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exscn3d(3)			Allegro	manual			    exscn3d(3)

NAME
       exscn3d	-  Using  the 3d scene functions. Allegro game programming li-
       brary.

SYNOPSIS
       #include	<allegro.h>

       Example exscn3d

DESCRIPTION
       This program demonstrates how to	use scanline sorting algorithm in  Al-
       legro  (create_scene,  clear_scene, ... functions). It also provides an
       example of how to use the 3D clipping function. The example consists of
       a flyby through a lot of	rotating 3d cubes.

SEE ALSO
       BITMAP(3),   END_OF_FUNCTION(3),	  END_OF_MAIN(3),    LOCK_FUNCTION(3),
       LOCK_VARIABLE(3),     MATRIX_f(3),     PALETTE(3),    POLYTYPE_GCOL(3),
       SCREEN_H(3), SCREEN_W(3), V3D_f(3), allegro_error(3),  allegro_exit(3),
       allegro_init(3),		allegro_message(3),	    apply_matrix_f(3),
       bitmap_color_depth(3),	blit(3),   clear_bitmap(3),    clear_scene(3),
       clip3d_f(3), create_bitmap(3), create_scene(3), desktop_palette(3), de-
       stroy_bitmap(3),	 destroy_scene(3),  font(3), get_rotation_matrix_f(3),
       get_translation_matrix_f(3), gfx_mode_select_ex(3), install_int(3), in-
       stall_keyboard(3),  install_mouse(3),  install_timer(3),	 key(3),   ma-
       trix_mul_f(3),	palette_color(3),  persp_project_f(3),	polygon_z_nor-
       mal_f(3),     render_scene(3),	  scene_polygon3d_f(3),	    screen(3),
       set_color_depth(3),    set_gfx_mode(3),	 set_palette(3),   set_projec-
       tion_viewport(3), textprintf_ex(3)

Allegro				 version 4.4.3			    exscn3d(3)

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