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distcc(1)		     General Commands Manual		       distcc(1)

NAME
     distcc - distributed C/C++/ObjC compiler with distcc-pump extensions

SYNOPSIS
     distcc <compiler> [COMPILER OPTIONS]

     distcc [COMPILER OPTIONS]

     <compiler> [COMPILER OPTIONS]

     distcc [DISTCC OPTIONS]

DESCRIPTION
     distcc  distributes compilation of C code across several machines on a net-
     work.  distcc should always generate the same results as a  local	compile,
     it  is  simple to install and use, and it is often much faster than a local
     compile.

     This version incorporates plain distcc as well  as  an  enhancement  called
     pump mode or distcc-pump.

     For  each	job, distcc in plain mode sends the complete preprocessed source
     code and compiler arguments across the network from the client to a  compi-
     lation  server.  In pump mode, distcc sends the source code and recursively
     included header files (excluding those from the default system  header  di-
     rectories),  so  that  both preprocessing and compilation can take place on
     the compilation servers. This speeds up the delivery of compilations by  up
     to an order of magnitude over plain distcc.

     Compilation  is  driven  by a client machine, which is typically the devel-
     oper's workstation or laptop.  The distcc client runs on this  machine,  as
     does  make,  the  preprocessor  (if  distcc's  pump  mode is not used), the
     linker, and other stages of the build process.  Any number of volunteer ma-
     chines act as compilation servers and help the client to build the program,
     by running the distccd(1) daemon, C compiler and assembler as required.

     distcc can run across either TCP sockets (on  port  3632  by  default),  or
     through  a  tunnel  command such as ssh(1).  For TCP connections the volun-
     teers must run the distccd(1) daemon either directly or  from  inetd.   For
     SSH  connections  distccd must be installed but should not be listening for
     connections.

     TCP connections should only be used on secure networks because there is  no
     user  authentication  or  protection of source or object code.  SSH connec-
     tions are slower.

     distcc is intended to be used with GNU Make's -j option, which runs several
     compiler processes concurrently.  distcc spreads the jobs across both local
     and remote CPUs.  Because distcc is able to distribute  most  of  the  work
     across  the  network, a higher concurrency level can be used than for local
     builds.  As a rule of thumb, the -j value should be set to about twice  the
     total  number  of	available server CPUs but subject to client limitations.
     This setting allows for maximal interleaving of tasks being blocked waiting
     for disk or network IO. Note that distcc can also	work  with  other  build
     control  tools,  such  as SCons, where similar concurrency settings must be
     adjusted.

     The -j setting, especially for large values of -j, must take  into  account
     the  CPU  load on the client.  Additional measures may be needed to curtail
     the client load.  For example, concurrent linking should be  severely  cur-
     tailed  using auxiliary locks.  The effect of other build activity, such as
     Java compilation when building mixed code, should be considered.  The --lo-
     calslots_cpp parameter is by default set to 8.  This limits the  number  of
     concurrent processes that do preprocessing in plain distcc (non-pump) mode.
     Therefore,  larger  -j values than 8 may be used without overloading a sin-
     gle-CPU client due to preprocessing.  Such large values may speed up  parts
     of the build that do not involve C compilations, but they may not be useful
     to distcc efficiency in plain mode.

     In  contrast,  using  pump  mode  and  say 40 servers, a setting of -j80 or
     larger may be appropriate even for single-CPU clients.

     It is strongly recommended that you install the same  compiler  version  on
     all  machines  participating  in a build.	Incompatible compilers may cause
     mysterious compile or link failures.

QUICKSTART
     1	    For each machine, download distcc, unpack, and install.

     2	    On each of the servers, run distccd --daemon with --allow options to
	    restrict access.

     3	    Put the names of the servers in your environment:
	    $ export DISTCC_HOSTS='localhost red green blue'

     4	    Build!
	    $ make -j8 CC=distcc

QUICKSTART FOR DISTCC-PUMP MODE
     Proceed as above, but in Step 3, specify that the remote hosts are to carry
     the burden of preprocessing and that the files sent over the network should
     be compressed:

	    $	 export    DISTCC_HOSTS='--randomize	localhost    red,cpp,lzo
	    green,cpp,lzo blue,cpp,lzo'

     The  --randomize option enforces a uniform usage of compile servers.  While
     you will get some benefit from distcc's pump mode with only a few	servers,
     you  get  increasing  benefit  with more server CPUs (up to the hundreds!).
     Wrap your build inside the pump command, here assuming 10 servers:

	    $ pump make -j20 CC=distcc

QUICKSTART FOR DISTCC-GSSAPI MODE
     Proceed as per the QUICKSTART but in Step 3, specify that the remote  hosts
     are to mutually authenticate with the client:

	    $  export  DISTCC_HOSTS='--randomize  localhost  red,auth green,auth
	    blue,auth'

     If distccd runs under a specific principal name then execute the  following
     command prior to step 4:

	    export DISTCC_PRINICIPAL=<name>

HOW PLAIN (NON-PUMP) DISTCC WORKS
     distcc  only  ever  runs  the  compiler and assembler remotely.  With plain
     distcc, the preprocessor must always run locally because it needs to access
     various header files on the local machine which may not be present, or  may
     not  be  the same, on the volunteer.  The linker similarly needs to examine
     libraries and object files, and so must run locally.

     The compiler and assembler take only a single input file (the  preprocessed
     source)  and produce a single output (the object file).  distcc ships these
     two files across the network and can therefore run  the  compiler/assembler
     remotely.

     Fortunately,  for	most  programs	running  the  preprocessor is relatively
     cheap, and the linker is called relatively infrequent, so most of the  work
     can be distributed.

     distcc examines its command line to determine which of these phases are be-
     ing invoked, and whether the job can be distributed.

HOW DISTCC-PUMP MODE WORKS
     In  pump  mode,  distcc  runs the preprocessor remotely too.  To do so, the
     preprocessor must have access to all the files that it would have	accessed
     if  had  been running locally.  In pump mode, therefore, distcc gathers all
     of the recursively included headers, except the ones that are default  sys-
     tem  headers,  and sends them along with the source file to the compilation
     server.

     In distcc-pump mode, the server unpacks the set of all source  files  in  a
     temporary	directory, which contains a directory tree that mirrors the part
     of the file system that is relevant to  preprocessing,  including	symbolic
     links.

     The compiler is then run from the path in the temporary directory that cor-
     responds  to  the	current  working  directory  on the client.  To find and
     transmit the many hundreds of files that are often part of a single  compi-
     lation,  pump mode uses an incremental include analysis algorithm.  The in-
     clude server is a Python program that implements this algorithm.  The  pump
     command  starts  the include server so that throughout the build it can an-
     swer include queries by distcc commands.

     The include server uses static analysis of the macro language to deal  with
     conditional  compilation  and computed includes.  It uses the property that
     when a given header file has already been analyzed for includes, it is  not
     necessary	to  do	so again if all the include options (-I's) are unchanged
     (along with other conditions).

     For large builds, header files are included, on average, hundreds of  times
     each.  With  distcc-pump  mode each such file is analyzed only a few times,
     perhaps just once, instead of being preprocessed hundreds of times.   Also,
     each source or header file is now compressed only once, because the include
     server  memoizes  the  compressed	files.	 As  a result, the time used for
     preparing compilations may drop by up to an order	of  magnitude  over  the
     preprocessing of plain distcc.

     Because distcc in pump mode is able to push out files up to about ten times
     faster,  build  speed  may increase 3X or more for large builds compared to
     plain distcc mode.

RESTRICTIONS FOR PUMP MODE
     Using pump mode requires both client and servers  to  use	release  3.0  or
     later of distcc and distccd (respectively).

     The  incremental include analysis of distc-pump mode rests on the fundamen-
     tal assumption that source and header files do not change during the  build
     process.	A  few complex build systems, such as that for Linux kernel 2.6,
     do not quite satisfy this requirement.  To overcome such issues, and  other
     corner   cases  such  as  absolute  filepaths  in	includes,  see	the  in-
     clude_server(1) man page.

     Another important assumption is that the include configuration of	all  ma-
     chines  must  be identical.  Thus the headers under the default system path
     must be the same on all servers and all clients.  If a  standard  GNU  com-
     piler  installation is used, then this requirement applies to all libraries
     whose header files are installed under /usr/include or /usr/local/include/.
     Note that installing software packages often  lead  to  additional  headers
     files being placed in subdirectories of either.

     If  this assumption does not hold, then it is possible to break builds with
     distcc-pump  mode,  or  worse,  to  get  wrong  results  without	warning.
     Presently this condition is not verified, and it is on our TODO list to ad-
     dress this issue.

     An  easy  way to guarantee that the include configurations are identical is
     to use a cross-compiler that defines  a  default  system  search  path  re-
     stricted to directories of the compiler installation.

     See  the  include_server(1)  manual  for  more  information on symptoms and
     causes of violations of distcc-pump mode assumptions.

HOW DISTCC-GSSAPI MODE WORKS
     In this mode distcc will use the GSS-API framework to access the  currently
     configured  security  mechanism  and perform mutual authentication with the
     daemon.

OPTION SUMMARY
     Most options passed to distcc are interpreted  as	compiler  options.   The
     following options are understood by distcc itself.  If any of these options
     are specified, distcc will not invoke the compiler.

     --help
	    Displays summary instructions.

     --version
	    Displays the distcc client version.

     --show-hosts
	    Displays the host list that distcc would use.  See the Host Specifi-
	    cations section.

     --scan-includes
	    Displays  the list of files that distcc would send to the remote ma-
	    chine, as computed by the include server.  This  is  a  conservative
	    (over-)approximation  of  the files that would be read by the C com-
	    piler.  This option only works in pump mode.  See the  "How  Distcc-
	    pump Mode Works" section for details on how this is computed.

	    The list output by distcc --scan-includes will contain one entry per
	    line.   Each line contains a category followed by a path.  The cate-
	    gory is one of FILE, SYMLINK, DIRECTORY, or SYSTEMDIR:

		   FILE indicates a source file or header  file  that  would  be
		   sent to the distcc server host.

		   SYMLINK  indicates  a symbolic link that would be sent to the
		   distcc server host.

		   DIRECTORY indicates a directory that may be needed  in  order
		   to  compile	the source file.  For example, a directory "foo"
		   may be needed because of an	include  of  the  form	#include
		   "foo/../bar.h".   Such  directories	would  be created on the
		   distcc server host.

		   SYSTEMDIR indicates a system include directory, i.e. a direc-
		   tory which is on the compiler's default include path, such as
		   "/usr/include"; such directories are assumed to be present on
		   the distcc server host, and so  would  not  be  sent  to  the
		   distcc server host.

     -j     Displays  distcc's	concurrency  level,  as calculated from the host
	    list; it is the maximum number of outstanding jobs	issued	by  this
	    client  to all servers.  By default this will be four times the num-
	    ber of hosts in the host list, unless the /LIMIT option was used  in
	    the host list.  See the Host Specifications section.

     --show-principal
	    Displays  the  name of the distccd security principal extracted from
	    the environment.  This option is only available if distcc  was  com-
	    piled with the --with-auth configure option.

INSTALLING DISTCC
     There  are  three	different ways to call distcc, to suit different circum-
     stances:

	    distcc can be installed under the name of the real compiler, to  in-
	    tercept  calls to it and run them remotely.  This "masqueraded" com-
	    piler has the widest compatibility with existing source  trees,  and
	    is	convenient when you want to use distcc for all compilation.  The
	    fact that distcc is being used is transparent to the makefiles.

	    distcc can be prepended to compiler command lines, such  as  "distcc
	    cc -c hello.c" or CC="distcc gcc".	This is convenient when you want
	    to	use  distcc for only some compilations or to try it out, but can
	    cause trouble with some makefiles or versions of libtool that assume
	    $CC does not contain a space.

	    Finally, distcc can be used directly as a compiler.  "cc" is  always
	    used as the name of the real compiler in this "implicit" mode.  This
	    can  be convenient for interactive use when "explicit" mode does not
	    work but is not really recommended for new use.

     Remember that you should not use two methods for calling distcc at the same
     time.  If you are using a masquerade directory, don't change CC and/or CXX,
     just put the directory early on your PATH.  If you're not using a	masquer-
     ade  directory,  you'll  need to either change CC and/or CXX, or modify the
     makefile(s) to call distcc explicitly.

MASQUERADING
     The basic idea is to create a "masquerade directory" which  contains  links
     from the name of the real compiler to the distcc binary.  This directory is
     inserted  early  on the PATH, so that calls to the compiler are intercepted
     and distcc is run instead.  distcc then removes itself  from  the	PATH  to
     find the real compiler.

     For example:

	    # mkdir /usr/lib/distcc/bin
	    # cd /usr/lib/distcc/bin
	    # ln -s ../../../bin/distcc gcc
	    # ln -s ../../../bin/distcc cc
	    # ln -s ../../../bin/distcc g++
	    # ln -s ../../../bin/distcc c++

     Then,   to   use	distcc,   a   user  just  needs  to  put  the  directory
     /usr/lib/distcc/bin early in  the	PATH,  and  have  set  a  host	list  in
     DISTCC_HOSTS or a file.  distcc will handle the rest.

     To  automatically	discover  compilers  and create masquerade links run the
     provided update-distcc-symlinks script.

     Note that this masquerade directory must occur on the PATH earlier than the
     directory that contains the actual compilers of the same  names,  and  that
     any  auxiliary  programs  that these compilers call (such as as or ld) must
     also be found on the PATH in a directory  after  the  masquerade  directory
     since  distcc calls out to the real compiler with a PATH value that has all
     directory up to and including the masquerade directory trimmed off.

     It is possible to get a "recursion error" in masquerade mode,  which  means
     that  distcc  is somehow finding itself again, not the real compiler.  This
     can indicate that you have two masquerade directories on the PATH, possibly
     because of having two distcc installations in different locations.  It  can
     also indicate that you're trying to mix "masqueraded" and "explicit" opera-
     tion.

     Recursion	errors	can  be avoided by using shell scripts instead of links.
     For example, in /usr/lib/distcc/bin create a file cc which contains:

	    #!/bin/sh
	    distcc /usr/bin/gcc "$@"

     In this way, we are not dependent on distcc having to locate the  real  gcc
     by  investigating	the PATH variable. Instead, the compiler location is ex-
     plicitly provided.

USING DISTCC WITH CCACHE
     ccache is a program that speeds software builds by caching the  results  of
     compilations.  ccache is normally called before distcc, so that results are
     retrieved	from  a  normal cache.	Some experimentation may be required for
     idiosyncratic makefiles to make everything work together.

     The most reliable method is to set

	    CCACHE_PREFIX="distcc"

     This tells ccache to run distcc as a  wrapper  around  the  real  compiler.
     ccache still uses the real compiler to detect compiler upgrades.

     ccache  can then be run using either a masquerade directory or by setting

	    CC="ccache gcc"

     As  of  version  2.2,  ccache  does not cache compilation from preprocessed
     source and so will never get a cache hit if  it  is  run  from  distccd  or
     distcc.  It must be run only on the client side and before distcc to be any
     use.

     distcc's pump mode is not compatible with ccache.

HOST SPECIFICATIONS
     A	"host  list" tells distcc which machines to use for compilation.  In or-
     der, distcc looks in the $DISTCC_HOSTS  environment  variable,  the  user's
     $DISTCC_DIR/hosts file, and the system-wide host file.  If no host list can
     be found, distcc emits a warning and compiles locally.

     The host list is a simple whitespace separated list of host specifications.
     The simplest and most common form is a host names, such as

	    localhost red green blue

     distcc  prefers  hosts towards the start of the list, so machines should be
     listed in descending order of speed.  In particular,  when  only  a  single
     compilation can be run (such as from a configure script), the first machine
     listed is used (but see --randomize below).

     Placing  localhost  at  the right point in the list is important to getting
     good performance.	Because overhead for running jobs locally is low, local-
     host should normally be first.  However, it is important  that  the  client
     have  enough  cycles  free to run the local jobs and the distcc client.  If
     the client is slower than the volunteers, or if there are many  volunteers,
     then  the	client should be put later in the list or not at all.  As a gen-
     eral rule, if the aggregate CPU speed of the client is less than one  fifth
     of the total, then the client should be left out of the list.

     If  you  have  a large shared build cluster and a single shared hosts file,
     the above rules would cause the first few machines in the hosts file to  be
     tried first even though they are likely to be busier than machines later in
     the list.	To avoid this, place the keyword --randomize into the host list.
     This  will  cause the host list to be randomized, which should improve per-
     formance slightly for large build clusters.

     There are two special host names --localslots  and  --localslots_cpp  which
     are  useful for adjusting load on the local machine.  The --localslots host
     specifies how many jobs that cannot be run remotely that can be run concur-
     rently on the local machine, while --localslots_cpp controls how many  pre-
     processors  will run in parallel on the local machine.  Tuning these values
     can improve performance.  Linking on large projects can take large  amounts
     of  memory.   Running  parallel linkers, which cannot be executed remotely,
     may force the machine to swap, which reduces performance over just  running
     the  jobs	in  sequence  without swapping.   Getting the number of parallel
     preprocessors just right allows you to use  larger  parallel  factors  with
     make,  since  the	local machine now has some mechanism for measuring local
     resource usage.

     Finally there is the host entry

     Performance depends on the details of the source and makefiles used for the
     project, and the machine and network speeds.  Experimenting with  different
     settings for the host list and -j factor may improve performance.

     The syntax is

       DISTCC_HOSTS = HOSTSPEC ...
       HOSTSPEC = LOCAL_HOST | SSH_HOST | TCP_HOST | OLDSTYLE_TCP_HOST
			     | GLOBAL_OPTION
			     | ZEROCONF
       LOCAL_HOST = localhost[/LIMIT]
		  | --localslots=<int>
		  | --localslots_cpp=<int>
       SSH_HOST = [USER]@HOSTID[/LIMIT][:COMMAND][OPTIONS]
       TCP_HOST = HOSTID[:PORT][/LIMIT][OPTIONS]
       OLDSTYLE_TCP_HOST = HOSTID[/LIMIT][:PORT][OPTIONS]
       HOSTID = HOSTNAME | IPV4 | IPV6
       OPTIONS = ,OPTION[OPTIONS]
       OPTION = lzo | cpp | auth[=AUTH_NAME]
       GLOBAL_OPTION = --randomize
       ZEROCONF = +zeroconf

     Here are some individual examples of the syntax:

     localhost
	    The  literal word "localhost" is interpreted specially to cause com-
	    pilations to be directly executed, rather than passed to a daemon on
	    the local machine.	If you do want to connect to a daemon on the lo-
	    cal machine for testing, then give the machine's IP address or  real
	    hostname.  (This will be slower.)

     IPV6   A literal IPv6 address enclosed in square brackets, such as [::1]

     IPV4   A literal IPv4 address, such as 10.0.0.1

     HOSTNAME
	    A hostname to be looked up using the resolver.

     :PORT  Connect  to a specified decimal port number, rather than the default
	    of 3632.

     @HOSTID
	    Connect to the host over SSH, rather than TCP.  Options for the  SSH
	    connection can be set in ~/.ssh/config

     USER@  Connect to the host over SSH as a specified username.

     :COMMAND
	    Connect  over  SSH,  and  use  a  specified path to find the distccd
	    server.  This is normally only needed if for some reason  you  can't
	    install distccd into a directory on the default PATH for SSH connec-
	    tions.  Use this if you get errors like "distccd: command not found"
	    in SSH mode.

     /LIMIT
	    A  decimal	limit can be added to any host specification to restrict
	    the number of jobs that this client will send to the  machine.   The
	    limit defaults to four per host (two for localhost), but may be fur-
	    ther  restricted  by  the  server.	You should only need to increase
	    this for servers with more than two processors.

     ,lzo   Enables LZO compression for this TCP or SSH host.

     ,cpp   Enables distcc-pump mode for this host.   Note:  the  build  command
	    must  be  wrapped  in  the pump script in order to start the include
	    server.

     ,auth  Enables GSSAPI-based mutual authentication for this host.

     AUTH_NAME
	    The "canonical" name to use for the service principal  name  instead
	    of	HOSTNAME  (or  its corresponding fqdn). This option is useful in
	    case of accessing an authenticated server via ssh  port  forwarding,
	    in which case the HOSTNAME is 127.0.0.1.

     --randomize
	    Randomize the order of the host list before execution.

     +zeroconf
	    This option is only available if distcc was compiled with Avahi sup-
	    port  enabled at configure time.  When this special entry is present
	    in the hosts list, distcc will use Avahi Zeroconf DNS  Service  Dis-
	    covery (DNS-SD) to locate any available distccd servers on the local
	    network.   This avoids the need to explicitly list the host names or
	    IP addresses of the distcc server  machines.   The	distccd  servers
	    must  have been started with the "--zeroconf" option to distccd.  An
	    important caveat is that in the current  implementation,  pump  mode
	    (",cpp")  and  compression (",lzo") will never be used for hosts lo-
	    cated via zeroconf.

     Here is an example demonstrating some possibilities:

	    localhost/2 @bigman/16:/opt/bin/distccd oldmachine:4200/1
	    # cartman is down
	    distant/3,lzo

     Comments are  allowed  in	host  specifications.	Comments  start  with  a
     hash/pound sign (#) and run to the end of the line.

     If  a  host in the list is not reachable distcc will emit a warning and ig-
     nore that host for about one minute.

COMPRESSION
     The lzo host option specifies that LZO compression should be used for  data
     transfer,	including  preprocessed  source, object code and error messages.
     Compression is usually economical on networks slower than 100Mbps, but  re-
     sults may vary depending on the network, processors and source tree.

     Enabling  compression makes the distcc client and server use more CPU time,
     but less network traffic.	The added CPU time  is	insignificant  for  pump
     mode.  The compression ratio is typically 4:1 for source and 2:1 for object
     code.

     Using  compression  requires both client and server to use at least release
     2.9 of distcc.  No server configuration is required: the server always  re-
     sponds with compressed replies to compressed requests.

     Pump mode requires the servers to have the lzo host option on.

SEARCH PATHS
     If  the  compiler	name  is  an absolute path, it is passed verbatim to the
     server and the compiler is run from that directory.  For example:

	    distcc /usr/local/bin/gcc-3.1415 -c hello.c

     If the compiler name is not absolute, or  not  fully  qualified,  distccd's
     PATH is searched.	When distcc is run from a masquerade directory, only the
     base  name  of the compiler is used.  The client's PATH is used only to run
     the preprocessor and has no effect on the server's path.

TIMEOUTS
     Both the distcc client and server	impose	timeouts  on  transfer	of  data
     across the network.  This is intended to detect hosts which are down or un-
     reachable, and to prevent compiles hanging indefinitely if a server is dis-
     connected	while in use.  If a client-side timeout expires, the job will be
     re-run locally.

     The transfer timeout is not configurable at present. The timeout  that  de-
     tects  stale distributed job is configurable via DISTCC_IO_TIMEOUT environ-
     ment variable.

DIAGNOSTICS
     Error messages or warnings  from  local  or  remote  compilers  are  passed
     through to diagnostic output on the client.

     distcc  can  supply extensive debugging information when the verbose option
     is used.  This is controlled by the DISTCC_VERBOSE environment variable  on
     the  client,  and the --verbose option on the server.  For troubleshooting,
     examine both the client and server error messages.

EXIT CODES
     The exit code of distcc is normally that of the compiler: zero for success-
     ful compilation and non-zero otherwise.

     distcc distinguishes between "genuine" errors such as a syntax error in the
     source, and "accidental" errors such as a networking problem connecting  to
     a	volunteer.  In the case of accidental errors, distcc will retry the com-
     pilation locally unless the DISTCC_FALLBACK option has been disabled.

     If the compiler exits with a signal, distcc returns an  exit  code  of  128
     plus the signal number.

     distcc internal errors cause an exit code between 100 and 127.  In particu-
     lar

     100    General distcc failure.

     101    Bad arguments.

     102    Bind failed.

     103    Connect failed.

     104    Compiler crashed.

     105    Out of memory.

     106    Bad Host SPEC

     107    I/O Error

     108    Truncated.

     109    Protocol Error.

     110    The given compiler was not found on the remote host.  Check that $CC
	    is	set  appropriately and that it's installed in a directory on the
	    search path for distccd.

     111    Recursive call to distcc.

     112    Failed to discard privileges.

     113    Network access denied.

     114    In use by another process.

     115    No such file.

     116    No hosts defined and fallbacks disabled.

     118    Timeout.

     119    GSS-API - Catchall error code for GSS-API related errors.

     120    Called for preprocessing, which needs to be done locally.

FILES
     If $DISTCC_HOSTS  is  not	set,  distcc  reads  a	host  list  from  either
     $DISTCC_DIR/hosts	or a system-wide configuration file set at compile time.
     The file locations are shown in the output from distcc --help

     distcc creates a number of temporary and lock files underneath  the  tempo-
     rary directory.

ENVIRONMENT VARIABLES
     distcc's behaviour is controlled by a number of environment variables.  For
     most cases nothing need be set if the host list is stored in a file.

     DISTCC_HOSTS
	    Space-separated list of volunteer host specifications.

     DISTCC_VERBOSE
	    If	set  to  1, distcc produces explanatory messages on the standard
	    error stream or in the log file.  This can be helpful  in  debugging
	    problems.  Bug reports should include verbose output.

     DISTCC_LOG
	    Log file to receive messages from distcc itself, rather than stderr.

     DISTCC_FALLBACK
	    By	default  distcc will compile locally if it fails to distribute a
	    job to the intended machine, or if no host list can  be  found.   If
	    this variable is set to 0 then fallbacks are disabled and those com-
	    pilations  will  simply  fail.   Note that this does not affect jobs
	    which must always be local such as linking.

     DISTCC_NO_CROSS_REWRITE
	    By default distcc will rewrite calls  gcc  to  use	fully  qualified
	    names  (like x86_64-linux-gnu-gcc), and clang to use the -target op-
	    tion. Setting this turns that off.

     DISTCC_BACKOFF_PERIOD
	    Specifies how long (in seconds) distcc will avoid trying  to  use  a
	    particular	compilation  server  after  that server yields a compile
	    failure.  By default set to 60 seconds.  To disable the backoff  be-
	    havior altogether, set this to 0.

     DISTCC_IO_TIMEOUT
	    Specifies  how  long (in seconds) distcc will wait before deciding a
	    distributed job has timed out.  If a distributed job is expected  to
	    takes  a  long  time, consider increasing this value so the job does
	    not time out and fallback to a local compile.  By default set to 300
	    seconds.

     DISTCC_PAUSE_TIME_MSEC
	    Specifies how long (in milliseconds) distcc will pause when all com-
	    pilation servers are in use.  By default set to 1000 milliseconds (1
	    second).  Setting this to a smaller value (e.g. 10	milliconds)  may
	    improve  throughput  for  some configurations, at the expense of in-
	    creased CPU load on the distcc client machine.

     DISTCC_SAVE_TEMPS
	    If set to 1, temporary files are not deleted after	use.   Good  for
	    debugging, or if your disks are too empty.

     DISTCC_TCP_CORK
	    If	set to 0, disable use of "TCP corks", even if they're present on
	    this system.  Using corks normally helps pack  requests  into  fewer
	    packets and aids performance.  This should normally be left enabled.

     DISTCC_SSH
	    Specifies the command used for opening SSH connections.  Defaults to
	    "ssh" but may be set to a different connection command such as "lsh"
	    or "tsocks-ssh" that accepts a similar command line.  The command is
	    not split into words and is not executed through the shell.

     DISTCC_SKIP_LOCAL_RETRY
	    If	set,  when  a remote compile fails, distcc will no longer try to
	    recompile that file locally.

     DISTCC_DIR
	    Per-user configuration directory  to  store  lock  files  and  state
	    files.  By default ~/.distcc/ is used.

     TMPDIR
	    Directory  for  temporary files such as preprocessor output.  By de-
	    fault /tmp/ is used.

     UNCACHED_ERR_FD
	    If set and if DISTCC_LOG is not set, distcc errors	are  written  to
	    the  file  descriptor identified by this variable.	This variable is
	    intended mainly for automatic use by ccache, which sets it to  avoid
	    caching transient errors such as network problems.

     DISTCC_ENABLE_DISCREPANCY_EMAIL
	    If	set,  distcc  sends an email when a compilation failed remotely,
	    but succeeded locally.  Built-in heuristics prevent some  such  dis-
	    crepancy  email  from being sent if the problem is that a local file
	    changed between the failing remote compilation  and  the  succeeding
	    local compilation.

     DISTCC_MAX_DISCREPANCY
	    The  maximum  number  of remote compilation failures allowed in pump
	    mode before distcc switches to plain distcc mode. By default set  to
	    1.

     DCC_EMAILLOG_WHOM_TO_BLAME
	    The  email	address  for  discrepancy email; the default is "distcc-
	    pump-errors".

     DISTCC_PRINCIPAL
	    If set, specifies the name of the principal that distccd runs under,
	    and is used to authenticate the server to the client.  This environ-
	    ment variable is only used if distcc was compiled with  the  --with-
	    auth configure option and the ,auth per host option is specified.

CROSS COMPILING
     Cross  compilation  means building programs to run on a machine with a dif-
     ferent processor, architecture, or operating system to where they were com-
     piled.  distcc supports cross compilation, including teams of  mixed-archi-
     tecture  machines, although some changes to the compilation commands may be
     required.

     The compilation command passed to distcc must  be	one  that  will  execute
     properly on every volunteer machine to produce an object file of the appro-
     priate  type.  If the machines have different processors, then simply using
     distcc cc will probably not work, because that  will  normally  invoke  the
     volunteer's native compiler.

     Machines  with  the same CPU but different operating systems may not neces-
     sarily generate compatible .o files.

     Several different gcc configurations can be installed side-by-side  on  any
     machine.  If you build gcc from source, you should use the --program-suffix
     configuration  options to cause it to be installed with a name that encodes
     the gcc version and the target platform.

     The recommended convention for the gcc name is TARGET-gcc-VERSION	such  as
     i686-linux-gcc-3.2 .  GCC 3.3 will install itself under this name, in addi-
     tion to TARGET-gcc and, if it's native, gcc-VERSION and gcc .

     The  compiler  must  be  installed under the same name on the client and on
     every volunteer machine.

BUGS
     If you think you have found a  distcc bug, please see the	file  reporting-
     bugs.txt  in  the	documentation directory for information on how to report
     it.

     Some makefiles have missing or extra dependencies that cause  incorrect  or
     slow  parallel builds.  Recursive make is inefficient and can leave proces-
     sors unnecessarily idle for long periods.	(See Recursive	Make  Considered
     Harmful by Peter Miller.)	Makefile bugs are the most common cause of trees
     failing to build under distcc.  Alternatives to Make such as SCons can give
     much faster builds for some projects.

     Using  different versions of gcc can cause confusing build problems because
     the header files and binary interfaces have changed  over	time,  and  some
     distributors  have  included incompatible patches without changing the ver-
     sion number.  distcc does not protect against using incompatible  versions.
     Compiler  errors about link problems or declarations in system header files
     are usually due to mismatched or incorrectly installed compilers.

     gcc's -MD option can produce output in the wrong directory  if  the  source
     and  object  files  are  in different directories and the -MF option is not
     used.  There is no perfect solution because of incompatible changes between
     gcc versions.  Explicitly specifying the dependency output  file  with  -MF
     will fix the problem.

     TCP mode connections should only be used on trusted networks.

     Including	slow  machines in the list of volunteer hosts can slow the build
     down.

     When distcc or ccache is used on NFS, the filesystem must be exported  with
     the no_subtree_check option to allow reliable renames between directories.

     The compiler can be invoked with a command line gcc hello.c to both compile
     and  link.   distcc doesn't split this into separate parts, but rather runs
     the whole thing locally.

     distcc-pump mode reverts to plain distcc mode for source files that contain
     includes with absolute paths (either directly or in an included file).

     Due to limitations in gcc, gdb may not be able to	automatically  find  the
     source  files  for  programs built using distcc in some circumstances.  The
     gdb directory command can be used.  For  distcc's	plain  (non-pump)  mode,
     this is fixed in gcc 3.4 and later.  For pump mode, the fix in gcc 3.4 does
     not suffice; we've worked around the gcc limitation by rewriting the object
     files  that  gcc  produces, but this is only done for ELF object files, but
     not for other object file formats.

     The .o files produced by discc in pump mode will be  different  from  those
     produced  locally:  for  non-ELF  files, the debug information will specify
     compile directories of the server.  The code itself should be identical.

     For the ELF-format, distcc rewrites the .o files to correct compile  direc-
     tory path information.  While the resulting .o files are not bytewise iden-
     tical  to	what  would  have been produced by compiling on the local client
     (due to different padding, etc), they should be functionally identical.

     In distcc-pump mode, the include server is unable to  handle  certain  very
     complicated  computed  includes as found in parts of the Boost library. The
     include server will time out and distcc will revert to plain mode.

     In distcc-pump mode, certain assumptions are made that  source  and  header
     files  do	not  change  during the build.	See discussion in section DISTCC
     DISCREPANCY SYMPTOMS of include_server(1().

     Other known bugs may be documented on http://code.google.com/p/distcc/

AUTHOR
     distcc was written by Martin Pool <mbp@sourcefrog.net>, with the  co-opera-
     tion  of  many scholars including Wayne Davison, Frerich Raabe, Dimitri Pa-
     padopoulos and others noted in  the  NEWS	file.	Please	report	bugs  to
     <distcc@lists.samba.org>.	See pump(1) for the authors of pump mode.

LICENCE
     You  are free to use distcc.  distcc (including this manual) may be copied,
     modified or distributed only under the terms of the GNU General Public  Li-
     cence version 2 or later.	distcc comes with absolutely no warrany.  A copy
     of the GPL is included in the file COPYING.

SEE ALSO
     distccd(1),  pump(1),  include_server(1),	gcc(1), make(1), and  ccache(1).
     http://code.google.com/p/distcc/ https://ccache.dev/

				   9 June 2008			       distcc(1)

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