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swww-img(1)		    General Commands Manual		   swww-img(1)

NAME
       swww-img

SYNOPSIS
       swww img	[OPTIONS] <path/to/img>

OPTIONS
       -f, --filter <FILTER>
	   Filter to use when scaling images

	   Available options are:

	   Nearest | Bilinear |	CatmullRom | Mitchell |	Lanczos3

	   These     are    offered    by    the    fast_image_resize	 crate
	   (https://docs.rs/fast_image_resize/2.5.0/fast_image_resize/). Near-
	   est is what I recommend for pixel art stuff,	and ONLY for pixel art
	   stuff. It is	also the fastest filter.

	   For non pixel art stuff, I would usually recommend one of the  last
	   three,  though  some	experimentation	will be	necessary to see which
	   one you like	best.

	   Note	you can	also pass the flag --no-resize,	 explained  below.  In
	   which case the --filter flag	will have no effect.

	   Default is Lanczos3.

       --no-resize
	   Do not resize the image. Equivalent to --resize no.

	   If this is set, the image won't be resized, and will	be centralized
	   in  the  middle  of	the  screen instead. If	it is smaller than the
	   screen's size, it will be padded with the  value  of	 --fill_color,
	   below.

       --resize	<RESIZE>
	   Whether to resize the image and the method by which to resize it.

	   Possible values:
	          no:	 Do not	resize the image
	          crop:  Resize  the image to fill the	whole screen, cropping
		   out parts that don't	fit
	          fit:	 Resize	the image to fit inside	the screen, preserving
		   the original	aspect ratio

	   Default is crop.

       --fill-color <RRGGBB>
	   Which color to fill the padding with	when not resizing.

	   Default is 000000.

       -o, --outputs
	   Comma separated list	of outputs to display the image	at.  Use  swww
	   query to know which outputs are currently being used.

	   If it isn't set, the	image is displayed on all outputs.

       -t, --transition-type <TRANSITION_TYPE>
	   [Environment	Variable $SWWW_TRANSITION]

	   Sets	the type of transition.	Default	is simple, that	fades into the
	   new image.

	   Possible transitions	are:

       +------+------+------+------+-------+-----+------+------+------+------+------+-----+-------+------+
       | none |	sim- | fade | left | right | top | bot-	| wipe | wave |	grow | cen- | any | outer | ran- |
       |      |	ple  |	    |	   |	   |	 | tom	|      |      |	     | ter  |	  |	  | dom	 |
       +------+------+------+------+-------+-----+------+------+------+------+------+-----+-------+------+

	   none	will complete the transition instantly.

	   fade	 is like simple	but uses bezier	curves while fading the	image,
	   its a more polished looking version of simple with less artifacts

	   The left, right, top	and bottom options make	the  transition	happen
	   from	that position to its opposite in the screen.

	   wipe	 is  similar  to  left but allows you to specify the angle for
	   transition with the `--transition-angle` flag.

	   wave	is similar to wipe but the sweeping line is wavy. You can con-
	   trol	the "waviness" with `--transition-wave`.

	   grow	causes a growing circle	to transition across  the  screen  and
	   allows  changing  the  circle's center position with	the `--transi-
	   tion-pos` flag.

	   center is an	alias to grow with position set	to center of screen.

	   any is an alias to grow with	position set  to  a  random  point  on
	   screen.

	   outer  is  the same as grow but the circle shrinks instead of grow-
	   ing.

	   Finally, random will	select a transition effect at random

       --transition-step <0-255>
	   [Environment	Variable $SWWW_TRANSITION_STEP]

	   How fast the	transition approaches the new image.

	   The transition logic	works by adding	or subtracting from  the  cur-
	   rent	rgb values until the old image transforms in the new one. This
	   controls by how much	we add or subtract.

	   For	example, if pixel A is 000010, and we need it to transition to
	   pixel B, which is 000020, if	transition-step	 is  2,	 then  in  one
	   frame pixel A will turn to 000012, in the next frame	to 000014, and
	   so on.

	   Larger  values  will	make the transition faster, but	more abrupt. A
	   value of 255	will always switch to the new image immediately.

	   Default is 90. If transition-type is	simple,	default	is 2.

       --transition-duration <seconds (can have	decimals)>
	   [Environment	Variable $SWWW_TRANSITION_DURATION]

	   How long the	transition takes to complete, in seconds.

	   Note	this doesn't work with the simple transition.

	   Default is 3.

       --transition-fps	<frames	per second (max	255)>
	   [Environment	Variable: $SWWW_TRANSITION_FPS]

	   Frame rate for the transition effect.

	   Note	there is no point in setting this to a value smaller than what
	   your	monitor	supports.

	   Also	note this is different from the	transition-step. That one con-
	   trols by how	much we	approach the new image every frame.

	   Default is 30.

       --transition-angle <angle, in degrees (parsed as	a float)>
	   [Environment	Variable: SWWW_TRANSITION_ANGLE]

	   This	is used	for the	wipe and wave transitions. It controls the an-
	   gle of the wipe.

	   Note	that the angle is in degrees, where '0'	is right to  left  and
	   '90'	is top to bottom, and '270' bottom to top

	   Default is 45.

       --transition-pos	<x,y>
	   [Environment	Variable: SWWW_TRANSITION_POS]

	   This	 is  only used for the grow and	outer transitions. It controls
	   the center of circle	(default is center).

	   Position values can be given	in both	percentage  values  and	 pixel
	   values:  float  values  are	interpreted as percentages and integer
	   values as pixel values. Eg.:	0.5,0.5	means 50% of the screen	 width
	   and	50%  of	the screen height, while 200,400 means 200 pixels from
	   the left and	400 pixels from	the bottom.

	   The value can also be an alias which	will set the position  accord-
	   ingly:
       +--------+-----+------+-------+--------+----------+-------+---------+---------+
       | center	| top |	left | right | bottom |	top-left | top-	 | bottom- | bottom- |
       |	|     |	     |	     |	      |		 | right | left	   | right   |
       +--------+-----+------+-------+--------+----------+-------+---------+---------+

	   Default is center.

       --invert-y <bool>
	   [Environment	Variable: SWWW_INVERT_Y]

	   inverts the y position sent in `transiiton_pos` flag

       --transition-bezier <f1,f2,f3,f4	(all floats)>
	   [Environment	Variable: SWWW_TRANSITION_BEZIER]

	   Bezier  curve  to  use for the transition animation.	https://cubic-
	   bezier.com is a good	website	to get these values from.

	   eg: 0.0,0.0,1.0,1.0 for linear animation

	   Default is .54,0,.34,.99

       --transition-wave <width,height (both floats)>
	   [Environment	Variable: SWWW_TRANSITION_WAVE]

	   Currently only used for wave	transition to control  the  width  and
	   height of each wave.

	   Default is :	20,20

       -h, --help
	   Print help (see a summary with '-h')

DESCRIPTION
       Sends  an  image	 (or  animated gif) for	the daemon to display. You can
       also use	`-` to read from stdin instead.

ABOUT THE CACHE
       The  images  sent   will	  be   cached	at   $XDG_CACHE_HOME/swww   or
       $HOME/.cache/swww  if $XDG_CACHE_HOME does not exist. For each monitor,
       there will be a file in those locations corresponding  to  the  current
       image/animation being displayed.	Importantly, cache will	only be	loaded
       during initialization if	you use	swww init. That	is, calling `swww-dae-
       mon` directly will NOT load the cache, but calling `swww-init` will.

       The `swww-daemon` will actually wait until the first image has been set
       before trying to	load the cache.

       Finally,	 the  cache  will keep preprocessed versions of	`gif`s.	So, if
       you load	a large	`gif`, you would have to pay the price	for  its  pro-
       cessing the first time. If you constantly load large `gif`s, this could
       cause  the cache	to get very big. You can simply	run `swww clean-cache`
       if this happens.

SEE ALSO
       swww-clear-cache(1) swww-daemon(1) swww-query(1)

				  2025-04-13			   swww-img(1)

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