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FREEDOKO(6) FREEDOKO(6) NAME freedoko - A free game of Doppelkopf SYNOPSIS freedoko [OPTIONS] [filename] DESCRIPTION The game `Doppelkopf' is a card game for four or more Players similar to``Skat' (like xskat). A game is played by four players. Doppelkopf originates probably from the mostly in south germany played game `Schafkopf'. The game is written for Linux and Windows. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (-). A summary of options is included below or can be get with freedoko -?. -h -?, --help print this help, quits -v, --version print the version, quits -L, --license print some info about the license (GPL), quits --defines print the defines (compile time), quits --directories print the directories FreeDoko searchs, quits --debug [string] output debug information (p.e. gameplay, heuristics, table) "heuristics": output for all heuristics (that support it) heuristic name: output for a specific heuristics "init ui": the ui initialization "table": display the layout of the table "mouse": mouse coordinates "screenshots": create screenshots for each card played (in the desktop) The following flags regulate additional information in each output "codeline": add information about the code position (default on) "time": add time information (default off) "clock": add processor time information (default off) -u, --ui [string] setting the ui type. Til now, only gtkmm is implemented --settings [string] file with (extra) settings to load -n, --name [string] the name of the player -l, --language [string] the language (shortform or longform) -C, --cardset [string]* the cardset -H, --cards-height [number] the height of the cards -s, --seed [number] set the starting seed. This value will be overwritten by a loaded party, so use with -. -b, --bug-report [filename] replay the bug report -r, --references [dirname] check the references in the directory --auto-bug-reports automatically create bug reports for hardcoded situations --fast-play automate some behaviour bitwise settings: 1 automatic party start 2 ai players 4 random ai 8 skip pauses 16 skip gameplay informations 32 skip game finished dialog 64 show all hands 128 skip party finished dialog 256 quit when finished 512 seed info (see below) --seed-info print the seeds and some information on stdout (overwrites the bit in fast-play) --save-standard-aiconfig saves the standard aiconfig in the ai directory in the private data directory under the filename standard.defensive.saved. Quits the program --no-automatic-savings do save nothing automatically --threads [number] number of threads to use when calculating (thread support must have been enabled for compiling) [filename] play the party in the file Per default the file current in the parties subdirectory is taken. If the file ends in .BugReport.FreeDoko or .Reference.FreeDoko the file is treated as a bug report. - when used as first option: do load neither the rules, the players nor the current party BUGS Report bugs to freedoko@users.sourceforge.net AUTHOR FreeDoko is mainly written by Diether Knof and Borg Enders. RESOURCES Source: https://gitlab.com/dknof/FreeDoko Main web site: http://free-doko.sourceforge.net/ Contact: <freedoko@users.sourceforge.net> SEE ALSO xskat (6) COPYING Copyright (C) 2001 - 2020 by Diether Knof and Borg Enders. Free use of this software is granted under the terms of the GNU General Public License (GPL) either version 3 or (at your option) any later version. 04/18/2025 FREEDOKO(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | BUGS | AUTHOR | RESOURCES | SEE ALSO | COPYING
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