Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
lavalite(6)		      XScreenSaver manual		   lavalite(6)

NAME
       lavalite	- 3D OpenGL simulation of a Lavalite.

SYNOPSIS
       lavalite	 [--display  host:display.screen]  [--window] [--root] [--win-
       dow-id  number]	[--visual  visual]  [--delay   microseconds]   [--fps]
       [--style	style ]	[--spin	xyz ] [--no-spin ] [--speed float ] [--resolu-
       tion  integer ] [--count	integer	] [--no-smooth ] [--wireframe ]	[--im-
       patient ] [--lava-color color ] [--fluid-color  color  ]	 [--base-color
       color ] [--table-color color ] [--fluid-texture filename	] [--base-tex-
       ture filename ] [--table-texture	filename ]

DESCRIPTION
       The lavalite program displays a 3D simulation of	the famous lamp	of the
       same name.  It requires a fast computer with fast OpenGL	support.

OPTIONS
       lavalite	accepts	the following options:

       --window
	       Draw on a newly-created window.	This is	the default.

       --root  Draw on the root	window.

       --window-id number
	       Draw on the specified window.

       --visual	visual
	       Specify	which  visual  to use.	Legal values are the name of a
	       visual class, or	the id number (decimal or hex) of  a  specific
	       visual.

       --style style
	       Specify	which  model  of  lamp to draw.	 Available models are:
	       Classic,	Giant, Cone, and Rocket.  Default: random.

       --spin xyz
	       Around which axes the model should auto-spin.  Defaults to "Z",
	       meaning it rotates horizontally,	but otherwise pitch or roll.

       --no-spin
	       Same as --spin ''.

       --speed float
	       A number	controlling the	frequency at which new	blobs  launch:
	       you  can	 think of this as being	related	to the the heat	of the
	       lightbulb in the	base.  Default:	0.003.

       --delay usecs
	       The delay between steps of  the	animation;  default  is	 30000
	       (0.03 second.)

       --resolution integer
	       The  size  of  the  grid	from which the mesh is created that is
	       used to polygonize the blobs.  higher  values  will  give  very
	       smooth looking blobs, at	the expense of speed.  Default:	40.

	       The  options "-resolution 10 -no-smooth"	look kind of interest-
	       ing.

       --fps   Display the current frame rate, CPU load, and polygon count.

       --count integer
	       The maximum number of blobs that	can be in motion at once.  De-
	       fault: 3.

       --no-smooth
	       Turn off	smoothing: the objects in the scene will be facetted.

       --wireframe
	       Render all objects in wireframe instead of as solids.

       --impatient
	       Provide this option if you are.	This will pre-warm  the	 lamp,
	       so  when	it starts up, the first	frame will show	a blob already
	       halfway up the lamp.

       --lava-color color
	       Specifies the color of the blobbies.  Default: red.

       --fluid-color color
	       Specifies the color of the fluid	that the  blobbies  float  in.
	       Default:	light blue.

       --base-color color
	       Specifies the color of the lamp base, and the cap on top	of the
	       bottle.	Default: very dark gray.

       --table-color color
	       Specifies  the  color of	the table that the lamp	is sitting on.
	       Default:	black (meaning it is invisible.)

       --fluid-texture filename
	       An image	file to	wrap around the	glass.

	       Note that on most systems, GL  textures	must  have  dimensions
	       that are	a power	of two.

	       Note also that colors and textures are both applied: so,	if you
	       apply  a	 texture  and  it isn't	showing	up, try	specifying the
	       corresponding color as "white".	Otherwise, the combination  of
	       the two might be	too dark to see.

       --base-texture filename
	       An  image file to wrap around the base of the lamp, and the cap
	       on top of the bottle.

       --table-texture texture
	       An image	file to	spread across the table	that the lamp is  sit-
	       ting on.

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
	       to  get	the  name of a resource	file that overrides the	global
	       resources stored	in the RESOURCE_MANAGER	property.

       XSCREENSAVER_WINDOW
	       The window ID to	use with --root.

SEE ALSO
       X(1), xscreensaver(1),
       https://www.mathmos.com/
       https://web.archive.org/web/20010418035116/https%3A//www.lavarnd.org/

COPYRIGHT
       Copyright (C) 2002 by Jamie Zawinski.  Permission to use, copy, modify,
       distribute, and sell this software and its documentation	for  any  pur-
       pose  is	 hereby	granted	without	fee, provided that the above copyright
       notice appear in	all copies and that both  that	copyright  notice  and
       this  permission	 notice	appear in supporting documentation.  No	repre-
       sentations are made about the suitability of this software for any pur-
       pose.  It is provided "as is" without express or	implied	warranty.

       LAVA LITE(R) and	the configuration of the LAVA(R) brand motion lamp are
       registered trademarks of	Haggerty Enterprises, Inc.  The	 configuration
       of  the	globe and base of the motion lamp are registered trademarks of
       Haggerty	Enterprises, Inc. in the U.S.A.	and in other countries	around
       the world.

AUTHOR
       Jamie Zawinski <jwz@jwz.org>

X Version 11		      6.09 (07-Jun-2024)		   lavalite(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=lavalite&sektion=6&manpath=FreeBSD+Ports+14.3.quarterly>

home | help