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RGBDS(7) Miscellaneous Information Manual RGBDS(7) NAME rgbds -- Rednex Game Boy Development System EXAMPLES To get a working ROM image from a single assembly source file: $ rgbasm -o game.o game.asm $ rgblink -o game.gb game.o $ rgbfix -v -p 0 game.gb Or in a single command line, without creating an intermediate object file: $ (rgbasm -o - - | rgblink -o - - | rgbfix -v -p 0) < game.asm > game.gb SEE ALSO rgbasm(1), rgbasm(5), rgblink(1), rgblink(5), rgbfix(1), rgbgfx(1), gbz80(7), rgbds(5) HISTORY 1996-10-01: Carsten Sorensen (a.k.a. SurfSmurf) releases xAsm, xLink, and RGBFix, a Game Boy SM83 (GBZ80) assembler/linker system for DOS/Win32. 1997-07-03: Sorensen releases ASMotor, packaging the three programs to- gether and moving towards making them a general-purpose target-indepen- dent system. 1999-08-01: Justin Lloyd (a.k.a. Otaku no Zoku) adapts ASMotor to re- focus on SM83 assembly/machine code, and releases this version as RGBDS. 2009-06-11: Vegard Nossum adapts the code to be more UNIX-like and re- leases this version as rgbds-linux. 2010-01-12: Anthony J. Bentley forks Nossum's repository. The fork be- comes the reference implementation of RGBDS. 2010-09-25: Sorensen continues development of ASMotor: https://github.com/asmotor/asmotor to this day. 2015-01-18: stag019 begins implementing RGBGFX, a PNGtoGame Boy graph- ics converter, for eventual integration into RGBDS. 2016-09-05: RGBGFX is integrated into Bentley's repository. 2017-02-23: Bentley's repository is moved to the rednex: https://github.com/rednex/rgbds organization. 2018-01-26: The codebase is relicensed under the MIT license. 2020-09-15: The repository is moved to the gbdev: https://github.com/gbdev/rgbds organization. 2022-05-17: The rgbds.gbdev.io: https://rgbds.gbdev.io website for RGBDS documentation and downloads is published. FreeBSD Ports 14.quarterly February 2, 2025 RGBDS(7)
NAME | EXAMPLES | SEE ALSO | HISTORY
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