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keyd(1) 		     General Commands Manual			 keyd(1)

NAME
     keyd - A key remapping daemon.

SYNOPSIS
     keyd [command] [options]

COMMANDS
     monitor [-t]
	 Print	key  events.  If -t is supplied, also prints time since the last
	 event in ms. Useful for discovering key names/device ids and debugging.

     listen
	 Print layer state changes of the running keyd daemon to stdout.  Useful
	 for scripting.

     bind reset|<binding> [<binding>...]
	 Apply the supplied bindings. See Bindings for details.

     reload
	 Reload config files.

     list-keys
	 List valid key names.

     input [-t <timeout>] <text> [<text>...]
	 Input the supplied text. If no arguments are given, read the input from
	 STDIN. A timeout in microseconds may optionally be supplied correspond-
	 ing to the time between emitted events.

     do [-t <timeout>] [<exp>]
	 Execute the supplied expression. See MACROS for the format of <exp>. If
	 no arguments are given, the expression is read from STDIN. If supplied,
	 <timeout> corresponds to the macro_sequence_timeout.

OPTIONS
     -v, --version
	 Print the current version and exit.

     -h, --help
	 Print help and exit.

DESCRIPTION
     keyd  is  a  system  wide key remapping daemon which supports features like
     layering, oneshot modifiers, and macros. In its most basic form it  can  be
     used  to  define  a  custom  key layout that persists across display server
     boundaries (e.g wayland/X/tty).

     The program runs in the foreground, printing diagnostic information to  the
     standard  output  streams,  and  is intended to be run as a single instance
     managed by the init system.

     NOTE:

     Because keyd modifies your primary input device, it is possible  to  render
     your  machine unusable with a bad config file. If you find yourself in this
     situation the panic sequence <backspace>+<escape>+<enter> will  force  keyd
     to terminate.

CONFIGURATION
     Configuration  files loosely follow an INI style format consisting of head-
     ers of the form [section_name] followed by a set of bindings.  Lines begin-
     ning with a hash are ignored.

     Config files are stored in /usr/local/etc/keyd/ and loaded upon initializa-
     tion. The reload command can be used to update the working  set  of  config
     files (e.g sudo keyd reload).

     A	valid  config  file has the extension .conf and must begin with an [ids]
     section that has one of the following forms:

	      [ids]

	      <id 1 (obtained via keyd monitor)>
	      <id 2>
	      ...

     or

	      [ids]

	      *
	      -<id 1>
	      -<id 2>
	      ...

     The first form specifies a list of ids to be explicitly matched, while  the
     second matches any id which has not been explicitly excluded.

     For example:

	      [ids]
	      *
	      -0123:4567

     Will match all keyboards which do not(2) have the id 0123:4567, while:

	      [ids]

	      0123:4567

     will  exclusively	match  any  devices which do. Device ids can be obtained
     from the monitor command (see COMMANDS). Note that a device id may only  be
     listed in a single config file.

     Each subsequent section of the file corresponds to a layer (with the excep-
     tion of [global] (see GLOBALS).

     Config  errors  will  appear  in  the log output and can be accessed in the
     usual way using your system's service  manager  (e.g  sudo  journalctl  -eu
     keyd).

     If  an  id  matches more than one device type, the prefix k: may be used to
     exclusively match keyboards and the prefix m: may be  used  to  exclusively
     match mice. (E.g m:046d:b01d)

     Note:  All keyboards defined within a given config file will share the same
     state. This is useful for linking separate input devices together (e.g foot
     pedals).

     Note 2: The wildcard will only match devices which keyd identifies as  key-
     boards.  keyd  is also capable of managing mice (e.g to facilitate clearing
     of oneshot modifiers on click), but their ids must be explicitly listed.

     Note 3: Mouse support is currently experimental, and is mostly confined  to
     traditional  mice (e.g touchpads). Adding some mice to your ids section may
     break your pointer. It may also be necessary to explicitly  blacklist  mice
     which are misidentified as keyboards (e.g if you find your moused misbehav-
     ing).

   Layers
     A	layer is a collection of bindings, each of which specifies the behaviour
     of a particular key. Multiple layers may be active at any given time, form-
     ing a stack of occluding keymaps consulted in activation order. The default
     layer is called main and is where common bindings should be defined.

     For example, the following config snippet defines a layer	called	nav  and
     creates a toggle for it in the main layer:

	      [main]

	      capslock = layer(nav)

	      [nav]

	      h = left
	      k = up
	      j = down
	      l = right

     When  capslock  is held, the nav layer occludes the main layer causing hjkl
     to function as the corresponding arrow keys.

     Unlike most other remapping tools, keyd provides first  class  support  for
     modifiers.  A layer name may optionally end with a ':' followed by a set of
     modifiers to emulate in the absence of an explicit mapping. Layer names may
     consist of a maximum of 64 characters (including all modifiers).

     These layers play nicely with other modifiers and preserve existing  stack-
     ing semantics.

     For example:

	      [main]

	      capslock = layer(capslock)

	      [capslock:C]

	      j = down

     will cause capslock to behave as control, except in the case of capslock+j,
     which  will  emit	down.  This  makes it trivial to define custom modifiers
     which don't interfere with one another.

     Note that bindings are not affected by the modifiers of the layer in  which
     they are defined. Thus capslock+j will produce an unmodified down keypress,
     while shift+capslock+j will produce shift+down as expected.

     Formally, each layer heading has the following form:

	      "[" <layer name>[:<modifier set>] "]"

     Where <modifier_set> has the form:

	 <modifier1>[-<modifier2>]...

     and each modifier is one of:

	 C - Control
	 M - Meta/Super
	 A - Alt
	 S - Shift
	 G - AltGr

     Finally, each layer heading is followed by a set of bindings which take the
     form:

	 <key> | <alias> = <key>|<macro>|<action>

     for a description of <action> and <macro> see ACTIONS and MACROS.

     By  default,  each key is bound to itself within the main layer. The excep-
     tion to this are the modifier keys, which are instead bound to  eponymously
     named layers with the corresponding modifiers.

     For  example,  meta  is actually bound to layer(meta), where meta is inter-
     nally defined as meta:M.

     The full set of modifier bindings are as follows:

	      control = layer(control)
	      meta = layer(meta)
	      shift = layer(shift)
	      leftalt = layer(alt)
	      rightalt = layer(altgr)

     A consequence of this is that overriding modifier keys is a  simple  matter
     of adding the desired bindings to an appropriate pre-defined layer.

     Thus

	      [ids]
	      *

	      [control]
	      j = down

     is  a completely valid config, which does what the benighted user might ex-
     pect. Internally, the full config actually looks something like this:

	      [ids]
	      *

	      [main]
	      leftcontrol = layer(control)
	      rightcontrol = layer(control)

	      [control:C]
	      j = down

     If multiple bindings for the same key are	present,  the  most  recent  one
     takes precedence.

     A	layer  heading	may  also appear multiple times, in which case the layer
     will contain the sum of all bindings. Note that the layer type may  not  be
     reassigned.

     That is:

	 [mylayer:A]
	 a = b
	 c = d

	 [mylayer:C]
	 a = x
	 b = c

     is equivalent to:

	 [mylayer:A]
	 a = x
	 b = c
	 c = d

   Composite Layers
     A special kind of layer called a composite layer can be defined by creating
     a	layer  with a name consisting of existing layers delimited by +. The re-
     sultant layer will be activated and given precedence when all of  its  con-
     stituents are activated. Composite layers are not allowed to have modifiers
     attached and cannot be explicitly assigned.

     E.g.

	      [control+alt]
	      h = left

     will cause the sequence control+alt+h to produce left (ignoring the control
     and  alt  modifiers  attached  to the active control and alt layers), while
     pressing control+alt+f1 preserves those modifiers,  emitting  exactly  what
     was pressed, as there is no explicit binding for f1 on the composite layer.

	      [main]
	      capslock = layer(capslock)

	      [capslock:C]

	      [capslock+shift]
	      h = left

     Will  cause the sequence capslock+shift+h to produce left, while preserving
     the expected functionality of capslock and shift in isolation.

     Note: composite layers must always be defined after  the  layers  of  which
     they are comprised.

     That is:

	 [layer1]
	 [layer2]
	 [layer1+layer2]

     and not

	 [layer1+layer2]
	 [layer1]
	 [layer2]

   Layouts
     A	layout is a special kind of layer intended for modifying alpha keys. Un-
     like layers, layouts cannot have any associated  modifiers,  and  only  one
     layout  may be active at a given time. The default layout is called 'main',
     and can be changed using the setlayout() action.

     For convenience, keyd ships with a  number  of  common  letter  layouts  in
     /usr/local/share/keyd/layouts. Before including these, it is instructive to
     inspect  them.  Non-english layouts include a dedicated shift layer (making
     order of inclusion important) and require the use of keyd's compose defini-
     tions (see Unicode Support)

     E.g.

	 # Include the shipped colemak layout.
	 include layouts/colemak

	 [global]
	 default_layout = mylayout

	 [mylayout:layout]
	 a = b
	 b = c
	 #etc...

	 [control]
	 1 = setlayout(customlayout)
	 2 = setlayout(colemak)

   Chording
     Chords are groups of keys which are treated as a unit  when  simultaneously
     depressed. A chord can be defined by using a group of + delimited key names
     as  a  left  hand	value. The corresponding action will be activated if all
     keys are struck within the chording interval (chord_timeout).

     E.g

	 j+k = esc

     will cause esc to be produced if both j and k are simultaneously depressed.

     Note: It may be desirable to change the default chording interval (50ms) to
     account for the physical characteristics of your keyboard.

   Unicode Support
     If keyd encounters a valid UTF8 sequence as a right hand value, it will try
     and translate that sequence into a macro which emits  a  keyd-specific  XKB
     sequence.

     In  order	for  this  to  work,  the  sequences defined in the compose file
     shipped with keyd (/usr/local/share/keyd/keyd.compose) must be  accessible.
     This  can be achieved globally by copying the file to the appropriate loca-
     tion in /usr/local/share/X11/locale, or on a per-user basis  by  symlinking
     it to ~/.XCompose.

     E.g.

	 ln -s /usr/local/share/keyd/keyd.compose ~/.XCompose

     Additionally  you	will need to be using the default US layout on your dis-
     play server. Users of non-english layouts are advised to set  their  layout
     within  keyd  (see  Layouts)  to avoid conflicts between the display server
     layout and keyd's unicode functionality.

     Note: You may have to restart your applications for this to take effect.

     Note 2: The generated compose sequences are affected by  modifiers  in  the
     normal  way. If you want shift to produce a different symbol, you will need
     to define a custom shift layer (see the included layout files for an  exam-
     ple).

     Note  3:  GTK4 currently has a bug which causes it to crash in the presence
     of large XCompose files (like /usr/local/share/keyd/keyd.compose).

   Aliases
     Each key may optionally be assigned an alias. This alias  may  be	used  in
     place  of the key as a valid left hand value. Multiple keys may be bound to
     the same alias, but only one alias may be assigned to  a  key  at	a  given
     time.

     For  example,  the  keys  'leftmeta' and 'rightmeta' are bound to the alias
     meta by default. Thus the binding 'meta = a' is equivalent to the	bindings
     'leftmeta = a' and 'rightmeta = a'.

     Aliases  are  defined in a special section called 'aliases' where each line
     takes the form:

	 <key> = <name>

     where <key> must be a valid key name.

     Note that <name> may itself be a valid key name, in which case  all  refer-
     ences  to the key within the config file will be replaced with the new key.
     Additionally, if the assigned alias is a valid key name, the  corresponding
     keycode  will  be assigned to the key by default. This makes it possible to
     redefine keys before any bindings are applied and is particularly useful in
     conjunction with the include mechanism to account for variations  in  hard-
     ware.

     For example:

	 /usr/local/etc/keyd/common:
	      meta = oneshot(meta)
	      alt = oneshot(alt)

	      a = a
	      s = o
	      # etc..

	 /usr/local/etc/keyd/default.conf:
	      [ids]
	      *

	      [main]
	      include common

	 /usr/local/etc/keyd/magic_keyboard.conf:
	      [ids]
	      004c:0267

	      [aliases]
	      leftalt = meta
	      rightalt = meta
	      rightmeta = alt
	      leftmeta = alt

	      [main]
	      include common

     Allows  the  user	to  define  a  set  of	universal  bindings  in /usr/lo-
     cal/etc/keyd/common without having to explicitly account for the transposed
     meta and alt keys within the included config snippet.

   File Inclusion
     Config files may include other files located within  the  config  directory
     using  the include keyword. A line of the form include <file> may appear at
     any point after the [ids] section. The  resultant	config	will  behave  as
     though  the  contents  of	the included file appear in place of the include
     statement.

     Making strategic use of these statements makes it possible to share  common
     functionality between configs.

     Include  paths  are relative and must be placed in one of the following di-
     rectories:
	 *   /usr/local/etc/keyd/
	 *   /usr/local/share/keyd/

     E.g.

	 /usr/local/etc/keyd/default.conf:
	      [ids]
	      *

	      # Add our shared custom bindings.
	      include common

	      # Appends bindings to the main layer
	      # defined in /usr/local/etc/keyd/common (order matters)
	      [main]
	      capslock = layer(capslock)

	      [capslock]
	      1 = setlayout(colemak)
	      2 = setlayout(dvorak)

	 /usr/local/etc/keyd/common:
	      [main]

	      rightmeta = layer(nav)

	      [nav]

	      h = left
	      j = down
	      k = up
	      l = right

	 /usr/local/share/keyd/layouts/dvorak:
	      a = a
	      s = o
	      ...

     Limitations:

	 *   All include statements should appear after the [ids] section in the
	     including file.
	 *   Included files should not contain an ids section.
	 *   Included files should not include other files (inclusion is non-re-
	     cursive).
	 *   Included files should not end in .conf.

GLOBALS
     A special section called [global] may be defined in the file and  can  con-
     tain any of the following options:

	 macro_timeout: The time (in milliseconds) separating the initial execu-
	 tion of a macro sequence and the first repetition. (default: 600)

	 macro_repeat_timeout:	The  time  separating successive executions of a
	 macro. (default: 50)

	 layer_indicator: If set, this will turn the capslock light on	whenever
	 a  layer  is  active.	Note: Some wayland compositors will aggressively
	 toggle LED state rendering this option unusable.

	 (default: 0)

	 macro_sequence_timeout: If set, this will add a timeout  (in  microsec-
	 onds)	between  each emitted key in a macro sequence. This is useful to
	 avoid overflowing the input buffer on some systems.

	 chord_timeout: The maximum time between successive keys interpreted  as
	 part of a chord. (default: 50)

	 chord_hold_timeout:  The length of time a chord must be held before be-
	 ing activated. (default: 0)

	 oneshot_timeout: If non-zero, timeout a oneshot layer activation  after
	 the supplied number of milliseconds. (default: 0)

	 disable_modifier_guard: By default, keyd will inject additional control
	 keypresses where necessary in order to prevent programs from seeing ad-
	 ditional  modifier  taps (E.g alt in firefox). If set, this option dis-
	 ables that behaviour. (default: 0)

	 overload_tap_timeout: If non-zero, ignore the tap behaviour of an over-
	 loaded key if it is held for the given number of miliseconds. (default:
	 0).

     Note: Unicode characters and key sequences are treated as macros,	and  are
     consequently affected by the corresponding timeout options.

MACROS
     Various keyd actions accept macro expressions.

     A macro expression has one of the following forms:

	 1.  macro(<exp>)
	 2.  [<modifier 1>[-<modifier 2>...]-<key>
	 3.  <char>

     Where  <char>  is a valid unicode character and <exp> has the form <token1>
     [<token2>...] and each token is one of:

	 *   A valid key code.
	 *   A type 2 macro.
	 *   A contiguous group of unicode characters.
	 *   A group of key codes delimited by + to be depressed as a unit.
	 *   A timeout of the form <time>ms (where <time> < 1024).

     The following are all valid macro expressions:

	 *   C-a
	 *   macro(C-a)
	 *   macro(leftcontrol+leftmeta) # simultaneously taps the left meta and
	     left control keys
	 *   A-M-x
	 *   macro(Hello space World)
	 *   macro(h e l l o space w o r ld) (identical to the above)
	 *   macro(C-t 100ms google.com enter)

     Splitting into smaller tokens serves as an escaping mechanism: macro(space)
     inserts a space but macro(s pace) writes "space". Likewise, macro(3+5)  de-
     presses the 3 and 5 keys as a unit while macro(3 + 5) writes "3+5".

     Some prerequisites are needed for non-ASCII characters to work, see Unicode
     Support.

ACTIONS
     A key may optionally be bound to an action which accepts zero or more argu-
     ments.

     layer(<layer>)
	 Activate the given layer for the duration of the keypress.

     oneshot(<layer>)

	 If  tapped,  activate	the  supplied layer for the duration of the next
	 keypress.

     swap(<layer>)
	 Swap the currently active layer with the supplied one. If  the  current
	 layer	is  toggled, it is deactivated and the supplied layer is toggled
	 instead. Otherwise, the active layer is deactivated  and  the	supplied
	 layer remains active for the duration of the depression of the activat-
	 ing key.

	      [control]

	      x = swap(xlayer)

	      [xlayer]

	      s = C-s
	      b = S-insert

	 NOTE:

	 You  probably	don't need to use this unless you are trying to do some-
	 thing quite involved. Think hard about whether or not what you are try-
	 ing to achieve can be done by other means, as it is easy to end  up  in
	 states which are impossible to exit.

     setlayout(<layout>)
	 Set the current layout.

     clear()
	 Clear any toggled or oneshot layers.

     toggle(<layer>)
	 Permanently toggle the state of the given layer.

     layerm(<layer>, <macro>)
	 Identical  to	layer,	but executes the supplied macro before the layer
	 change.

     oneshotm(<layer>, <macro>)
	 Identical to oneshot, but executes the supplied macro before the  layer
	 change.

     swapm(<layer>, <macro>)
	 Identical to swap, but accepts a macro to be executed immediately after
	 the layer change.

     togglem(<layer>, <macro>)
	 Equivalent  to toggle, but additionally executes the supplied macro be-
	 fore toggling the layer.

     clearm(<macro>)
	 Identical to clear, but executes the  supplied  macro	before	clearing
	 layers.

   Key overloading
     overload(<layer>, <action>)
	 Activates the given layer while held and executes <action> on tap.

     overloadt(<layer>, <action>, <timeout>)
	 Identical to overload, but only activates the layer if the bound key is
	 held  for <timeout> milliseconds. This is mainly useful for overloading
	 keys which are commonly struck in sequence (e.g letter keys).

	 Note that this will add a visual delay when typing,  since  overlapping
	 keys  will  be queued until the timeout expires or the bound key is re-
	 leased.

     overloadt2(<layer>, <action>, <timeout>)
	 Identical to overloadt, but additionally resolves  as	a  hold  in  the
	 event of an intervening key tap.

     overloadi(<action 1>, <action 2>, <idle timeout>)
	 Activate  <action 1> if the last non-action (i.e symbol) key was struck
	 less than <timeout> milliseconds ago, otherwise activate <action 2>.

	 This can be used in combination with other  overload  timeouts  and  is
	 particularly  useful for overloading letter keys (often called 'homerow
	 mods').

	 For example:

	      a = overloadi(a, overloadt2(control, a, 200), 150)

	 will produce a if and only if:

	     *	 a is struck within 150ms of another non-action key.
	     *	 a is struck more than 150ms after the last non-action	key  but
		 held for less than 200ms and there are no intervening key taps.

	 This  reduces	the visual latency by immediately resolving the key as a
	 letter when typed midword, but also facilitates  its  use  as	a  layer
	 trigger if it is held for a long enough period with no intervening sym-
	 bols.

	 Since	this  is a common usecase, a macro called lettermod (defined be-
	 low) has been defined to facilitate such definitions.

     lettermod(<layer>, <key>, <idle timeout>, <hold timeout>)
	 An alias for:

	     overloadi(<key>, overloadt2(<layer>, <key>, <hold timeout>),  <idle
	     timeout>)

     timeout(<action 1>, <timeout>, <action 2>)
	 If  the  key  is held in isolation for more than <timeout> ms, activate
	 the second action, if the key is held for less than <timeout> ms or an-
	 other key is struck before <timeout> ms expires, execute the first  ac-
	 tion.

	 E.g.

	 timeout(a, 500, layer(control))

	 Will cause the assigned key to behave as control if it is held for more
	 than 500 ms.

     macro2(<timeout>, <repeat timeout>, <macro>)
	 Creates a macro with the given timeout and repeat timeout. If a timeout
	 value of 0 is used, macro repeat is disabled.

	 Note that <macro> must be a valid macro expression.

	 E.g.
	      macro2(400, 50, macro(Hello space World))
	      macro2(120, 80, left)
     command(<shell command>)
	 Execute the given shell command.

	 E.g.

	 command(brightness down)

     NOTE:  Commands are executed by the user running the keyd process (probably
     root), use this feature judiciously.

     noop
	 Do nothing.

IPC
     To facilitate extensibility, keyd employs a client-server model  accessible
     through  the use of -e. The keymap can thus be conceived of as a living en-
     tity that can be modified at run time.

     In addition to allowing the user to try new bindings on the fly,  this  en-
     ables  the  user  to fully leverage keyd's expressive power from other pro-
     grams without incurring a performance penalty.

     For instance, the user may use this functionality to write a  script  which
     alters the keymap when they switch between different tmux sessions.

     The  application  remapping  tool	(keyd-application-mapper(1)) which ships
     with keyd is a good example of this. It is a small python script which per-
     forms event detection for the various display  servers  (e.g  X/sway/gnome,
     etc) and feeds the desired mappings to the core using -e.

     NOTE:  Users with access to the keyd socket should be considered privileged
     (i.e assumed to have access to the entire system.).

   Bindings
     The bind command accepts one or more bindings, each of which must have  the
     following form:

	 [<layer>.]<key> = <key>|<macro>|<action>

     Where  <layer> is the name of an (existing) layer in which the key is to be
     bound.

     As a special case, the string "reset" may be used in place of a binding, in
     which case the current keymap will revert to its original state (all dynam-
     ically applied bindings will be dropped).

     Examples:

	      $ keyd bind '- = C-c'
	      $ keyd bind reset '+ = C-c' # Reset the keyboard before applying the '+' binding (drops the previous '-' binding)

     By default expressions apply to the most recently active keyboard.

EXAMPLES
   Example 1
     Make esc+q toggle the dvorak letter layout.

	      [ids]
	      *

	      [main]
	      esc = layer(esc)

	      [dvorak]

	      a = a
	      s = o
	      ...

	      [esc]

	      q = toggle(dvorak)

   Example 2
     Invert the behaviour of the shift key without breaking modifier behaviour.

	      [ids]
	      *

	      [main]
	      1 = !
	      2 = @
	      3 = #
	      4 = $
	      5 = %
	      6 = ^
	      7 = &
	      8 = *
	      9 = (
	      0 = )

	      [shift]
	      0 = 0
	      1 = 1
	      2 = 2
	      3 = 3
	      4 = 4
	      5 = 5
	      6 = 6
	      7 = 7
	      8 = 8
	      9 = 9

   Example 3
     Tapping control once causes it to apply to the next key, tapping  it  twice
     activates	it  until  it is pressed again, and holding it produces expected
     behaviour.

	      [main]

	      control = oneshot(control)

	      [control]

	      control = toggle(control)

   Example 4
     Meta behaves as normal except when ` is pressed, after  which  the  alt_tab
     layer  is	activated  for the duration of the leftmeta keypress. Subsequent
     actuations will thus produce A-tab instead of M-\.

	      [meta]

	      ` = swap(alt_tab, A-tab)

	      [alt_tab:A]

	      tab = A-S-tab
	      ` = A-tab

   Example 5
	      # Uses the compose key functionality of the display server to generate
	      # international glyphs.  # For this to work 'setxkbmap -option
	      # compose:menu' must # be run after keyd has started.

	      # A list of sequences can be found in /usr/local/share/X11/locale/en_US.UTF-8/Compose
	      # on most systems.

	      [main]

	      rightalt = layer(dia)

	      [dia]

	      # Map o to A<paragraph>
	      o = macro(compose o ")

	      # Map e to a~
	      e = macro(compose c =)

   Example 6
	      # Tapping both shift keys will activate capslock.

	      [shift]

	      leftshift = capslock
	      rightshift = capslock

   Example 7
     Capslock will behave as control in all instances except when used	in  con-
     junction  with  'h/j/k/l'	in  which  case  it  will produce arrow keys. If
     tapped, it will function as escape.

	      [main]
	      capslock = overload(capslock, esc)
	      esc = capslock

	      [capslock:C]
	      h = left
	      k = up
	      j = down
	      l = right

   Example 8
     Disables the esc and end keys.

	      [main]
	      esc = noop
	      end = noop

ENVIRONMENT VARIABLES
     KEYD_DEBUG
	 Debug log level. 0,1,2 can be specified (default: 0).

AUTHOR
     Written by Raheman Vaiya (2017-).

BUGS
     Please file any bugs or feature requests at the following url:

     <https://github.com/rvaiya/keyd/issues>

				   2025-04-14				 keyd(1)

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<https://man.freebsd.org/cgi/man.cgi?query=keyd&manpath=FreeBSD+14.3-RELEASE+and+Ports>

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