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FREECIV(6)			 Games Manual			    FREECIV(6)

NAME
       freeciv-server -	The server for the Freeciv game

SYNOPSIS
       freeciv-server  [  -A|--Announce	 protocol  ]  [	 -b|--bind address ] [
       -B|--Bind-meta address ]	[ -d|--debug level ] [	-e|--exit-on-end  ]  [
       -F|--Fatal  [  signal_number ] ]	[ -f|--file filename ] [ -h|--help ] [
       -i|--identity  address  ]  [  -k|--keep	]  [  -l|--log	filename  ]  [
       -M|--Metaserver	 address  ]  [	-m|--meta  ]  [	 -p|--port  port  ]  [
       -q|--quitidle time ] [ -R|--Ranklog filename ] [	-r|--read filename ] [
       -S|--Serverid id	] [ -s|--saves directory ] [ --scenarios directory ] [
       -v|--version ]

       Auth  aware  servers  have  additional  parameters:  [  -a|--auth  ]  [
       -D|--Database file ] [ -G|--Guests ] [ -N|--Newusers ]

       Servers	with  AI  module  support  have	 an  additional	 parameter:  [
       -L|--LoadAI module ]

DESCRIPTION
       Freeciv is a free turn-based multiplayer	strategy game, in  which  each
       player becomes the leader of a civilization, fighting to	obtain the ul-
       timate goal: To become the greatest civilization.

       Players	of  Civilization  II(R)	 by Microprose(R) should feel at home,
       since one aim of	Freeciv	is to have compatible rules.

       Freeciv is maintained by	an international team of coders	 and  enthusi-
       asts, and is easily one of the most fun and addictive network games out
       there!

       This  is	 the  server  program used to establish	a Freeciv server - see
       also freeciv-client(6) .

       This manual page	only lists the command line arguments. For details  of
       the  directives	necessary  to  configure freeciv-server	see the	Server
       Manual	which	 can	be    found    at    the    Freeciv    website
       <https://www.freeciv.org/>  as  well as the documentation which is part
       of the Freeciv distribution.

OPTIONS
       The following options are accepted on the command line of  the  server.
       They  may  not  be  combined; that is, "freeciv-server -fp savegame.sav
       5557" will not work, instead you	would need to enter "freeciv-server -f
       savegame.sav -p 5557". Most options have	a short	 form  (single	hyphen
       and single letter) and a	long form (double hyphen and a complete	word);
       their effects are identical.

       -A protocol, --Announce protocol
	      Uses  protocol when announcing game in LAN.  Possible values for
	      protocol are:

	      IPv4

	      IPv6

	      none

       -a, --auth
	      Enables server authentication and	allows	access	to  registered
	      players only.  Requires the --Database option to be specified.

       -b address, --bind address
	      Sets the address on which	the server will	listen for clients.

       -B address, --Bind-meta address
	      Sets  the	address	which request to metaserver are	sent from. De-
	      faults to	address	given by -b option.

       -d level, --debug level
	      Sets the amount of debugging information to  be  logged  in  the
	      file  named  by  the  -l option. Acceptable values for the level
	      are:

	      fatal	for fatal messages only.

	      error	for fatal and error messages.

	      warning	for fatal, error and warning messages

	      normal	for fatal, error, warning  and	normal	messages  (de-
	      fault).

	      verbose	 for  fatal,  error, warning, normal, and verbose mes-
	      sages.

       -D filename, --Database filename
	      Specifies	a database configuration file for authentication. This
	      file specifies the details of the	database. See  README.fcdb  in
	      the Freeciv distribution for details of its format.

       -e, --exit-on-end
	      When a game ends,	exit instead of	restarting.

       -F [ signal_number ], --Fatal [ signal_number ]
	      Raise  a custom signal on	failed assertion.  If signal_number is
	      not specified, then the ABRT signal will be used.

       -f filename, --file filename
	      Loads a saved game (filename) into the server before initializa-
	      tion, instead of starting	a new  game.  This  is	for  reloading
	      saved games, or for loading scenarios. See ENVIRONMENT for where
	      the server looks for these files.

	      The  distribution	comes with several scenarios, typically	stored
	      in /usr/local/share/freeciv/scenarios, for example:

	      	british-isles-85x80-v2.80.sav

	      	earth-160x90-v2.sav

	      	earth-80x50-v3.sav

	      	europe-200x100-v2.sav

	      	hagworld-120x60-v1.2.sav

	      	iberian-peninsula-136x100-v1.0.sav

       -G, --Guests
	      Allow guests to login as 'guest' when authentication is enabled.

       -h, --help
	      Prints out a description of the command line options and exits.

       -i address, --identity address
	      Reports the address to the  metaserver.	Then,  the  metaserver
	      will use this address to redirect	the users.

       -L module, --LoadAI module
	      Loads  AI	 module. This option can appear	multiple times to load
	      different	modules.

       -l filename, --log filename
	      Defines a	log file, filename, to be produced during  processing.
	      Use the -d option	to set how much	is logged.  By default,	fatal,
	      error, warning, and normal messages are printed to standard out-
	      put.   With a log	file, such messages go to the log instead.  If
	      filename already exists, it is appended to.

       -M address, --Metaserver	address
	      Specifies	the address of the metaserver to  send	your  server's
	      information  to.	By default, the	standard metaserver run	by the
	      Freeciv maintainers will be used.

       -m, --meta
	      Directs the server to communicate	with  a	 metaserver,  a	 place
	      where  Freeciv  servers  can  publish  their  presence.  Freeciv
	      clients consult the metaserver to	offer  users  a	 selection  of
	      games  to	 join.	By  default the	standard Freeciv metaserver is
	      used. You	may specify an alternate metaserver with  the  -M  op-
	      tion.

       -k, --keep
	      Usually  freeciv server stops sending updates to the metaserver,
	      when there's problems on the connection once. With  this	option
	      it  keeps	 on  trying  to	send further updates even after	it has
	      failed to	send updated status once.  This	option implies -m  op-
	      tion.

       -N, --Newusers
	      Allow  new  users	to login and be	registered in the players base
	      if authentication	is enabled.

       -p port,	--port port
	      Specifies	the TCP	port number to	which  clients	will  connect;
	      players  must know this number to	be able	to connect if they are
	      not to use the default of	5556 decimal. You may need to use this
	      if 5556 is not available for your	use on your system, or if  you
	      would like to run	multiple servers on the	same system.

       -q time,	--quitidle time
	      Quits  if	no players are present for the specified time, in sec-
	      onds, and	restarts a new server.

       -R filename, --Ranklog filename
	      Defines a	log file, filename, to be produced during  processing.
	      This log contains	information for	player ranking.

       -r filename, --read filename
	      Specifies	 a file, filename, of server commands which the	server
	      will automatically read and process, as if you had typed them in
	      at the server's prompt. The distribution comes with a few	 exam-
	      ples,  including	files  that set	options	to be similar to Civi-
	      lization I(R) and	Civilization  II(R)  .	The  files  are	 named
	      civ1.serv	 and  civ2.serv,  and  are typically found at /usr/lo-
	      cal/share/freeciv/.

       -S id, --Serverid id
	      Sets the server id. This is used to identify a  particular  run-
	      ning game.

       -s directory, --saves directory
	      Specifies	 the directory to place	save game files	created	by the
	      server.  This is especially useful when you're running more than
	      one server on the	same system, as	it inhibits your servers  from
	      clobbering other's save game files.

	      (This  does  not	influence  where the server looks when loading
	      save game	files; see FREECIV_SAVE_PATH for that.)

       --scenarios directory
	      Specifies	the directory to place scenarios saved by  the	server
	      (for instance, those created with	the in-game editor).

	      (This  does  not	influence  where the server looks when loading
	      scenario files; see FREECIV_SCENARIO_PATH	for that.)

       -v, --version
	      Causes the server	to display its version number and exit.

EXAMPLES
       freeciv-server --file oldgame.sav --port	2244
	      Starts a server  on  port	 2244,	loading	 the  save  game  file
	      oldgame.sav.

       freeciv-server -R ranklog -l logfile -r script -f oldgame.sav.gz	-p
       2244
	      Starts  a	 server	 on  port  2244,  loading  the	save game file
	      oldgame.sav.gz. Ranking related events are written  to  ranklog,
	      other logging information	is written to logfile. When the	server
	      starts,  it  immediately	executes  the  commands	 contained  in
	      script.

       freeciv-server -m -a -D fc_auth.conf -q 60 -p 2244 -d normal -l logfile
       -r script -s ~/saves
	      Starts a server on port 2244  with  authentication  enabled  and
	      communicates  its	 existence to the standard Freeciv metaserver.
	      Fatal, error, warning, and normal	messages are written  to  log-
	      file.  When  the	server starts it immediately executes the com-
	      mands contained in script. Save game files  are  stored  in  the
	      ~/saves  directory. When there are no users on the server	for 60
	      seconds, the server will restart.

COMMANDS
       You may enter commands into the server at any time,  either  before  or
       during the running of a game.

       Type "help" or "help help" for starters.

FILES
       The Freeciv server requires the following files in the Freeciv data di-
       rectory,	which is /usr/local/share/freeciv by default:

        civ2civ3/buildings.ruleset

        civ2civ3/cities.ruleset

        civ2civ3/effects.ruleset

        civ2civ3/game.ruleset

        civ2civ3/governments.ruleset

        civ2civ3/nations.ruleset

        civ2civ3/styles.ruleset

        civ2civ3/techs.ruleset

        civ2civ3/terrain.ruleset

        civ2civ3/units.ruleset

        civ2civ3/script.lua

        default/default.lua

        default/nationlist.ruleset

       These  are  the	default	rule sets used for the game. Alternate sets of
       rules can be used by placing them in a separate directory and using the
       rulesetdir command to change your server's ruleset directory.

       Type help rulesetdir for	more information.

ENVIRONMENT
       The Freeciv server accepts these	environment variables:

       FREECIV_CAPS
	      A	string containing a list of  "capabilities"  provided  by  the
	      server.  The compiled-in default should be correct for most pur-
	      poses, but if you	are familiar with the capability  facility  in
	      the  source  you	may use	it to enforce some constraints between
	      clients and server.

       FREECIV_COMPRESSION_LEVEL
	      Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
	      Sets the character encoding used for data	files, savegames,  and
	      network  strings).  This should not normally be changed from the
	      default of UTF-8,	since that is the format of the	supplied rule-
	      sets and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
	      Sets the character encoding used internally  by  freeciv-server;
	      this  encoding  should not be visible at any interface. Defaults
	      to UTF-8.

       FREECIV_LOCAL_ENCODING
	      Sets the local character encoding	(used for the command line and
	      terminal output).	The default is inferred	from other aspects  of
	      the environment.

       FREECIV_MULTICAST_GROUP
	      Sets the multicast group (for the	LAN tab).

       FREECIV_DATA_PATH
	      A	 colon	separated  list	of directories pointing	to the freeciv
	      data directories.	By default Freeciv looks in the	following  di-
	      rectories,  in order, for	any data files:	the current directory;
	      the "data" subdirectory of the current directory;	the  subdirec-
	      tory ".freeciv/3.1" in the user's	home directory;	and the	direc-
	      tory  where  the files are placed	by running "make install".  If
	      not set, FREECIV_SAVE_PATH A colon separated list	of directories
	      pointing to the freeciv save  directories.  By  default  Freeciv
	      looks  in	 the  following	directories, in	order, for save	files:
	      the current directory; and the subdirectory ".freeciv/saves"  in
	      the user's home directory.

	      (This  does not affect where the server creates save game	files;
	      see the --saves option for that.)

       FREECIV_SCENARIO_PATH
	      A	colon separated	list of	directories pointing  to  the  freeciv
	      scenario	directories. By	default	Freeciv	looks in the following
	      directories, in order, for scenario files:  the  current	direc-
	      tory;  the  "data/scenarios"  subdirectory of the	current	direc-
	      tory;  the  subdirectories  ".freeciv/3.1/scenarios"  and	  then
	      ".freeciv/scenarios"  in	the user's home	directory; and the di-
	      rectory where the	files are placed by running "make install".

	      (This does not affect where the server creates  scenario	files;
	      see the --scenarios option for that.)

       HOME   Specifies	the user's home	directory.

       http_proxy
	      Set this variable	accordingly when using a proxy.

       LANG  or	 LANGUAGE
	      Sets the language	and locale on some platforms.

       LC_ALL  or  LC_CTYPE
	      Similar to LANG (see documentation for your system).

       USER   Specifies	the username of	the current user.

BUGS
       Please	  report     bugs     to     the     Freeciv	bug    tracker
       <https://redmine.freeciv.org/projects/freeciv> .

MORE INFO
       See the Freeciv homepage	<https://www.freeciv.org/> .

       Updates and new info is first posted there.

AUTHORS
       The Freeciv Team	<freeciv-dev AT	freelists.org>.

       This manpage  was  originally  put  together  by	 Florian  Ernst	 <flo-
       rian_ernst  AT gmx.net> using the Server	Manual and the comments	in the
       sourcecode. It was updated by Ben Bettin	<bwbettin AT gmail.com>	to add
       new features, integrate information from	the website's online  documen-
       tation,	and  for slight	formatting adjustments.	Feel free to use it as
       you wish.

SEE ALSO
       freeciv-client(6) and the Server	Manual on the Freeciv homepage.

			      December 10th 2011		    FREECIV(6)

Want to link to this manual page? Use this URL:
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