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CMAKE-TOOLCHAINS(7)		      CMake		     CMAKE-TOOLCHAINS(7)

NAME
     cmake-toolchains - CMake Toolchains Reference

INTRODUCTION
     CMake  uses  a toolchain of utilities to compile, link libraries and create
     archives, and other tasks to  drive  the  build.  The  toolchain  utilities
     available	are determined by the languages enabled. In normal builds, CMake
     automatically determines the toolchain for host builds based on system  in-
     trospection  and  defaults.  In cross-compiling scenarios, a toolchain file
     may be specified with information about compiler and utility paths.

LANGUAGES
     Languages are enabled by the project() command.  Language-specific built-in
     variables, such as CMAKE_CXX_COMPILER, CMAKE_CXX_COMPILER_ID etc are set by
     invoking the project() command.  If no project command is in the  top-level
     CMakeLists  file,	one will be implicitly generated. By default the enabled
     languages are C and CXX:

	project(C_Only C)

     A special value of NONE can also be used with the project() command to  en-
     able no languages:

	project(MyProject NONE)

     The  enable_language()  command  can  be used to enable languages after the
     project() command:

	enable_language(CXX)

     When a language is enabled, CMake finds a compiler for that  language,  and
     determines  some  information,  such  as the vendor and version of the com-
     piler, the target architecture and bitwidth, the location of  corresponding
     utilities etc.

     The ENABLED_LANGUAGES global property contains the languages which are cur-
     rently enabled.

VARIABLES AND PROPERTIES
     Several  variables  relate  to the language components of a toolchain which
     are enabled. CMAKE_<LANG>_COMPILER is the full path to  the  compiler  used
     for  <LANG>.  CMAKE_<LANG>_COMPILER_ID  is the identifier used by CMake for
     the compiler and CMAKE_<LANG>_COMPILER_VERSION is the version of  the  com-
     piler.

     The CMAKE_<LANG>_FLAGS variables and the configuration-specific equivalents
     contain  flags  that  will be added to the compile command when compiling a
     file of a particular language.

     As the linker is invoked by the compiler driver, CMake needs a way  to  de-
     termine  which  compiler to use to invoke the linker. This is calculated by
     the LANGUAGE of source files in the target, and in the case of  static  li-
     braries,  the  language  of the dependent libraries. The choice CMake makes
     may be overridden with the LINKER_LANGUAGE target property.

TOOLCHAIN FEATURES
     CMake provides  the  try_compile()  command  and  wrapper	macros	such  as
     CheckCXXSourceCompiles,  CheckCXXSymbolExists  and CheckIncludeFile to test
     capability and availability of various toolchain features. These APIs  test
     the  toolchain  in  some way and cache the result so that the test does not
     have to be performed again the next time CMake runs.

     Some toolchain features have built-in handling in CMake, and do not require
     compile-tests. For  example,  POSITION_INDEPENDENT_CODE  allows  specifying
     that a target should be built as position-independent code, if the compiler
     supports	  that	   feature.	The	<LANG>_VISIBILITY_PRESET     and
     VISIBILITY_INLINES_HIDDEN target properties add flags for	hidden	visibil-
     ity, if supported by the compiler.

CROSS COMPILING
     If  cmake(1)  is  invoked	with  the  command  line  parameter  --toolchain
     path/to/file  or  -DCMAKE_TOOLCHAIN_FILE=path/to/file,  the  file	will  be
     loaded  early  to	set  values for the compilers.	The CMAKE_CROSSCOMPILING
     variable is set to true when CMake is cross-compiling.

     Note that using the CMAKE_SOURCE_DIR or CMAKE_BINARY_DIR variables inside a
     toolchain file is typically undesirable.  The toolchain  file  is	used  in
     contexts where these variables have different values when used in different
     places  (e.g.  as	part  of a call to try_compile()).  In most cases, where
     there is a need to evaluate paths inside a toolchain file, the more  appro-
     priate variable to use would be CMAKE_CURRENT_LIST_DIR, since it always has
     an unambiguous, predictable value.

   Cross Compiling for Linux
     A typical cross-compiling toolchain for Linux has content such as:

	set(CMAKE_SYSTEM_NAME Linux)
	set(CMAKE_SYSTEM_PROCESSOR arm)

	set(CMAKE_SYSROOT /home/devel/rasp-pi-rootfs)
	set(CMAKE_STAGING_PREFIX /home/devel/stage)

	set(tools /home/devel/gcc-4.7-linaro-rpi-gnueabihf)
	set(CMAKE_C_COMPILER ${tools}/bin/arm-linux-gnueabihf-gcc)
	set(CMAKE_CXX_COMPILER ${tools}/bin/arm-linux-gnueabihf-g++)

	set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
	set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
	set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
	set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)

     The  CMAKE_SYSTEM_NAME  is  the  CMake-identifier of the target platform to
     build for.

     The CMAKE_SYSTEM_PROCESSOR is the CMake-identifier of the target  architec-
     ture to build for.

     The  CMAKE_SYSROOT is optional, and may be specified if a sysroot is avail-
     able.

     The CMAKE_STAGING_PREFIX is also optional. It may be used to specify a path
     on the host to install to. The CMAKE_INSTALL_PREFIX is always  the  runtime
     installation location, even when cross-compiling.

     The  CMAKE_<LANG>_COMPILER  variables may be set to full paths, or to names
     of compilers to search for in standard locations.	 For toolchains that  do
     not  support  linking  binaries without custom flags or scripts one may set
     the CMAKE_TRY_COMPILE_TARGET_TYPE variable to STATIC_LIBRARY to tell  CMake
     not to try to link executables during its checks.

     CMake    find_*	commands   will   look	 in   the   sysroot,   and   the
     CMAKE_FIND_ROOT_PATH entries by default in all cases, as well as looking in
     the host system  root  prefix.   Although	this  can  be  controlled  on  a
     case-by-case basis, when cross-compiling, it can be useful to exclude look-
     ing  in  either the host or the target for particular artifacts. Generally,
     includes, libraries and packages should be found in the target system  pre-
     fixes, whereas executables which must be run as part of the build should be
     found  only  on  the host and not on the target. This is the purpose of the
     CMAKE_FIND_ROOT_PATH_MODE_* variables.

   Cross Compiling for the Cray Linux Environment
     Cross compiling for compute nodes in the Cray Linux Environment can be done
     without  needing  a  separate  toolchain  file.   Specifying   -DCMAKE_SYS-
     TEM_NAME=CrayLinuxEnvironment  on	the  CMake command line will ensure that
     the appropriate build settings and search paths are configured.  The  plat-
     form will pull its configuration from the current environment variables and
     will  configure  a  project to use the compiler wrappers from the Cray Pro-
     gramming Environment's PrgEnv-* modules if present and loaded.

     The default configuration of the Cray Programming Environment  is	to  only
     support  static libraries.  This can be overridden and shared libraries en-
     abled by setting the CRAYPE_LINK_TYPE environment variable to dynamic.

     Running CMake without specifying CMAKE_SYSTEM_NAME will run  the  configure
     step  in  host mode assuming a standard Linux environment.  If not overrid-
     den, the PrgEnv-* compiler wrappers will end up getting used, which if tar-
     geting the either the login node or compute node, is likely not the desired
     behavior.	The exception to this would be if you are building directly on a
     NID instead of cross-compiling from a login node. If trying to build  soft-
     ware  for	a login node, you will need to either first unload the currently
     loaded PrgEnv-* module or explicitly tell CMake to use the system compilers
     in /usr/bin instead of the Cray wrappers.	If instead targeting  a  compute
     node is desired, just specify the CMAKE_SYSTEM_NAME as mentioned above.

   Cross Compiling using Clang
     Some   compilers  such  as  Clang	are  inherently  cross	compilers.   The
     CMAKE_<LANG>_COMPILER_TARGET can be set to pass a value to those  supported
     compilers when compiling:

	set(CMAKE_SYSTEM_NAME Linux)
	set(CMAKE_SYSTEM_PROCESSOR arm)

	set(triple arm-linux-gnueabihf)

	set(CMAKE_C_COMPILER clang)
	set(CMAKE_C_COMPILER_TARGET ${triple})
	set(CMAKE_CXX_COMPILER clang++)
	set(CMAKE_CXX_COMPILER_TARGET ${triple})

     Similarly,  some  compilers  do  not ship their own supplementary utilities
     such as linkers, but provide a way to specify the location of the	external
     toolchain	  which   will	 be   used   by   the	compiler   driver.   The
     CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN variable can be set in a toolchain
     file to pass the path to the compiler driver.

   Cross Compiling for QNX
     As the Clang compiler the QNX QCC compile is inherently a	cross  compiler.
     And  the  CMAKE_<LANG>_COMPILER_TARGET  can be set to pass a value to those
     supported compilers when compiling:

	set(CMAKE_SYSTEM_NAME QNX)

	set(arch gcc_ntoarmv7le)

	set(CMAKE_C_COMPILER qcc)
	set(CMAKE_C_COMPILER_TARGET ${arch})
	set(CMAKE_CXX_COMPILER QCC)
	set(CMAKE_CXX_COMPILER_TARGET ${arch})

	set(CMAKE_SYSROOT $ENV{QNX_TARGET})

   Cross Compiling for Windows CE
     Cross compiling for Windows CE requires the  corresponding  SDK  being  in-
     stalled  on your system.  These SDKs are usually installed under C:/Program
     Files (x86)/Windows CE Tools/SDKs.

     A toolchain file to configure a Visual Studio generator for Windows CE  may
     look like this:

	set(CMAKE_SYSTEM_NAME WindowsCE)

	set(CMAKE_SYSTEM_VERSION 8.0)
	set(CMAKE_SYSTEM_PROCESSOR arm)

	set(CMAKE_GENERATOR_TOOLSET CE800) # Can be omitted for 8.0
	set(CMAKE_GENERATOR_PLATFORM SDK_AM335X_SK_WEC2013_V310)

     The CMAKE_GENERATOR_PLATFORM tells the generator which SDK to use.  Further
     CMAKE_SYSTEM_VERSION tells the generator what version of Windows CE to use.
     Currently	version  8.0 (Windows Embedded Compact 2013) is supported out of
     the box.  Other versions may require one to set CMAKE_GENERATOR_TOOLSET  to
     the correct value.

   Cross Compiling for Windows 10 Universal Applications
     A	toolchain  file  to configure a Visual Studio generator for a Windows 10
     Universal Application may look like this:

	set(CMAKE_SYSTEM_NAME WindowsStore)
	set(CMAKE_SYSTEM_VERSION 10.0)

     A Windows 10 Universal Application targets both Windows Store  and  Windows
     Phone.   Specify the CMAKE_SYSTEM_VERSION variable to be 10.0 to build with
     the latest available Windows 10 SDK.  Specify a more specific version (e.g.
     10.0.10240.0 for RTM) to build with the corresponding SDK.

   Cross Compiling for Windows Phone
     A toolchain file to configure a Visual Studio generator for  Windows  Phone
     may look like this:

	set(CMAKE_SYSTEM_NAME WindowsPhone)
	set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for Windows Store
     A	toolchain  file to configure a Visual Studio generator for Windows Store
     may look like this:

	set(CMAKE_SYSTEM_NAME WindowsStore)
	set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for ADSP SHARC/Blackfin
     Cross-compiling for ADSP SHARC or Blackfin can be configured by setting the
     CMAKE_SYSTEM_NAME variable to ADSP and the CMAKE_SYSTEM_PROCESSOR	variable
     to  the  "part  number",  excluding  the  ADSP- prefix, for example, 21594,
     SC589, etc.  This value is case insensitive.

     CMake will automatically search for CCES or VDSP++ installs  in  their  de-
     fault  install  locations	and  select the most recent version found.  CCES
     will be selected over VDSP++ if both are installed.  Custom  install  paths
     can  be  set  via the CMAKE_ADSP_ROOT variable or the ADSP_ROOT environment
     variable.

     The compiler (cc21k vs. ccblkfn) is selected  automatically  based  on  the
     CMAKE_SYSTEM_PROCESSOR value provided.

   Cross Compiling for Android
     A	toolchain  file may configure cross-compiling for Android by setting the
     CMAKE_SYSTEM_NAME variable to Android.  Further configuration  is	specific
     to the Android development environment to be used.

     For Visual Studio Generators, CMake expects NVIDIA Nsight Tegra Visual Stu-
     dio  Edition  or  the  Visual Studio tools for Android to be installed. See
     those sections for further configuration details.

     For Makefile Generators and the Ninja generator, CMake expects one of these
     environments:

     * NDK

     * Standalone Toolchain

     CMake uses the following steps to select one of the environments:

     * If the CMAKE_ANDROID_NDK variable is set, the NDK at the specified  loca-
       tion will be used.

     * Else,  if  the  CMAKE_ANDROID_STANDALONE_TOOLCHAIN  variable  is set, the
       Standalone Toolchain at the specified location will be used.

     * Else, if the CMAKE_SYSROOT variable is set to a	directory  of  the  form
       <ndk>/platforms/android-<api>/arch-<arch>, the <ndk> part will be used as
       the value of CMAKE_ANDROID_NDK and the NDK will be used.

     * Else,  if  the  CMAKE_SYSROOT  variable is set to a directory of the form
       <standalone-toolchain>/sysroot, the <standalone-toolchain> part	will  be
       used  as  the  value of CMAKE_ANDROID_STANDALONE_TOOLCHAIN and the Stand-
       alone Toolchain will be used.

     * Else, if a cmake variable ANDROID_NDK is set it will be used as the value
       of CMAKE_ANDROID_NDK, and the NDK will be used.

     * Else, if a cmake variable ANDROID_STANDALONE_TOOLCHAIN is set, it will be
       used as the value of CMAKE_ANDROID_STANDALONE_TOOLCHAIN, and  the  Stand-
       alone Toolchain will be used.

     * Else,  if an environment variable ANDROID_NDK_ROOT or ANDROID_NDK is set,
       it will be used as the value of CMAKE_ANDROID_NDK, and the  NDK	will  be
       used.

     * Else, if an environment variable ANDROID_STANDALONE_TOOLCHAIN is set then
       it  will  be used as the value of CMAKE_ANDROID_STANDALONE_TOOLCHAIN, and
       the Standalone Toolchain will be used.

     * Else, an error diagnostic will be issued that neither the NDK  or  Stand-
       alone Toolchain can be found.

     New  in  version 3.20: If an Android NDK is selected, its version number is
     reported in the CMAKE_ANDROID_NDK_VERSION variable.

   Cross Compiling for Android with the NDK
     A toolchain file may configure Makefile Generators,  Ninja  Generators,  or
     Visual Studio Generators to target Android for cross-compiling.

     Configure use of an Android NDK with the following variables:

     CMAKE_SYSTEM_NAME
	    Set to Android.  Must be specified to enable cross compiling for An-
	    droid.

     CMAKE_SYSTEM_VERSION
	    Set to the Android API level.  If not specified, the value is deter-
	    mined as follows:

	    * If the CMAKE_ANDROID_API variable is set, its value is used as the
	      API level.

	    * If  the  CMAKE_SYSROOT  variable is set, the API level is detected
	      from the NDK directory structure containing the sysroot.

	    * Otherwise, the latest API level available in the NDK is used.

     CMAKE_ANDROID_ARCH_ABI
	    Set to the Android ABI (architecture).  If not specified, this vari-
	    able will default to the first supported ABI in the list of armeabi,
	    armeabi-v7a and arm64-v8a.	The CMAKE_ANDROID_ARCH variable will  be
	    computed  from  CMAKE_ANDROID_ARCH_ABI  automatically.  Also see the
	    CMAKE_ANDROID_ARM_MODE and CMAKE_ANDROID_ARM_NEON variables.

     CMAKE_ANDROID_NDK
	    Set to the absolute path to the Android NDK root directory.  If  not
	    specified,	a  default for this variable will be chosen as specified
	    above.

     CMAKE_ANDROID_NDK_DEPRECATED_HEADERS
	    Set to a true value to use the deprecated per-api-level headers  in-
	    stead of the unified headers.  If not specified, the default will be
	    false unless using a NDK that does not provide unified headers.

     CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION
	    On	NDK  r19  or above, this variable must be unset or set to clang.
	    On NDK r18 or below, set this to the version of the NDK toolchain to
	    be selected as the compiler.  If not specified, the default will  be
	    the latest available GCC toolchain.

     CMAKE_ANDROID_STL_TYPE
	    Set to specify which C++ standard library to use.  If not specified,
	    a  default	will be selected as described in the variable documenta-
	    tion.

     The following variables will be computed and provided automatically:

     CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX
	    The absolute path prefix to the binutils in the NDK toolchain.

     CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX
	    The host platform suffix of the binutils in the NDK toolchain.

     For example, a toolchain file might contain:

	set(CMAKE_SYSTEM_NAME Android)
	set(CMAKE_SYSTEM_VERSION 21) # API level
	set(CMAKE_ANDROID_ARCH_ABI arm64-v8a)
	set(CMAKE_ANDROID_NDK /path/to/android-ndk)
	set(CMAKE_ANDROID_STL_TYPE gnustl_static)

     Alternatively one may specify the values without a toolchain file:

	$ cmake ../src \
	  -DCMAKE_SYSTEM_NAME=Android \
	  -DCMAKE_SYSTEM_VERSION=21 \
	  -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \
	  -DCMAKE_ANDROID_NDK=/path/to/android-ndk \
	  -DCMAKE_ANDROID_STL_TYPE=gnustl_static

   Cross Compiling for Android with a Standalone Toolchain
     A toolchain file may configure Makefile Generators or the	Ninja  generator
     to target Android for cross-compiling using a standalone toolchain.

     Configure	use  of an Android standalone toolchain with the following vari-
     ables:

     CMAKE_SYSTEM_NAME
	    Set to Android.  Must be specified to enable cross compiling for An-
	    droid.

     CMAKE_ANDROID_STANDALONE_TOOLCHAIN
	    Set to the absolute path to the standalone toolchain root directory.
	    A ${CMAKE_ANDROID_STANDALONE_TOOLCHAIN}/sysroot directory  must  ex-
	    ist.   If  not specified, a default for this variable will be chosen
	    as specified above.

     CMAKE_ANDROID_ARM_MODE
	    When the standalone toolchain targets ARM, optionally set this to ON
	    to target 32-bit ARM instead of 16-bit Thumb.  See variable documen-
	    tation for details.

     CMAKE_ANDROID_ARM_NEON
	    When the standalone toolchain targets ARM v7, optionally set  thisto
	    ON	to  target ARM NEON devices.  See variable documentation for de-
	    tails.

     The following variables will be computed and provided automatically:

     CMAKE_SYSTEM_VERSION
	    The Android API level detected from the standalone toolchain.

     CMAKE_ANDROID_ARCH_ABI
	    The Android ABI detected from the standalone toolchain.

     CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX
	    The absolute path prefix to the binutils  in  the  standalone  tool-
	    chain.

     CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX
	    The  host  platform  suffix  of the binutils in the standalone tool-
	    chain.

     For example, a toolchain file might contain:

	set(CMAKE_SYSTEM_NAME Android)
	set(CMAKE_ANDROID_STANDALONE_TOOLCHAIN /path/to/android-toolchain)

     Alternatively one may specify the values without a toolchain file:

	$ cmake ../src \
	  -DCMAKE_SYSTEM_NAME=Android \
	  -DCMAKE_ANDROID_STANDALONE_TOOLCHAIN=/path/to/android-toolchain

   Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition
     A toolchain file to configure one of the Visual Studio Generators to  build
     using NVIDIA Nsight Tegra targeting Android may look like this:

	set(CMAKE_SYSTEM_NAME Android)

     The  CMAKE_GENERATOR_TOOLSET  may	be set to select the Nsight Tegra "Tool-
     chain Version" value.

     See also target properties:

     * ANDROID_ANT_ADDITIONAL_OPTIONS

     * ANDROID_API_MIN

     * ANDROID_API

     * ANDROID_ARCH

     * ANDROID_ASSETS_DIRECTORIES

     * ANDROID_GUI

     * ANDROID_JAR_DEPENDENCIES

     * ANDROID_JAR_DIRECTORIES

     * ANDROID_JAVA_SOURCE_DIR

     * ANDROID_NATIVE_LIB_DEPENDENCIES

     * ANDROID_NATIVE_LIB_DIRECTORIES

     * ANDROID_PROCESS_MAX

     * ANDROID_PROGUARD_CONFIG_PATH

     * ANDROID_PROGUARD

     * ANDROID_SECURE_PROPS_PATH

     * ANDROID_SKIP_ANT_STEP

     * ANDROID_STL_TYPE

   Cross Compiling for iOS, tvOS, or watchOS
     For cross-compiling to iOS, tvOS, or watchOS, the Xcode generator is recom-
     mended.  The Unix Makefiles or Ninja generators can also be used, but  they
     require the project to handle more areas like target CPU selection and code
     signing.

     Any  of  the three systems can be targeted by setting the CMAKE_SYSTEM_NAME
     variable to a value from the table below.	By default,  the  latest  Device
     SDK is chosen.  As for all Apple platforms, a different SDK (e.g. a simula-
     tor)  can	be  selected by setting the CMAKE_OSX_SYSROOT variable, although
     this should rarely be necessary (see Switching Between Device and Simulator
     below).  A list of available SDKs can be  obtained  by  running  xcodebuild
     -showsdks.
	  +---------+------------+------------------+------------------+
	  | OS	    | CMAKE_SYS- | Device  SDK (de- | Simulator SDK    |
	  |	    | TEM_NAME	 | fault)	    |		       |
	  +---------+------------+------------------+------------------+
	  | iOS     | iOS	 | iphoneos	    | iphonesimulator  |
	  +---------+------------+------------------+------------------+
	  | tvOS    | tvOS	 | appletvos	    | appletvsimulator |
	  +---------+------------+------------------+------------------+
	  | watchOS | watchOS	 | watchos	    | watchsimulator   |
	  +---------+------------+------------------+------------------+

     For example, to create a CMake configuration for iOS, the following command
     is sufficient:

	cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS

     Variable CMAKE_OSX_ARCHITECTURES can be used to set architectures for  both
     device  and  simulator. Variable CMAKE_OSX_DEPLOYMENT_TARGET can be used to
     set an iOS/tvOS/watchOS deployment target.

     Next configuration will install fat 5 architectures iOS library and add the
     -miphoneos-version-min=9.3/-mios-simulator-version-min=9.3  flags	to   the
     compiler:

	$ cmake -S. -B_builds -GXcode \
	    -DCMAKE_SYSTEM_NAME=iOS \
	    "-DCMAKE_OSX_ARCHITECTURES=armv7;armv7s;arm64;i386;x86_64" \
	    -DCMAKE_OSX_DEPLOYMENT_TARGET=9.3 \
	    -DCMAKE_INSTALL_PREFIX=`pwd`/_install \
	    -DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO \
	    -DCMAKE_IOS_INSTALL_COMBINED=YES

     Example:

	# CMakeLists.txt
	cmake_minimum_required(VERSION 3.14)
	project(foo)
	add_library(foo foo.cpp)
	install(TARGETS foo DESTINATION lib)

     Install:

	$ cmake --build _builds --config Release --target install

     Check library:

	$ lipo -info _install/lib/libfoo.a
	Architectures in the fat file: _install/lib/libfoo.a are: i386 armv7 armv7s x86_64 arm64

	$ otool -l _install/lib/libfoo.a | grep -A2 LC_VERSION_MIN_IPHONEOS
	      cmd LC_VERSION_MIN_IPHONEOS
	  cmdsize 16
	  version 9.3

   Code Signing
     Some  build  artifacts  for  the embedded Apple platforms require mandatory
     code signing.  If the Xcode generator is being used and code signing is re-
     quired or desired, the  development  team	ID  can  be  specified	via  the
     CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM  CMake  variable.  This team ID will
     then be included in the generated Xcode project.  By default, CMake  avoids
     the need for code signing during the internal configuration phase (i.e com-
     piler ID and feature detection).

   Switching Between Device and Simulator
     When  configuring	for any of the embedded platforms, one can target either
     real devices or the simulator.  Both have their own separate SDK, but CMake
     only supports specifying a single SDK for the  configuration  phase.   This
     means  the  developer  must  select one or the other at configuration time.
     When using the Xcode generator, this is less of a limitation because  Xcode
     still  allows  you to build for either a device or a simulator, even though
     configuration was only performed for one of the two.  From within the Xcode
     IDE, builds are performed for the selected  "destination"	platform.   When
     building  from  the command line, the desired sdk can be specified directly
     by passing a -sdk option to the underlying build  tool  (xcodebuild).   For
     example:

	$ cmake --build ... -- -sdk iphonesimulator

     Please  note  that  checks made during configuration were performed against
     the configure-time SDK and might not hold true for  other	SDKs.	Commands
     like  find_package(),  find_library(),  etc. store and use details only for
     the configured SDK/platform, so they  can	be  problematic  if  wanting  to
     switch  between  device and simulator builds. You can follow the next rules
     to make device + simulator configuration work:

     * Use explicit -l linker flag, e.g. target_link_libraries(foo PUBLIC "-lz")

     * Use explicit -framework linker flag, e.g. target_link_libraries(foo  PUB-
       LIC "-framework CoreFoundation")

     * Use     find_package()	  only	   for	  libraries    installed    with
       CMAKE_IOS_INSTALL_COMBINED feature

COPYRIGHT
     2000-2022 Kitware, Inc. and Contributors

3.24.3				  Feb 18, 2023		     CMAKE-TOOLCHAINS(7)

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