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get_z_rotate_matrix(3) Allegro manual get_z_rotate_matrix(3) NAME get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library. SYNOPSIS #include <allegro.h> void get_z_rotate_matrix(MATRIX *m, fixed r); void get_z_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTION Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the speci- fied angle (given in binary, 256 degrees to a circle format). SEE ALSO apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3) Allegro version 4.4.3 get_z_rotate_matrix(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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