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FREECIV(6)			 Games Manual			    FREECIV(6)

NAME
       freeciv - The Freeciv game (overview)

SYNOPSIS
       freeciv-gtk3.22|freeciv-gtk4|freeciv-sdl2|freeciv-qt|freeciv-[vari-
       ous...] [ options... ]
       freeciv-server [	options... ]

DESCRIPTION
       Freeciv	is  a free turn-based multiplayer strategy game, in which each
       player becomes the leader of a civilization, fighting to	obtain the ul-
       timate goal: To become the greatest civilization.

       Players of Civilization II(R) by	Microprose(R)  should  feel  at	 home,
       since one aim of	Freeciv	is to have compatible rules.

       Freeciv	is  maintained by an international team	of coders and enthusi-
       asts, and is easily one of the most fun and addictive network games out
       there!

       Freeciv is designed to be played	either over a network or  on  one  ma-
       chine.  There can be a single human player, or multiple human player in
       different locations on different	kinds of computers.  Freeciv can oper-
       ate  artificial	intelligence  (AI) players as desired, to fill out the
       game.

       Human players run a freeciv-client(6) program to	join a game. There are
       several different  Freeciv  client  programs  to	 choose	 between.  The
       Freeciv client can be thought of	as a thin window onto the server's in-
       formation and activity.

       The  terrain,  rules,  and  activity  of	the game are held by a running
       freeciv-server(6) program. In a single-player game, the player's	client
       program starts up its own local server program behind the scenes. In  a
       multi-player  game,  someone starts the server first, then players con-
       nect to that server. The	server runs the	AI players.   The  server  en-
       forces the game rules, even if a	cleverly-modified client program tries
       to cheat.

       The  Freeciv  game is translated	into many different languages.	Gener-
       ally, the Freeciv client	follows	the conventions	 of  the  computer  it
       runs  on	 to determine which language it	should use when	presenting the
       game to the player.

       The Freeciv game	offers many ways to tweak how games are	set up,	and to
       create completely different looks and game  play.   When	 starting  the
       Freeciv	server,	you can	adjust many parameters of the game map,	rules,
       and models which	drive the game.	 You can set the number	and difficulty
       level of	the AI players.	 You can set the size of the map and the  kind
       of terrain.  You	can also choose	among various rule sets	and scenarios,
       which  can  lead	 to  very  different  kinds  of	games.	When running a
       Freeciv client, you can choose among tilesets and soundsets, to	adjust
       how games look and sound.

       The  Freeciv  community offers even more	scenarios, rulesets, tilesets,
       and soundsets.  A freeciv-modpack(6) utility lets you locate and	 down-
       load this additional content.

       There are Freeciv "metaservers" which catalogue Freeciv servers seeking
       to attract players. One is operated by the Freeciv project. When	start-
       ing  a  Freeciv	client,	 you  may have it contact a metaserver to find
       games to	join.  When starting a Freeciv server, you may have it publish
       its presence with a metaserver.

BUGS
       Please  report  bugs  to	 the   Freeciv	 bug   tracker,	  https://red-
       mine.freeciv.org/projects/freeciv .

MORE INFO
       There  is  a  great  deal  more	information  at	 the Freeciv homepage,
       https://www.freeciv.org/	.  Updates  and	 new  info  are	 first	posted
       there.	A  Client  Manual, a Server Manual, and	a wiki on many topics,
       are published there.  There is a	user forum linked to from there.

       Freeciv installers include a number of  documentation  files  with  the
       game.   See  the	FILES section for the location.	 They make interesting
       reading -- especially after you have played for a while,	when  you  are
       beginning  to wonder how	you can	do more, and why the AI	players	can do
       so much.

FILES
       bin/freeciv-*, bin/freeciv-server, bin/freeciv-mp-*
	      These are	the executable programs. There are several client pro-
	      grams, a server program,	several	 modpack  programs,  and  some
	      other Freeciv developer utilities.

       share/doc/freeciv/README.*
	      These  are  documentation	files describing how the game and some
	      of the included rulesets operate,	in detail.

AUTHORS
       The Freeciv Team	<freeciv-dev AT	freelists.org>.

       This manpage was	originally drafted by Jim DeLaHunt <http://jdlh.com/>.
       It was based on the freeciv-client and freeciv-server pages by  Florian
       Ernst   <florian_ernst	AT   gmx.net>  and  Ben	 Bettin	 <bwbettin  AT
       gmail.com>.  Feel free to use it	as you wish.

SEE ALSO
       freeciv-client(6)   freeciv-server(6)	freeciv-modpack(6)    freeciv-
       ruledit(6) freeciv-ruleup(6) freeciv-manual(6) freeciv-gtk3(6) freeciv-
       gtk3.22(6)  freeciv-gtk4(6)  freeciv-qt(6)  freeciv-sdl2(6) freeciv-mp-
       cli(6) freeciv-mp-gtk3(6) freeciv-mp-gtk4(6) freeciv-mp-qt(6)  and  the
       Client Manual and the Server Manual on the Freeciv website.

				 May 12th 2021			    FREECIV(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=freeciv&sektion=6&manpath=FreeBSD+Ports+14.3.quarterly>

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