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al_build_shader(3) Library Functions Manual al_build_shader(3) NAME al_build_shader - Allegro 5 API SYNOPSIS #include <allegro5/allegro.h> bool al_build_shader(ALLEGRO_SHADER *shader) DESCRIPTION This is required before the shader can be used with al_use_shader(3). It should be called after successfully attaching the pixel and/or ver- tex shaders with al_attach_shader_source(3) or al_at- tach_shader_source_file(3). Returns true on success and false on error, in which case the error log is updated. The error log can be retrieved with al_get_shader_log(3). Note: If you are using the ALLEGRO_PROGRAMMABLE_PIPELINE flag, then you must specify both a pixel and a vertex shader sources for anything to be rendered. SINCE 5.1.6 SEE ALSO al_use_shader(3), al_get_shader_log(3) Allegro reference manual al_build_shader(3)
NAME | SYNOPSIS | DESCRIPTION | SINCE | SEE ALSO
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