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keypressed(3)			Allegro	manual			 keypressed(3)

NAME
       keypressed - Tells if there are keypresses waiting in the input buffer.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int keypressed();

DESCRIPTION
       Returns	TRUE  if there are keypresses waiting in the input buffer. You
       can use this to see if the next call to readkey() is going to block  or
       to  simply  wait	for the	user to	press a	key while you still update the
       screen possibly drawing some animation. Example:

	  while	(!keypressed())	{
	     /*	Show cool animated logo. */
	  }
	  /* So	he skipped our title screen. */

SEE ALSO
       install_keyboard(3), readkey(3),	 ureadkey(3),  clear_keybuf(3),	 simu-
       late_keypress(3), simulate_ukeypress(3)

Allegro				 version 4.4.3			 keypressed(3)

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