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ROBOTS(6)			  Games	Manual			     ROBOTS(6)

NAME
       robots -- fight off villainous robots

SYNOPSIS
       robots [-sjta] [scorefile]

DESCRIPTION
       The  robots  game  pits you against evil	robots,	who are	trying to kill
       you (which is why they are evil).  Fortunately  for  you,  even	though
       they  are  evil,	 they  are not very bright and have a habit of bumping
       into each other,	thus destroying	themselves.  In	order to survive,  you
       must  get  them	to  kill  each	other off, since you have no offensive
       weaponry.

       Since you are stuck without offensive weaponry, you  are	 endowed  with
       one  piece of defensive weaponry: a teleportation device.  When two ro-
       bots run	into each other	or a junk pile,	they die.   If	a  robot  runs
       into  you, you die.  When a robot dies, you get 10 points, and when all
       the robots die, you start on the	next field.  This keeps	up until  they
       finally get you.

       Robots  are  represented	 on  the  screen by a `+', the junk heaps from
       their collisions	by a `*', and you (the good guy) by a `@'.

       The commands are:
       h       move one	square left
       l       move one	square right
       k       move one	square up
       j       move one	square down
       y       move one	square up and left
       u       move one	square up and right
       b       move one	square down and	left
       n       move one	square down and	right
       .       (also space) do nothing for one turn
       HLKJYUBN
	       run as far as possible in the given direction
       >       do nothing for as long as possible
       t       teleport	to a random location
       w       wait until you die or they all do
       q       quit
       ^L      redraw the screen

       All commands can	be preceded by a count.

       If you use the `w' command and survive to the next level, you will  get
       a bonus of 10% for each robot which died	after you decided to wait.  If
       you die,	however, you get nothing.  For all other commands, the program
       will  save  you	from typos by stopping short of	being eaten.  However,
       with `w'	you take the risk of dying by miscalculation.

       Only five scores	are allowed per	user on	the score file.	 If  you  make
       it  into	 the  score file, you will be shown the	list at	the end	of the
       game.  If an alternate score file is specified, that will be  used  in-
       stead of	the standard file for scores.

       The options are

       -s      Don't play, just	show the score file.

       -j      Jump,  i.e.,  when  you	run, don't show	any intermediate posi-
	       tions; only show	things at the end.  This  is  useful  on  slow
	       terminals.

       -t      Teleport	 automatically when you	have no	other option.  This is
	       a little	disconcerting until you	get used to it,	and then it is
	       very nice.

       -a      Advance into the	higher levels directly,	 skipping  the	lower,
	       easier levels.

FILES
       /var/games/robots_roll  the score file

AUTHORS
       Ken Arnold

BUGS
       Bugs?  You crazy, man?!?

FreeBSD	Ports 14.quarterly	 May 31, 1993			     ROBOTS(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=robots&sektion=6&manpath=FreeBSD+Ports+14.3.quarterly>

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