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al_set_new_bitmap_wrap(3)  Library Functions Manual  al_set_new_bitmap_wrap(3)

NAME
       al_set_new_bitmap_wrap -	Allegro	5 API

SYNOPSIS
	      #include <allegro5/allegro.h>

	      void al_set_new_bitmap_wrap(ALLEGRO_BITMAP_WRAP u, ALLEGRO_BITMAP_WRAP v)

DESCRIPTION
       Sets  the  texture  wrapping settings for newly created bitmaps (on the
       current thread).	 Typically you take advantage of this  feature	either
       via the primitives addon	(see al_draw_prim(3) and others) or via	custom
       shaders (see ALLEGRO_SHADER(3)).

	      Note: In the context of custom shaders, Direct3D and OpenGL have
	      different	 granularities for controlling this setting.  Direct3D
	      sets wrapping setting for	each sampler separately, while	OpenGL
	      sets  it	per-texture.   This interacts particularly poorly with
	      the primitives addon which (for backwards	compatibility)	alters
	      the  wrapping  setting.	To minimize this issue,	use a wrapping
	      setting that's not ALLEGRO_BITMAP_WRAP_DEFAULT.

SINCE
       5.2.8

	      [Unstable	API]: This is an experimental feature.

SEE ALSO
       ALLEGRO_BITMAP_WRAP(3)

Allegro	reference manual			     al_set_new_bitmap_wrap(3)

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<https://man.freebsd.org/cgi/man.cgi?query=al_set_new_bitmap_wrap&sektion=3&manpath=FreeBSD+Ports+15.0>

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