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chocolate-server(6) Games Manual chocolate-server(6) NAME chocolate-server - dedicated server for chocolate-doom SYNOPSIS chocolate-server [OPTIONS] DESCRIPTION Chocolate Doom is a modern doom engine designed to behave as similar to the original doom game as is possible. chocolate-server is a dedicated server for Chocolate. It is equivalent to running chocolate-doom with the "-dedicated" option. Game options are not specified to the server, which merely acts to re- transmit data between players in the game; parameters for the game should be specified by the first player to connect to the server, who is designated the controlling player. OPTIONS -ignoreversion Ignore version mismatches between the server and the client. Us- ing this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all. -port <n> Use the specified UDP port for communications, instead of the default (2342). -privateserver Don't register with the global master server. -servername <name> Specify a name for the server. SEE ALSO chocolate-doom(6), chocolate-setup(6) AUTHOR Chocolate Doom is written and maintained by Simon Howard. This manual was written by Jonathan Dowland. COPYRIGHT Copyright (C) id Software Inc. Copyright (C) 2005-8 Simon Howard. This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/li- censes/gpl.html>. There is NO WARRANTY, to the extent permitted by law. chocolate-server(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | SEE ALSO | AUTHOR | COPYRIGHT
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