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LP(4)			     Kernel Interfaces Manual			   LP(4)

NAME
     lp -- printer port Internet Protocol driver

SYNOPSIS
     ifconfig plip0 myaddress hisaddress [-link0]

     device ppbus
     device plip
     device ppc

DESCRIPTION
     The  lp  driver allows a PC parallel printer port to be used as a point-to-
     point network interface between two similarly configured systems.	Data  is
     transferred  4  bits  at  a time, using the printer status lines for input:
     hence there is no requirement for special bidirectional  hardware	and  any
     standard AT-compatible printer port with working interrupts may be used.

     During  the  boot	process, for each plip device which is probed and has an
     interrupt assigned, a corresponding network device is created.

     Configuring an lp device with ifconfig(8) causes the corresponding parallel
     port bus to be reserved for PLIP until the network interface is  configured
     'down'.

     The communication protocol is selected by the link0 flag:

     -link0	 (default)  Use FreeBSD mode (LPIP).  This is the simpler of the
		 two modes and therefore slightly more efficient.

     link0	 Use Crynwr/Linux compatible mode (CLPIP).  This mode has a sim-
		 ulated Ethernet packet header, and is easier  to  interface  to
		 other types of equipment.

     The interface MTU defaults to 1500, but may be set to any value.  Both ends
     of the link must be configured with the same MTU.

   Cable Connections
     The cable connecting the two parallel ports should be wired as follows:

	     Pin     Pin     Description
	     2	     15      Data0 -> ERROR*
	     3	     13      Data1 -> SLCT
	     4	     12      Data2 -> PE
	     5	     10      Data3 -> ACK*
	     6	     11      Data4 -> BUSY
	     15      2	     ERROR* -> Data0
	     13      3	     SLCT   -> Data1
	     12      4	     PE     -> Data2
	     10      5	     ACK*   -> Data3
	     11      6	     BUSY   -> Data4
	     18-25   18-25   Ground

     Cables  with  this wiring are widely available as 'Laplink' cables, and are
     often coloured yellow.

     The connections are symmetric, and provide 5 lines in each direction  (four
     data  plus  one  handshake).  The two modes use the same wiring, but make a
     different choice of which line to use as handshake.

   FreeBSD LPIP mode
     The signal lines are used as follows:

     Data0 (Pin 2)    Data out, bit 0.

     Data1 (Pin 3)    Data out, bit 1.

     Data2 (Pin 4)    Data out, bit 2.

     Data3 (Pin 5)    Handshake out.

     Data4 (Pin 6)    Data out, bit 3.

     ERROR* (pin 15)  Data in, bit 0.

     SLCT (pin 13)    Data in, bit 1.

     PE (pin 12)      Data in, bit 2.

     BUSY (pin 11)    Data in, bit 3.

     ACK* (pin 10)    Handshake in.

     When idle, all data lines are at zero.  Each  byte  is  signalled	in  four
     steps:  sender  writes the 4 most significant bits and raises the handshake
     line; receiver reads the 4 bits and raises its  handshake	to  acknowledge;
     sender places the 4 least significant bits on the data lines and lowers the
     handshake; receiver reads the data and lowers its handshake.

     The  packet format has a two-byte header, comprising the fixed values 0x08,
     0x00, immediately followed by the IP header and data.

     The start of a packet is indicated by simply signalling the first	byte  of
     the header.  The end of the packet is indicated by inverting the data lines
     (i.e.,  writing  the ones-complement of the previous nibble to be transmit-
     ted) without changing the state of the handshake.

     Note that the end-of-packet marker assumes that the  handshake  signal  and
     the  data-out  bits can be written in a single instruction - otherwise cer-
     tain byte values in the packet data would falsely be interpreted as end-of-
     packet.  This is not a problem for the PC printer port, but  requires  care
     when implementing this protocol on other equipment.

   Crynwr/Linux CLPIP mode
     The signal lines are used as follows:

     Data0 (Pin 2)    Data out, bit 0.

     Data1 (Pin 3)    Data out, bit 1.

     Data2 (Pin 4)    Data out, bit 2.

     Data3 (Pin 5)    Data out, bit 3.

     Data4 (Pin 6)    Handshake out.

     ERROR* (pin 15)  Data in, bit 0.

     SLCT (pin 13)    Data in, bit 1.

     PE (pin 12)      Data in, bit 2.

     ACK* (pin 10)    Data in, bit 3.

     BUSY (pin 11)    Handshake in.

     When  idle,  all  data  lines  are at zero.  Each byte is signalled in four
     steps: sender writes the 4 least significant bits and raises the  handshake
     line;  receiver  reads  the 4 bits and raises its handshake to acknowledge;
     sender places the 4 most significant bits on the data lines and lowers  the
     handshake;  receiver  reads  the data and lowers its handshake.  [Note that
     this is the opposite nibble order to LPIP mode].

     Packet format is:

     Length (least significant byte)
     Length (most significant byte)
     12 bytes of supposed MAC addresses (ignored by FreeBSD).
     Fixed byte 0x08
     Fixed byte 0x00
     <IP datagram>
     Checksum byte.

     The length includes the 14 header bytes, but not  the  length  bytes  them-
     selves nor the checksum byte.

     The  checksum is a simple arithmetic sum of all the bytes (again, including
     the header but not checksum or length bytes).  FreeBSD calculates	outgoing
     checksums, but does not validate incoming ones.

     The  start  of  packet has to be signalled specially, since the line chosen
     for handshake-in cannot be used  to  generate  an	interrupt.   The  sender
     writes  the value 0x08 to the data lines, and waits for the receiver to re-
     spond by writing 0x01 to its data lines.  The sender then starts signalling
     the first byte of the packet (the length byte).

     End of packet is deduced from the packet length and is not  signalled  spe-
     cially  (although	the  data  lines are restored to the zero, idle state to
     avoid spuriously indicating the start of the next packet).

SEE ALSO
     ppbus(4), ppc(4), ifconfig(8)

BUGS
     Busy-waiting loops are used while handshaking bytes, (and worse still  when
     waiting  for  the receiving system to respond to an interrupt for the start
     of a packet).  Hence a fast system talking to a slow one will  consume  ex-
     cessive  amounts of CPU.  This is unavoidable in the case of CLPIP mode due
     to the choice of handshake lines; it could theoretically be improved in the
     case of LPIP mode.

     Polling timeouts are controlled by counting  loop	iterations  rather  than
     timers,  and so are dependent on CPU speed.  This is somewhat stabilised by
     the need to perform (slow) ISA bus cycles to actually read the port.

FreeBSD ports 15.1		  March 4, 1996 			   LP(4)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=plip&sektion=4&manpath=FreeBSD+15.1-RELEASE+and+Ports>

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