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ALLEGRO_SHADER_PLATFORM(3) Library Functions Manual ALLEGRO_SHADER_PLATFORM(3) NAME ALLEGRO_SHADER_PLATFORM - Allegro 5 API SYNOPSIS #include <allegro5/allegro.h> typedef enum ALLEGRO_SHADER_PLATFORM ALLEGRO_SHADER_PLATFORM; DESCRIPTION The underlying platform which the ALLEGRO_SHADER(3) is built on top of, which dictates the language used to program the shader. • ALLEGRO_SHADER_AUTO - Pick a platform automatically given the current display flags. • ALLEGRO_SHADER_GLSL - OpenGL Shading Language • ALLEGRO_SHADER_HLSL - High Level Shader Language (for Direct3D) • ALLEGRO_SHADER_AUTO_MINIMAL - Like ALLEGRO_SHADER_AUTO, but pick a more minimal implementation that may not support alpha testing. • ALLEGRO_SHADER_GLSL_MINIMAL - Minimal GLSL shader. • ALLEGRO_SHADER_HLSL_MINIMAL - Minimal HLSL shader. • ALLEGRO_SHADER_HLSL_SM_3_0 - HLSL shader using shader model 3_0. SINCE 5.1.0 Allegro reference manual ALLEGRO_SHADER_PLATFORM(3)
NAME | SYNOPSIS | DESCRIPTION | SINCE
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