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SPLASH(4)		     Kernel Interfaces Manual		       SPLASH(4)

NAME
     splash -- splash screen / screen saver interface

SYNOPSIS
     device splash

DESCRIPTION
     The  splash  pseudo  device  driver  adds support for the splash screen and
     screen savers to the kernel.  This driver is required if the splash  bitmap
     image is to be loaded or any screen saver is to be used.

   Splash screen
     You can load and display an arbitrary bitmap image file as a welcome banner
     on the screen when the system is about to start.  This image will remain on
     the  screen during kernel initialization process until the login prompt ap-
     pears on the screen or until a screen saver is loaded and initialized.  The
     image will also disappear if you hit any key, although this  may  not  work
     immediately if the kernel is still probing devices.

     If you specify the -c or -v boot option when loading the kernel, the splash
     image  will  not  appear.	However, it is still loaded and can be used as a
     screen saver later: see below.

     In order to display the bitmap, the bitmap file  itself  and  the	matching
     splash  image  decoder module must be loaded by the boot loader.  Currently
     the following decoder modules are available:

     splash_bmp.ko   W*ndows BMP file decoder.	While the BMP file format allows
		     images of various color depths, this decoder currently only
		     handles 256 color bitmaps.  Bitmaps of other  color  depths
		     will not be displayed.
     splash_pcx.ko   ZSoft  PCX  decoder.   This decoder currently only supports
		     version 5 8-bpp single-plane images.
     splash_txt.ko   TheDraw binary ASCII  drawing  file  decoder.   Displays  a
		     text-mode 80x25 ASCII drawing, such as that produced by the
		     Binary  save  format in TheDraw.  This format consists of a
		     sequence of two byte pairs representing the 80x25	display,
		     where the first byte is the ASCII character to draw and the
		     second  byte  indicates  the  colors/attributes to use when
		     drawing the character.

     The "EXAMPLES" section illustrates how to set up the splash screen.

     If the standard VGA video mode is used, the size  of  the	bitmap	must  be
     320x200 or less.  If you enable the VESA mode support in the kernel, either
     by  statically  linking  the VESA module or by loading the VESA module (see
     vga(4)), you can load bitmaps up to a resolution of 1024x768, depending  on
     the VESA BIOS and the amount of video memory on the video card.

   Screen saver
     The  screen  saver  will  activate when the system is considered idle: i.e.
     when the user has not typed a key or moved the mouse for a specified period
     of time.  As the screen saver is an optional module, it must be  explicitly
     loaded  into  memory.   Currently	the  following	screen saver modules are
     available:

     blank_saver.ko    This screen saver simply blanks the screen.
     beastie_saver.ko  Animated graphical BSD Daemon.
     daemon_saver.ko   Animated BSD Daemon screen saver.
     dragon_saver.ko   Draws a random dragon curve.
     fade_saver.ko     The screen will gradually fade away.
     fire_saver.ko     A fire which becomes higher as load increases.
     green_saver.ko    The screen will be blanked,  similar  to  blank_saver.ko.
		       If  the	monitor and the video card's BIOS support it the
		       screen will also be powered off.
     logo_saver.ko     Animated graphical FreeBSD logo.
     rain_saver.ko     Draws a shower on the screen.
     snake_saver.ko    Draws a snake of string.
     star_saver.ko     Twinkling stars.
     warp_saver.ko     Streaking stars.

     Screen saver modules can be loaded using kldload(8):

	   kldload logo_saver

     The timeout value in seconds can be specified as follows:

	   vidcontrol -t N

     Alternatively, you can set the saver variable in the  /etc/rc.conf  to  the
     screen saver of your choice and the timeout value to the blanktime variable
     so  that  the screen saver is automatically loaded and the timeout value is
     set when the system starts.

     The screen saver may be instantly activated by hitting the saver  key:  the
     defaults	 are	Shift-Pause    on   the   AT   enhanced   keyboard   and
     Shift-Ctrl-NumLock/Pause on the AT 84 keyboard.  You can change  the  saver
     key  by modifying the keymap (see kbdcontrol(1), keymap(5)), and assign the
     saver function to a key of your preference.

     The screen saver will not run if the screen is not in text mode.

   Splash screen as a screen saver
     If you load a splash image but do not load a screen saver, you can continue
     using the splash module as a screen saver.  The  screen  blanking	interval
     can be specified as described in the "Screen saver" section above.

FILES
     /boot/defaults/loader.conf   boot loader configuration defaults
     /etc/rc.conf		  system configuration information
     /boot/kernel/splash_*.ko	  splash image decoder modules
     /boot/kernel/*_saver.ko	  screen saver modules
     /boot/kernel/vesa.ko	  the VESA support module

EXAMPLES
     In  order	to load the splash screen or the screen saver, you must have the
     following line in the kernel configuration file.

	   device splash

     Next, edit /boot/loader.conf (see loader.conf(5)) and include the following
     lines:

	   splash_bmp_load="YES"
	   bitmap_load="YES"
	   bitmap_name="/boot/chuck.bmp"

     In the above example, the file /boot/chuck.bmp is loaded.	In the following
     example, the VESA module is loaded so that a bitmap file  which  cannot  be
     displayed	in  standard  VGA modes may be shown using one of the VESA video
     modes.

	   splash_pcx_load="YES"
	   vesa_load="YES"
	   bitmap_load="YES"
	   bitmap_name="/boot/chuck.pcx"

     If the VESA support is statically linked to the kernel, it is not necessary
     to load the VESA module.  Just load the bitmap file and the splash  decoder
     module as in the first example above.

     To  load a binary ASCII drawing and display this while booting, include the
     following into your /boot/loader.conf:

	   splash_txt_load="YES"
	   bitmap_load="YES"
	   bitmap_name="/boot/splash.bin"

SEE ALSO
     vidcontrol(1), syscons(4), vga(4), loader.conf(5), rc.conf(5),  kldload(8),
     kldunload(8)

HISTORY
     The splash driver first appeared in FreeBSD 3.1.

AUTHORS
     The  splash  driver  and  this  manual page were written by Kazutaka Yokota
     <yokota@FreeBSD.org>.  The splash_bmp module was written by  Michael  Smith
     <msmith@FreeBSD.org>  and Kazutaka Yokota.  The splash_pcx module was writ-
     ten by Dag-Erling Smorgrav <des@FreeBSD.org> based on the splash_bmp  code.
     The  splash_txt module was written by Antony Mawer <antony@mawer.org> based
     on  the  splash_bmp  code,  with  some  additional  inspiration  from   the
     daemon_saver code.

CAVEATS
     Both the splash screen and the screen saver work with syscons(4) only.

BUGS
     If  you  load  a  screen  saver while another screen saver has already been
     loaded, the first screen saver will not be automatically unloaded and  will
     remain in memory, wasting kernel memory space.

FreeBSD 9.1			November 29, 2010		       SPLASH(4)

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