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strafe3d_model(3) Arcan Lua API strafe3d_model(3) NAME strafe3d_model - Move the specified model sideways in relation to its current viewing angle. SYNOPSIS nil strafe3d_model( vid:model, float:amount ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time=0 ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x=false ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x, bool:mask_y=false ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x, bool:mask_y, bool:mask_z=false ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x, bool:mask_y, bool:mask_z=false, uint:interp=INTERP_LINEAR ) DESCRIPTION This function will move the model relative to it's current orientation, negative amounts corresponds to "the left" from the perspective of the object, and positive amounts corresponds to the right" from the per- spective of the object. The optional mask arguments will block the specified axes from being updated. SEE ALSO: move3d_model(3) forward3d_model(3) step3d_model(3) scale3d_model(3) 3d April 2025 strafe3d_model(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO:
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