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SDL_SetVideoMode(3)	       SDL API Reference	   SDL_SetVideoMode(3)

NAME
       SDL_SetVideoMode	- Set up a video mode with the specified width,	height
       and bits-per-pixel.

SYNOPSIS
       #include	"SDL.h"

       SDL_Surface  *SDL_SetVideoMode(int  width,  int height, int bpp,	Uint32
       flags);

DESCRIPTION
       Set up a	video mode with	the  specified	width,	height	and  bits-per-
       pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The  flags  parameter is	the same as the	flags field of the SDL_Surface
       structure. OR'd combinations of the following values are	valid.

       SDL_SWSURFACE	   Create the video surface in system memory

       SDL_HWSURFACE	   Create the video surface in video memory

       SDL_ASYNCBLIT	   Enables the use of asynchronous updates of the dis-
			   play	surface. This will usually slow	down  blitting
			   on single CPU machines, but may provide a speed in-
			   crease on SMP systems.

       SDL_ANYFORMAT	   Normally, if	a video	surface	of the requested bits-
			   per-pixel  (bpp) is not available, SDL will emulate
			   one with a shadow  surface.	Passing	 SDL_ANYFORMAT
			   prevents  this and causes SDL to use	the video sur-
			   face, regardless of its pixel depth.

       SDL_HWPALETTE	   Give	SDL exclusive  palette	access.	 Without  this
			   flag	 you may not always get	the the	colors you re-
			   quest with SDL_SetColors or SDL_SetPalette.

       SDL_DOUBLEBUF	   Enable hardware double buffering; only  valid  with
			   SDL_HWSURFACE.   Calling  SDL_Flip  will  flip  the
			   buffers and update the  screen.  All	 drawing  will
			   take	 place on the surface that is not displayed at
			   the moment. If double buffering could  not  be  en-
			   abled  then	SDL_Flip  will	just perform a SDL_Up-
			   dateRect on the entire screen.

       SDL_FULLSCREEN	   SDL will attempt to use a  fullscreen  mode.	 If  a
			   hardware  resolution	 change	 is  not possible (for
			   whatever reason), the next higher  resolution  will
			   be  used and	the display window centered on a black
			   background.

       SDL_OPENGL	   Create an OpenGL rendering context. You should have
			   previously  set  OpenGL   video   attributes	  with
			   SDL_GL_SetAttribute.

       SDL_OPENGLBLIT	   Create an OpenGL rendering context, like above, but
			   allow  normal  blitting operations. The screen (2D)
			   surface may have  an	 alpha	channel,  and  SDL_Up-
			   dateRects  must be used for updating	changes	to the
			   screen surface.

       SDL_RESIZABLE	   Create a resizable window. When the window  is  re-
			   sized by the	user a SDL_VIDEORESIZE event is	gener-
			   ated	 and SDL_SetVideoMode can be called again with
			   the new size.

       SDL_NOFRAME	   If possible,	SDL_NOFRAME causes  SDL	 to  create  a
			   window  with	 no  title  bar	 or  frame decoration.
			   Fullscreen modes automatically have this flag set.

	      Note:

	      Whatever flags SDL_SetVideoMode could satisfy  are  set  in  the
	      flags member of the returned surface.

	      Note:

	      The  bpp	parameter is the number	of bits	per pixel, so a	bpp of
	      24 uses the packed representation	of 3 bytes/pixel. For the more
	      common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both
	      15 and 16	will request a 2 bytes/pixel mode, but different pixel
	      formats.

RETURN VALUE
       The framebuffer surface,	or NULL	if it fails. The surface  returned  is
       freed by	SDL_Quit() and should nt be freed by the caller.

SEE ALSO
       SDL_LockSurface,	SDL_SetColors, SDL_Flip, SDL_Surface

SDL			    Tue	11 Sep 2001, 23:01	   SDL_SetVideoMode(3)

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