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chocolate-hexen(6)		 Games Manual		    chocolate-hexen(6)

NAME
       chocolate-hexen - historically compatible Hexen engine

SYNOPSIS
       chocolate-hexen [OPTIONS]

DESCRIPTION
       Chocolate  Hexen	 is  a port of Raven Software's	1995 game "Hexen" that
       aims to behave as similar to the	original DOS version of	Hexen as  pos-
       sible.

GENERAL	OPTIONS
       -config <file>
	      Load  main configuration from the	specified file,	instead	of the
	      default.

       -extraconfig <file>
	      Load additional configuration from the specified	file,  instead
	      of the default.

       -file <files>
	      Load the specified PWAD files.

       -iwad <file>
	      Specify an IWAD file to use.

       -nomusic
	      Disable music.

       -nomusicpacks
	      Disable substitution music packs.

       -nosfx Disable sound effects.

       -nosound
	      Disable all sound	output.

       -ravpic
	      Take screenshots when F1 is pressed.

       -response <filename>
	      Load  extra command line arguments from the given	response file.
	      Arguments	read from the file will	be inserted into  the  command
	      line replacing this argument. A response file can	also be	loaded
	      using the	abbreviated syntax '@filename.rsp'.

       -savedir	<directory>
	      Specify  a path from which to load and save games. If the	direc-
	      tory does	not exist then it will automatically be	created.

       -version
	      Print the	program	version	and exit.

GAME START OPTIONS
       -loadgame <s>
	      Load the game in savegame	slot s.

       -nomonsters
	      Disable monsters.

       -respawn
	      Monsters respawn after being killed.

       -skill <skill>
	      Set the game skill, 1-5 (1: easiest, 5: hardest).	 A skill of  0
	      disables all monsters.

       -warp x
	      Start a game immediately,	warping	to MAPx.

DISPLAY	OPTIONS
       -1     Don't scale up the screen. Implies -window.

       -2     Double up	the screen to 2x its normal size. Implies -window.

       -3     Double up	the screen to 3x its normal size. Implies -window.

       -display	<x>
	      Specify the display number on which to show the screen.

       -fullscreen
	      Run in fullscreen	mode.

       -geometry <WxY>
	      Specify the dimensions of	the window. Implies -window.

       -height <y>
	      Specify the screen height, in pixels. Implies -window.

       -noblit
	      Disable blitting the screen.

       -nograbmouse
	      Don't grab the mouse when	running	in windowed mode.

       -nomouse
	      Disable the mouse.

       -width <x>
	      Specify the screen width,	in pixels. Implies -window.

       -window
	      Run in a window.

NETWORKING OPTIONS
       -autojoin
	      Automatically  search the	local LAN for a	multiplayer server and
	      join it.

       -class <n>
	      Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.

       -connect	<address>
	      Connect to a multiplayer server running on the given address.

       -deathmatch
	      Start a deathmatch game.

       -dup <n>
	      Reduce the resolution of the game	by a factor of n, reducing the
	      amount of	network	bandwidth needed.

       -extratics <n>
	      Send n extra tics	in every packet	as insurance  against  dropped
	      packets.

       -nodes <n>
	      Autostart	 the  netgame  when  n nodes (clients) have joined the
	      server.

       -oldsync
	      Use original network client sync code rather than	 the  improved
	      sync code.

       -port <n>
	      Use  the	specified  UDP port for	communications,	instead	of the
	      default (2342).

       -privateserver
	      When running a server, don't register  with  the	global	master
	      server. Implies -server.

       -randclass
	      In deathmatch mode, change a player's class each time the	player
	      respawns.

       -server
	      Start a multiplayer server, listening for	connections.

       -servername <name>
	      When starting a network server, specify a	name for the server.

       -solo-net
	      Start  the  game	playing	 as  though in a netgame with a	single
	      player.  This can	also  be  used	to  play  back	single	player
	      netgame demos.

       -timer <n>
	      For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING
       -aa <files>
	      Equivalent to "-af <files> -as <files>".

       -af <files>
	      Simulates	 the  behavior of NWT's	-af option, merging flats into
	      the main IWAD directory.	Multiple files may be specified.

       -as <files>
	      Simulates	the behavior of	NWT's -as option, merging sprites into
	      the main IWAD directory.	Multiple files may be specified.

       -deh <files>
	      Load the given dehacked patch(es)

       -merge <files>
	      Simulates	the behavior of	deutex's -merge	option,	merging	a PWAD
	      into the main IWAD.  Multiple files may be specified.

       -noautoload
	      Disable auto-loading of .wad files.

       -nocheats
	      Ignore cheats in dehacked	files.

       -nwtmerge <files>
	      Simulates	the behavior of	NWT's -merge option.   Multiple	 files
	      may be specified.

DEMO OPTIONS
       -demoextend
	      Record  or  playback a demo without automatically	quitting after
	      either level exit	or player respawn.

       -longtics
	      Record or	playback a demo	with high resolution turning.

       -maxdemo	<size>
	      Specify the demo buffer size (KiB)

       -playdemo <demo>
	      Play back	the demo named demo.lmp.

       -record <x>
	      Record a demo named x.lmp.

       -recordfrom <savenum> <demofile>
	      Record a demo, loading from the given  filename.	Equivalent  to
	      -loadgame	<savenum> -record <demofile>.

       -shortticfix
	      Smooth out low resolution	turning	when recording a demo.

       -strictdemos
	      When  recording or playing back demos, disable any extensions of
	      the vanilla demo format -	record demos as	vanilla	would do,  and
	      play back	demos as vanilla would do.

       -timedemo <demo>
	      Play  back the demo named	demo.lmp, determining the framerate of
	      the screen.

COMPATIBILITY
       -gameversion <version>
	      Emulate a	specific version of Hexen. Valid values	are "1.1"  and
	      "1.1r2".

       -setmem <version>
	      Specify DOS version to emulate for NULL pointer dereference emu-
	      lation.	Supported versions are:	dos622,	dos71, dosbox. The de-
	      fault is to emulate DOS 7.1 (Windows 98).

       -v10override
	      If provided, the check for the v1.0 IWAD file is disabled,  even
	      though it	will almost certainly cause the	game to	crash.

OBSCURE	AND LESS-USED OPTIONS
       -artiskip
	      Don't allow artifacts to be used when the	run key	is held	down.

       -cdrom [windows only] Save configuration	data and savegames in c:\hexn-
	      data, allowing play from CD.

       -dumpsubstconfig	<filename>
	      Read  all	MIDI files from	loaded WAD files, dump an example sub-
	      stitution	music config file to the specified filename and	quit.

       -mb <mb>
	      Specify the heap size, in	MiB.

       -mmap  Use the OS's virtual memory subsystem to map WAD files  directly
	      into memory.

       -nogui If  specified,  don't  show a GUI	window for error messages when
	      the game exits with an error.

       -scripts	<path>
	      Development option to specify path to level scripts.

IWAD SEARCH PATHS
       To play,	an IWAD	file is	needed.	This is	a large	file containing	all of
       the levels, graphics, sound effects, music and other material that make
       up the game. IWAD files are named according to the game;	 the  standard
       names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad,	plutonia.wad
	      Doom, Doom II, Final Doom

       heretic.wad, heretic1.wad, hexen.wad, strife1.wad
	      Heretic, Hexen and Strife	(commercial Doom engine	games).

       hacx.wad, chex.wad
	      Hacx  and	 Chex Quest - more obscure games based on the Doom en-
	      gine.

       freedm.wad, freedoom1.wad, freedoom2.wad
	      The Freedoom open	content	IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
	      Any IWAD files found in the current working  directory  will  be
	      used in preference to IWADs found	in any other directories.

       DOOMWADDIR
	      This environment variable	can be set to contain a	path to	a sin-
	      gle  directory in	which to look for IWAD files. This environment
	      variable is supported by most Doom source	ports.

       DOOMWADPATH
	      This environment variable, if set, can contain a colon-separated
	      list of directories in which to look for IWAD files, or alterna-
	      tively full paths	to specific IWAD files.

       $HOME/.local/share/games/doom
	      Writeable	directory in the user's	home directory.	The  path  can
	      be  overridden using the XDG_DATA_HOME environment variable (see
	      the XDG Base Directory Specification).

       /usr/local/share/doom, /usr/local/share/games/doom, /usr/share/doom,
	      /usr/share/games/doom System-wide	locations that can be accessed
	      by all users. The	path /usr/share/games/doom is a	standard  path
	      that  is supported by most Doom source ports. These paths	can be
	      overridden using the XDG_DATA_DIRS environment variable (see the
	      XDG Base Directory Specification).

       The above can be	overridden on a	one-time basis by using	the -iwad com-
       mand line parameter to provide the path to an IWAD file	to  use.  This
       parameter  can also be used to specify the name of a particular IWAD to
       use from	one of the above paths.	For  example,  '-iwad  doom.wad'  will
       search the above	paths for the file doom.wad to use.

ENVIRONMENT
       This  section  describes	 environment  variables	that control Chocolate
       Hexen's behavior.

       DOOMWADDIR, DOOMWADPATH
	      See the section, IWAD SEARCH PATHS above.

       PCSOUND_DRIVER
	      When running in PC speaker sound effect mode,  this  environment
	      variable	specifies  a PC	speaker	driver to use for sound	effect
	      playback.	 Valid options are "Linux" for the Linux console  mode
	      driver,  "BSD"  for  the	NetBSD/OpenBSD	PC speaker driver, and
	      "SDL" for	SDL-based emulated PC speaker playback (using the dig-
	      ital output).

       OPL_DRIVER
	      When using OPL MIDI playback, this environment  variable	speci-
	      fies  an OPL backend driver to use.  Valid options are "SDL" for
	      an SDL-based software emulated OPL chip, "Linux" for  the	 Linux
	      hardware	OPL driver, and	"OpenBSD" for the OpenBSD/NetBSD hard-
	      ware OPL driver.

	      Generally	speaking, a real hardware OPL chip sounds better  than
	      software	emulation;  however,  modern machines do not often in-
	      clude one. If present, it	may still require extra	work to	set up
	      and elevated security privileges to access.

FILES
       $HOME/.local/share/chocolate-doom/hexen.cfg
	      The  main	 configuration	file   for   Chocolate	 Hexen.	   See
	      hexen.cfg(5).

       $HOME/.local/share/chocolate-doom/chocolate-hexen.cfg
	      Extra  configuration values that are specific to Chocolate Hexen
	      and not present in Vanilla Hexen.	 See chocolate-hexen.cfg(5).

SEE ALSO
       chocolate-doom(6),  chocolate-heretic(6),  chocolate-server(6),	choco-
       late-setup(6)

AUTHOR
       Chocolate  Hexen	 is  part  of  the Chocolate Doom project, written and
       maintained by Simon Howard. It is based on the Hexen source  code,  re-
       leased by Raven Software.

COPYRIGHT
       Copyright  (C)  id  Software  Inc.   Copyright  (C) Raven Software Inc.
       Copyright (C) 2005-2013 Simon Howard.
       This is free software.  You may redistribute copies  of	it  under  the
       terms   of  the	GNU  General  Public  License  <http://www.gnu.org/li-
       censes/gpl.html>.  There	is NO WARRANTY,	to  the	 extent	 permitted  by
       law.

							    chocolate-hexen(6)

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