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object_message(3) Allegro manual object_message(3) NAME object_message - Sends a message to an object and returns the answer. Allegro game programming library. SYNOPSIS #include <allegro.h> int object_message(DIALOG *dialog, int msg, int c); DESCRIPTION Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole ar- ray) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write: object_message(&dialog[1], MSG_DRAW, 0); The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW. SEE ALSO dialog_message(3), scare_mouse(3), scare_mouse_area(3), un- scare_mouse(3), excustom(3), exrgbhsv(3) Allegro version 4.4.3 object_message(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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