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get_compiled_sprite(3)		Allegro	manual		get_compiled_sprite(3)

NAME
       get_compiled_sprite  -  Creates	a  compiled  sprite  using a bitmap as
       source. Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int	planar);

DESCRIPTION
       Creates a compiled sprite based on the specified	bitmap (which must  be
       a memory	bitmap). Compiled sprites are device-dependent,	so you have to
       specify	whether	 to  compile  it  into a linear	or planar format. Pass
       FALSE as	the second parameter if	you are	going to be  drawing  it  onto
       memory  bitmaps	or  mode 13h and SVGA screen bitmaps, and pass TRUE if
       you are going to	draw it	onto mode-X or Xtended	mode  screen  bitmaps.
       Example:

	  COMPILED_SPRITE *cspr;
	  BITMAP *bmp;
	  ...
	  /* Create compiled sprite from an existent bitmap. */
	  cspr = get_compiled_sprite(bmp, 0);
	  if (!cspr)
	     abort_on_error("Couldn't create compiled sprite!");

	  /* We	don't need the bitmap any more.*/
	  destroy_bitmap(bmp);

	  /* Use the compiled sprite. */
	  ...
	  /* Destroy it	when we	don't need it any more.	*/
	  destroy_compiled_sprite(cspr);

       Returns	a  pointer to the created compiled sprite, or NULL if the com-
       piled sprite could not be  created.  Remember  to  free	this  compiled
       sprite later to avoid memory leaks.

SEE ALSO
       draw_compiled_sprite(3),	destroy_compiled_sprite(3)

Allegro				 version 4.4.3		get_compiled_sprite(3)

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