 API
- al_register_bitmap_identifier(3)
- Allegro 5 API
- al_register_bitmap_loader(3)
- Allegro 5 API
- al_register_bitmap_loader_f(3)
- Allegro 5 API
- al_register_bitmap_saver(3)
- Allegro 5 API
- al_register_bitmap_saver_f(3)
- Allegro 5 API
- al_reparent_bitmap(3)
- Allegro 5 API
- al_reset_bitmap_blender(3)
- Allegro 5 API
- al_save_bitmap(3)
- Allegro 5 API
- al_save_bitmap_f(3)
- Allegro 5 API
- al_set_bitmap_blend_color(3)
- Allegro 5 API
- al_set_bitmap_blender(3)
- Allegro 5 API
- al_set_new_bitmap_depth(3)
- Allegro 5 API
- al_set_new_bitmap_flags(3)
- Allegro 5 API
- al_set_new_bitmap_format(3)
- Allegro 5 API
- al_set_new_bitmap_samples(3)
- Allegro 5 API
- al_set_new_bitmap_wrap(3)
- Allegro 5 API
- al_set_separate_bitmap_blender(3)
- Allegro 5 API
- al_set_target_bitmap(3)
- Allegro 5 API
- al_unlock_bitmap(3)
- Allegro 5 API
- autotrace(1)
- converts bitmap image data into vector graphics
- bdftopcf(1)
- convert X font from Bitmap Distribution Format to Portable Compiled Format
- biosfont(4)
- retrieve font bitmaps from BIOS memory
- bitmap(1), bmtoa(1), atobm(1)
- bitmap editor and converter utilities for the X Window System
- bitmap(n)
- Define a new bitmap from a Tcl script
- bitmap(n)
- Images that display two colors
- bitmap2pp(1)
- Bitmap to PDF/PS converter
- bitmap_color_depth(3)
- Returns the color depth of the specified bitmap. Allegro game programming library
- bitmap_mask_color(3)
- Returns the mask color of the specified bitmap. Allegro game programming library
- blit(3)
- Copies a rectangular area from one bitmap to another. Allegro game programming library
- blitspin(6)
- rotate a bitmap in an interesting way
- breduce(1)
- read a portable bitmap and reduce it to 1/N
- ck_bitmap_base(3)
- determine the size of a bit array in bytes
- ck_bitmap_bits(3)
- return number of addressable bits in bitmap
- ck_bitmap_bts(3)
- set the bit at the specified index and fetch its original value
- ck_bitmap_buffer(3)
- returns pointer to bit array
- ck_bitmap_clear(3)
- reset all bits
- ck_bitmap_init(3)
- initialize a bitmap
- ck_bitmap_iterator_init(3)
- initialize bitmap iterator
- ck_bitmap_next(3)
- iterate to the next set bit in bitmap
- ck_bitmap_reset(3)
- resets the bit at the specified index
- ck_bitmap_set(3)
- set the bit at the specified index
- ck_bitmap_size(3)
- returns necessary number of bytes for bitmap
- ck_bitmap_test(3)
- determine if the bit at the specified index is set
- ck_bitmap_union(3)
- generates union of two bitmaps
- clear_bitmap(3)
- Clears the bitmap to color 0. Allegro game programming library
- clear_to_color(3)
- Clears the bitmap to the specified color. Allegro game programming library
- create_bitmap(3)
- Creates a memory bitmap. Allegro game programming library
- create_bitmap_ex(3)
- Creates a memory bitmap specifying color depth. Allegro game programming library
- create_bmp_for_circ_in_circ(1)
- bitmap generator for circular conductor inside circular conductor (part of atlc)
- create_bmp_for_circ_in_rect(1)
- bitmap generator for a circular conductor inside a rectangular conductor (part of atlc)
- create_bmp_for_microstrip_coupler(1)
- bitmap generator for microstrip coupler (part of atlc)
- create_bmp_for_rect_cen_in_rect(1)
- bitmap generator for rectangular conductor inside rectangular conductor (part of atlc)
- create_bmp_for_rect_in_rect(1)
- bitmap generator for rectangular conductor inside rectangular conductor (part of atlc)
- create_bmp_for_stripline_coupler(1)
- bitmap generator for coupler with thin striplines between two infinitely wide groundplanes (part of atlc)
- create_bmp_for_symmetrical_stripline(1)
- bitmap generator for thin conductor between two infinite groundplanes (part of atlc)
- create_sub_bitmap(3)
- Creates a memory sub bitmap. Allegro game programming library
- create_system_bitmap(3)
- Creates a system memory bitmap. Allegro game programming library
- create_video_bitmap(3)
- Creates a video memory bitmap. Allegro game programming library
- create_zbuffer(3)
- Creates a Z-buffer for a bitmap. Allegro game programming library
- critcl_bitmap(n), critcl::bitmap(n)
- CriTcl - Wrap Support - Bitset en- and decoding
- d_bitmap_proc(3)
- Dialog procedure drawing a bitmap. Allegro game programming library
- d_icon_proc(3)
- Dialog procedure implementing a bitmap button. Allegro game programming library
- dcmp2pgm(1)
- Read DICOM image and presentation state and render bitmap
- decode_modifiers(3), decode_modifiers (3)
- Convert a modifier-bitmap to a textual representation
- destroy_bitmap(3)
- Destroys any type of created bitmap. Allegro game programming library
- draw_sprite(3)
- Draws a copy of the sprite onto the destination bitmap. Allegro game programming library
- draw_sprite_ex(3)
- Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library
- draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_sprite_vh_flip(3)
- Draws the sprite transformed to the destination bitmap. Allegro game programming library
- exbitmap(3)
- Loading and displaying PCX and BMP files. Allegro game programming library
- exmem(3)
- Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library
- expat(3)
- Using patterned drawing modes and sub-bitmaps. Allegro game programming library
- exscale(3)
- Loading PCX files and bitmap stretching. Allegro game programming library
- fcft_set_scaling_filter(3)
- configures the filter to use when downscaling bitmap fonts
- fli_bitmap(3)
- Contains the current frame of the animation. Allegro game programming library
- fonttosfnt(1)
- Wrap a bitmap font in a sfnt (OpenType) wrapper
- g32pbm(1)
- convert a Group 3 fax file into a portable bitmap
- generate_optimized_palette(3)
- Generates an optimized palette for a bitmap. Allegro game programming library
- get_clip_rect(3)
- Returns the clipping rectangle of a bitmap. Allegro game programming library
- get_clip_state(3)
- Tells if clipping is on for a bitmap. Allegro game programming library
- get_compiled_sprite(3)
- Creates a compiled sprite using a bitmap as source. Allegro game programming library
- get_rle_sprite(3)
- Creates an RLE sprite using a bitmap as source. Allegro game programming library
- getpixel(3)
- Reads a pixel from a bitmap. Allegro game programming library
- glBitmap(3), "glBitmap(3)
- draw a bitmap
- glXUseXFont(3), "glXUseXFont(3)
- create bitmap display lists from an X font
- gl_compileboxmask(3)
- compress a masked bitmap
- glutBitmapCharacter(3)
- renders a bitmap character using OpenGL
- glutBitmapWidth(3)
- returns the width of a bitmap character, glutBitmapLength returns the length of a bitmap font string
- grab_font_from_bitmap(3)
- Grabs a font from a bitmap Allegro game programming library
- gui_get_screen(3)
- Returns the bitmap surface GUI routines draw to. Allegro game programming library
- gui_set_screen(3)
- Changes the bitmap surface GUI routines draw to. Allegro game programming library
- hbf2gf(1)
- convert a CJK bitmap font into subfonts usable by TeX and Omega
- hline(3)
- Draws a horizontal line onto the bitmap. Allegro game programming library
- hwlocality_bitmap(3)
- The bitmap API
- img-bmp(n)
- Img, Windows Bitmap Format (bmp)
- img-xbm(n)
- Img, X Windows Bitmap Format (xbm)
- iperender(1)
- Export Ipe document as bitmap or SVG
- is_inside_bitmap(3)
- Tells if a point is inside a bitmap. Allegro game programming library
- is_linear_bitmap(3)
- Tells if a bitmap is linear. Allegro game programming library
- is_memory_bitmap(3)
- Tells if a bitmap is a memory bitmap. Allegro game programming library
- is_planar_bitmap(3)
- Tells if a bitmap is a planar screen bitmap. Allegro game programming library
- is_same_bitmap(3)
- Tells if two bitmaps describe the same drawing surface. Allegro game programming library
- is_screen_bitmap(3)
- Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library
- is_sub_bitmap(3)
- Tells if a bitmap is a sub bitmap. Allegro game programming library
- is_system_bitmap(3)
- Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library
- is_video_bitmap(3)
- Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library
- iwidgets_extbutton(n), iwidgets::extbutton(n)
- Extends the behavior of the Tk button by allowing a bitmap or image to coexist with text
- jbgtopbm(1)
- JBIG1 to portable bitmap file converter