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d_list_proc(3)			Allegro	manual			d_list_proc(3)

NAME
       d_list_proc  - Dialog procedure implementing a list box object. Allegro
       game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int d_list_proc(int msg,	DIALOG *d, int c);

DESCRIPTION
       A list box object. This will allow the user to scroll through a list of
       items and to select one by clicking or with  the	 arrow	keys.  If  the
       D_EXIT  flag is set, double clicking on a list item will	close the dia-
       log. The	index of the selected item is held in the d1 field, and	d2  is
       used  to	 store	how far	it has scrolled	through	the list. The dp field
       points to a function which will be called to obtain  information	 about
       the contents of the list. This should follow the	form:

	  char *foobar(int index, int *list_size);

       If  index  is zero or positive, the function should return a pointer to
       the string which	is to be displayed at position index in	the  list.  If
       index is	negative, it should return NULL	and list_size should be	set to
       the number of items in the list.

       To  create  a multiple selection	listbox, set the dp2 field to an array
       of byte flags indicating	the selection state of each  list  item	 (non-
       zero  for  selected entries). This table	must be	at least as big	as the
       number of objects in the	list!

SEE ALSO
       exgui(3)

Allegro				 version 4.4.3			d_list_proc(3)

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