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exunicod(3)			Allegro	manual			   exunicod(3)

NAME
       exunicod	- Using	Unicode	string functions. Allegro game programming li-
       brary.

SYNOPSIS
       #include	<allegro.h>

       Example exunicod

DESCRIPTION
       This  program  demonstrates the use of the 16-bit Unicode text encoding
       format with Allegro. The	example	displays a message translated to  dif-
       ferent  languages  scrolling  on	the screen using an external font con-
       taining the required characters to display those	messages.

       Note how	the Allegro unicode string functions  resemble	the  functions
       you  can	 find  in the standard C library, only these handle Unicode on
       all platforms.

SEE ALSO
       BITMAP(3),   DATAFILE(3),   END_OF_MAIN(3),    FONT(3),	  SCREEN_H(3),
       SCREEN_W(3),   allegro_error(3),	 allegro_init(3),  allegro_message(3),
       blit(3),	  clear_to_color(3),   create_bitmap(3),    destroy_bitmap(3),
       font(3),	install_int_ex(3), install_keyboard(3),	install_timer(3), key-
       pressed(3),  load_datafile(3), replace_filename(3), rest(3), screen(3),
       set_gfx_mode(3),	set_uformat(3),	 set_window_title(3),  text_height(3),
       text_length(3),	textout_ex(3),	uconvert_ascii(3), unload_datafile(3),
       ustrcat(3), ustrcpy(3), ustrsize(3), ustrsizez(3)

Allegro				 version 4.4.3			   exunicod(3)

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