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al_orthog..._transform(3)  Library Functions Manual  al_orthog..._transform(3)

NAME
       al_orthographic_transform - Allegro 5 API

SYNOPSIS
	      #include <allegro5/allegro.h>

	      void al_orthographic_transform(ALLEGRO_TRANSFORM *trans,
		 float left, float top,	float n,
		 float right, float bottom, float f)

DESCRIPTION
       Combines	 the  given transformation with	an orthographic	transformation
       which maps the screen rectangle to the given left/top and  right/bottom
       coordinates.

       near/far	 is  the  z  range, coordinates	outside	of that	range will get
       clipped.	 Normally -1/1 is fine because all 2D graphics will have  a  z
       coordinate of 0.	 However if you	for example do al_draw_rectangle(0, 0,
       100, 100) and rotate around the x axis ("towards	the screen") make sure
       your  z	range  allows values from -100 to 100 or the rotated rectangle
       will get	clipped.

       Also, if	you are	using a	depth buffer the z  range  decides  the	 depth
       resolution.   For  example  if you have a 16 bit	depth buffer there are
       only 65536 discrete depth values.   So  if  your	 near/far  is  set  to
       -1000000/1000000	 most  of the z	positions would	not result in separate
       depth values which could	lead to	artifacts.

       The result of applying this transformation to coordinates  will	be  to
       normalize  visible  coordinates	into  the cube from -1/-1/-1 to	1/1/1.
       Such a transformation is	mostly useful for passing it to	al_use_projec-
       tion_transform(3) - see that function for an example use.

SINCE
       5.1.3

SEE ALSO
       al_use_projection_transform(3), al_perspective_transform(3)

Allegro	reference manual			     al_orthog..._transform(3)

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