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SDL_PauseAudio(3) SDL API Reference SDL_PauseAudio(3) NAME SDL_PauseAudio - Pauses and unpauses the audio callback processing SYNOPSIS #include "SDL.h" void SDL_PauseAudio(int pause_on); DESCRIPTION This function pauses and unpauses the audio callback processing. It should be called with pause_on=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be writ- ten to the audio device during the pause. SEE ALSO SDL_GetAudioStatus, SDL_OpenAudio SDL Tue 11 Sep 2001, 22:58 SDL_PauseAudio(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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