Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
SPLASH(4)		    Kernel Interfaces Manual		     SPLASH(4)

NAME
       splash -- splash	screen / screen	saver interface

SYNOPSIS
       device splash

DESCRIPTION
       The  splash pseudo device driver	adds support for the splash screen and
       screen savers to	the kernel.  This driver is  required  if  the	splash
       bitmap image is to be loaded or any screen saver	is to be used.

   Splash screen
       You  can	 load  and display an arbitrary	bitmap image file as a welcome
       banner on the screen when the system is about  to  start.   This	 image
       will  remain  on	 the screen during kernel initialization process until
       the login prompt	appears	on the screen  or  until  a  screen  saver  is
       loaded  and  initialized.  The image will also disappear	if you hit any
       key, although this may not work immediately  if	the  kernel  is	 still
       probing devices.

       If  you	specify	 the -c	or -v boot option when loading the kernel, the
       splash image will not appear.  However, it is still loaded and  can  be
       used as a screen	saver later: see below.

       In order	to display the bitmap, the bitmap file itself and the matching
       splash  image  decoder  module must be loaded by	the boot loader.  Cur-
       rently the following decoder modules are	available:

       splash_bmp.ko   W*ndows BMP file	decoder.  While	the  BMP  file	format
		       allows  images  of  various  color depths, this decoder
		       currently only handles 256 color	bitmaps.   Bitmaps  of
		       other color depths will not be displayed.
       splash_pcx.ko   ZSoft  PCX  decoder.   This decoder currently only sup-
		       ports version 5 8-bpp single-plane images.

       The "EXAMPLES" section illustrates how to set up	the splash screen.

       If the standard VGA video mode is used, the size	of the bitmap must  be
       320x200	or  less.   If you enable the VESA mode	support	in the kernel,
       either by statically linking the	VESA module or	by  loading  the  VESA
       module  (see  vga(4)),  you  can	 load  bitmaps	up  to a resolution of
       1024x768, depending on the VESA BIOS and	the amount of video memory  on
       the video card.

   Screen saver
       The screen saver	will activate when the system is considered idle: i.e.
       when  the  user	has not	typed a	key or moved the mouse for a specified
       period of time.	As the screen saver is an optional module, it must  be
       explicitly  loaded  into	 memory.  Currently the	following screen saver
       modules are available:

       blank_saver.ko	 This screen saver simply blanks the screen.
       daemon_saver.ko	 Animated BSD Daemon screen saver.
       fade_saver.ko	 The screen will gradually fade	away.
       green_saver.ko	 If the	monitor	supports power saving mode, it will be
			 turned	off.
       logo_saver.ko	 Animated graphical BSD	Daemon.
       rain_saver.ko	 Draws a shower	on the screen.
       snake_saver.ko	 Draws a snake of string.
       star_saver.ko	 Twinkling stars.
       warp_saver.ko	 Streaking stars.

       Screen saver modules can	be loaded using	kldload(8):

	     kldload logo_saver

       The timeout value in seconds can	be specified as	follows:

	     vidcontrol	-t N

       Alternatively, you can set the saver variable in	 the  /etc/rc.conf  to
       the  screen saver of your choice	and the	timeout	value to the blanktime
       variable	so that	the screen saver is automatically loaded and the time-
       out value is set	when the system	starts.

       The screen saver	may be instantly activated by hitting the  saver  key:
       the   defaults	are  Shift-Pause  on  the  AT  enhanced	 keyboard  and
       Shift-Ctrl-NumLock/Pause	on the AT 84 keyboard.	 You  can  change  the
       saver  key  by modifying	the keymap (see	kbdcontrol(1), keymap(5)), and
       assign the saver	function to a key of your preference.

       The screen saver	will not run if	the screen is not in text mode.

   Splash screen as a screen saver
       If you load a splash image but do not load a screen saver, you can con-
       tinue using the splash module as	a screen saver.	 The  screen  blanking
       interval	 can  be  specified as described in the	"Screen	saver" section
       above.

FILES
       /boot/defaults/loader.conf   boot loader	configuration defaults
       /etc/rc.conf		    system configuration information
       /boot/kernel/splash_*.ko	    splash image decoder modules
       /boot/kernel/*_saver.ko	    screen saver modules
       /boot/kernel/vesa.ko	    the	VESA support module

EXAMPLES
       In order	to load	the splash screen or the screen	saver, you  must  have
       the following line in the kernel	configuration file.

	     device splash

       Next,  edit /boot/loader.conf (see loader.conf(5)) and include the fol-
       lowing lines:

	     splash_bmp_load="YES"
	     bitmap_load="YES"
	     bitmap_name="/boot/chuck.bmp"

       In the above example, the file /boot/chuck.bmp is loaded.  In the  fol-
       lowing  example,	 the VESA module is loaded so that a bitmap file which
       cannot be displayed in standard VGA modes may be	shown using one	of the
       VESA video modes.

	     splash_pcx_load="YES"
	     vesa_load="YES"
	     bitmap_load="YES"
	     bitmap_name="/boot/chuck.pcx"

       If the VESA support is statically linked	to the kernel, it is not  nec-
       essary  to  load	 the  VESA  module.  Just load the bitmap file and the
       splash decoder module as	in the first example above.

CAVEATS
       Both the	splash screen and the screen saver work	with syscons(4)	 only.
       They are	not available for the alternative console driver pcvt(4).

BUGS
       If  you load a screen saver while another screen	saver has already been
       loaded, the first screen	saver will not be automatically	 unloaded  and
       will remain in memory, wasting kernel memory space.

SEE ALSO
       vidcontrol(1),	 syscons(4),   vga(4),	 loader.conf(5),   rc.conf(5),
       kldload(8), kldunload(8)

HISTORY
       The splash driver first appeared	in FreeBSD 3.1.

AUTHORS
       The splash driver and this manual page were written by Kazutaka	Yokota
       <yokota@FreeBSD.org>.   The  splash_bmp	module	was written by Michael
       Smith <msmith@FreeBSD.org> and Kazutaka Yokota.	The splash_pcx	module
       was  written  by	 Dag-Erling  Smorgrav  <des@FreeBSD.org>  based	on the
       splash_bmp code.

FreeBSD	5.4		       February	9, 1999			     SPLASH(4)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=splash&sektion=4&manpath=FreeBSD+5.4-RELEASE>

home | help