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rendertarget_bind(3) Arcan Lua API rendertarget_bind(3) NAME rendertarget_bind - Rebind the association between encode segment and rendertarget SYNOPSIS nil rendertarget_bind( vid:rt, vid:fsrv ) DESCRIPTION A segment that is in output mode is normally tied to a rendertarget, with the output buffer being populated by a readback/renderpass of the rendertarget. For segments that have been allocated outside the normal define_recordtarget through explicitly allowing target_alloc and ac- cept_target to create output segments, these lack a rendertarget asso- ciation and will thus not produce any output, only work as event queues. For these edge cases, they can be rebound to a rendertarget al- location. NOTES 1 Rebinding a rendertarget to a non-encode segment is a terminal state transition. 2 After rebinding, the fsrv vid can be deleted as the underlying frameserver connection is now bound to rt . EXAMPLE function rendertarget_bind0() buf = alloc_surface(320, 200); a = color_surface(64, 64, 255, 0, 0); show_image(a); move_image(a, 64, 64, 100); move_image(a, 0, 0, 100); image_transform_cycle(a, true); define_rendertarget(buf, {a}); cp = target_alloc("test", function(source, status) if status.kind == "registered" and status.segkind == "encoder" then rendertarget_bind(buf, source); delete_image(source); end end); end SEE ALSO: targetcontrol April 2025 rendertarget_bind(3)
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