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al_set_sha...int_vector(3) Library Functions Manual al_set_sha...int_vector(3)

NAME
       al_set_shader_int_vector	- Allegro 5 API

SYNOPSIS
	      #include <allegro5/allegro.h>

	      bool al_set_shader_int_vector(const char *name,
		 int num_components, const int *i, int num_elems)

DESCRIPTION
       Sets  an	 integer  vector  array	uniform	of the current target bitmap's
       shader.	The `num_components' parameter can take	one of the  values  1,
       2, 3 or 4.  If it is 1 then an array of `num_elems' integer elements is
       added.	Otherwise  each	 added array element is	assumed	to be a	vector
       with 2, 3 or 4 components in it.

       For example, if you have	a GLSL uniform declared	as uniform ivec3 flow-
       ers[4] or an HLSL uniform declared as  uniform  int3  flowers[4],  then
       you'd use this function from your code like so:

	      int flowers[4][3]	=
	      {
		 {1, 2,	3},
		 {4, 5,	6},
		 {7, 8,	9},
		 {2, 5,	7}
	      };

	      al_set_shader_int_vector("flowers", 3, (int*)flowers, 4);

       Returns	true on	success.  Otherwise returns false, e.g.	if the uniform
       by that name does not exist in the shader.

SINCE
       5.1.0

SEE ALSO
       al_set_shader_float_vector(3), al_use_shader(3)

Allegro	reference manual			    al_set_sha...int_vector(3)

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