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HGAME(4) Kernel Interfaces Manual HGAME(4) NAME hgame -- Generic HID game controller (joystick/gamepad) driver SYNOPSIS To compile this driver into the kernel, place the following lines in your kernel configuration file: device hgame device hid device hidbus device hidmap device evdev Alternatively, to load the driver as a module at boot time, place the following line in loader.conf(5): hgame_load="YES" DESCRIPTION The hgame driver provides support for generic game controllers (joy- sticks/gamepads) that attach to the HID transport backend. See iichid(4) or usbhid(4). The /dev/input/event* device presents the game controller as a evdev type device. SYSCTL VARIABLES The following variable is available as both sysctl(8) variable and loader(8) tunable: dev.hgame.X.debug Debug output level, where 0 is debugging disabled and larger values increase debug message verbosity. Default is 0. It's default value is set with loader(8) tunable: hw.hid.hgame.debug FILES /dev/input/event* input event device node. SEE ALSO iichid(4), usbhid(4) HISTORY The hgame driver first appeared in FreeBSD 13.0. AUTHORS The hgame driver was written by Val Packett <val@packett.cool>. This manual page was written by Vladimir Kondratyev <wulf@FreeBSD.org>. FreeBSD 14.3 September 14, 2020 HGAME(4)
NAME | SYNOPSIS | DESCRIPTION | SYSCTL VARIABLES | FILES | SEE ALSO | HISTORY | AUTHORS
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