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SDL_SetColors(3)	       SDL API Reference	      SDL_SetColors(3)

NAME
       SDL_SetColors - Sets a portion of the colormap for the given 8-bit sur-
       face.

SYNOPSIS
       #include	"SDL.h"

       int  SDL_SetColors(SDL_Surface  *surface, SDL_Color *colors, int	first-
       color, int ncolors);

DESCRIPTION
       Sets a portion of the colormap for the given 8-bit surface.

       When surface is the surface associated with the	current	 display,  the
       display	colormap will be updated with the requested colors. If SDL_HW-
       PALETTE was set in SDL_SetVideoMode flags,  SDL_SetColors  will	always
       return  1,  and the palette is guaranteed to be set the way you desire,
       even if the window colormap has to be warped or run under emulation.

       The color components of a SDL_Color structure are 8-bits	in size,  giv-
       ing you a total of 256^3	=16777216 colors.

       Palettized (8-bit) screen surfaces with the SDL_HWPALETTE flag have two
       palettes,  a logical palette that is used for mapping blits to/from the
       surface and a physical palette (that determines how the	hardware  will
       map  the	 colors	 to the	display). SDL_SetColors	modifies both palettes
       (if present), and is equivalent	to  calling  SDL_SetPalette  with  the
       flags set to (SDL_LOGPAL	| SDL_PHYSPAL).

RETURN VALUE
       If surface is not a palettized surface, this function does nothing, re-
       turning 0. If all of the	colors were set	as passed to SDL_SetColors, it
       will  return 1. If not all the color entries were set exactly as	given,
       it will return 0, and you should	look at	the surface palette to	deter-
       mine the	actual color palette.

EXAMPLE
       /* Create a display surface with	a grayscale palette */
       SDL_Surface *screen;
       SDL_Color colors[256];
       int i;
       .
       .
       .
       /* Fill colors with color information */
       for(i=0;i<256;i++){
	 colors[i].r=i;
	 colors[i].g=i;
	 colors[i].b=i;
       }

       /* Create display */
       screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
       if(!screen){
	 printf("Couldn't set video mode: %s
       ", SDL_GetError());
	 exit(-1);
       }

       /* Set palette */
       SDL_SetColors(screen, colors, 0,	256);
       .
       .
       .
       .

SEE ALSO
       SDL_Color SDL_Surface, SDL_SetPalette, SDL_SetVideoMode

SDL			    Tue	11 Sep 2001, 23:01	      SDL_SetColors(3)

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