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EASYRPG-PLAYER(6)		   0.8.1.1""		     EASYRPG-PLAYER(6)

NAME
       easyrpg-player -	Interpreter for	RPG Maker 2000/2003 games

SYNOPSIS
       easyrpg-player [<optional flags>...]

DESCRIPTION
       EasyRPG Player is an open source	interpreter for	RPG Maker 2000 and
       2003 games. It aims to support all features of unmodified games and
       also has	some support for some additional binary	patches.

OPTIONS
   Engine options
       --autobattle-algo ALGO
	   Which AutoBattle algorithm to use. Possible options:

	      'RPG_RT'	    - The default RPG_RT compatible algo, including
	       RPG_RT bugs

	      'RPG_RT+'    - The default RPG_RT compatible algo, with bug
	       fixes

	      'ATTACK'	    - Like RPG_RT+, but	only physical attacks, no
	       skills

       -c, --config-path PATH
	   Set a custom	configuration path. When not specified,	the
	   configuration folder	in the users home directory is used. The
	   default configuration path is '$XDG_CONFIG_HOME/EasyRPG/Player'.

       --encoding ENCODING
	   Instead of autodetecting the	encoding or using the one in
	   'RPG_RT.ini', the specified encoding	is used. 'ENCODING' is the
	   number of the codepage used in Windows. Common encodings:

	      '932'  -	Japanese (Shift-JIS)

	      '936'  -	Simplified Chinese (GB2312)

	      '949'  -	Korean (Unified	Hangul)

	      '950'  -	Traditional Chinese (Big5)

	      '1250' -	Central	European

	      '1251' -	Cyrillic

	      '1252' -	Western	European (Latin	1)

	   Note

	   For games that only use ASCII (English games) use '1252'.

       --enemyai-algo ALGO
	   Which EnemyAI algorithm to use. Possible options:

	      'RPG_RT'	     - The default RPG_RT compatible algo, including
	       RPG_RT bugs

	      'RPG_RT+'     - The default RPG_RT compatible algo, with	bug
	       fixes

       --engine	ENGINE
	   Disable autodetection of the	simulated engine. Possible options:

	      'rpg2k'	     - RPG Maker 2000 (v1.00 - v1.10)

	      'rpg2kv150'   - RPG Maker 2000 (v1.50 - v1.51)

	      'rpg2ke'	     - RPG Maker 2000 RPG Maker	2000 (English release,
	       v1.61)

	      'rpg2k3'	     - RPG Maker 2003 (v1.00 - v1.04)

	      'rpg2k3v105'  - RPG Maker 2003 (v1.05 - v1.09a)

	      'rpg2k3e'     - RPG Maker 2003 RPG Maker	2003 (English release,
	       v1.12)

       --font1 FILE
	   Path	to a font to use for the first font. The system	graphic	of the
	   game	determines whether font	1 or 2 is used.	When no	font is
	   selected or the selected font lacks certain glyphs the built-in
	   pixel font is used.

       --font1-size PX
	   Size	of font	1 in pixels. The default value is 12.

       --font2 FILE
	   Path	to a font to use for the second	font. See font 1 for further
	   information.

       --font2-size PX
	   Size	of font	2 in pixels. The default value is 12.

       --font-path PATH
	   Configures the path where the settings scene	looks for fonts. The
	   user	can choose from	any font in the	directory. This	is more
	   flexible than using --font1 or --font2 directly. The	default	path
	   is 'config-path/Font'.

       --language LANG
	   Loads the game translation in language/'LANG' folder.

       --load-game-id ID
	   Skip	the title scene	and load SaveID.lsd ('ID' is padded to two
	   digits).

       --log-file FILE
	   Path	to the logfile.	The Player will	write diagnostic messages to
	   this	file. The default logfile is
	   '$XDG_STATE_HOME/EasyRPG-Player.log'.

       --new-game
	   Skip	the title scene	and start a new	game directly.

       --no-log-color
	   Disable colors in terminal log.

       --no-rtp
	   Disable support for the Runtime Package (RTP). Will lead to
	   checkerboard	graphics and silent music/sound	effects	in games
	   depending on	the RTP.

       --patch-antilag-switch SWITCH
	   Disables event page refreshing when the switch 'SWITCH' is set to
	   'ON'.

       --patch-common-this
	   Enable usage	of This	Event in common	events in any version of the
	   engine. By default, this behaviour is only enabled for RPG Maker
	   2003	v1.12.

       --patch-direct-menu VAR
	   Directly access subscreens of the default menu by setting VAR. See
	   also:
	   https://dev.makerpendium.de/docs/patch_db/main-en.htm?page=direct_menu

       --patch-dynrpg
	   Enable limited support for the DynRPG patch from Cherry. The
	   patches are not loaded from DLL files, but re-implemented by	the
	   engine. See also:
	   https://rpg-maker.cherrytree.at/dynrpg/getting_started.html

       --patch-easyrpg
	   Enable EasyRPG extensions such as support for 32 bit	images and
	   large charsets.

       --patch-key-patch
	   Enable support for the Key Patch by Ineluki.

       --patch-maniac [N]
	   Enable support for the Maniac Patch by BingShan. Values for N:

	      1: Enable the patch (default)

	      2: Enable the patch but do not adjust variable ranges to
	       32-bit.

		   Not adjusting the variable ranges is	useful if you are adding the patch to an
		   existing game, as this reduces the likelihood that the game will stop working.

       --patch-pic-unlock
	   Picture movement is not interrupted by messages in any version of
	   the engine. By default, this	behaviour is only enabled for RPG
	   Maker 2003 v1.12.

       --patch-rpg2k3-cmds
	   Support all RPG Maker 2003 event commands in	any version of the
	   engine.

       --no-patch
	   Disable all engine patches.

	   Note

	   Providing any patch option disables the patch autodetection of the
	   engine. To disable a	single patch, prefix any of the	patch options
	   with	--no-.

       --project-path PATH
	   Instead of using the	working	directory, the game in 'PATH' is used.

       --record-input FILE
	   Record all button inputs to 'FILE'.

       --replay-input FILE
	   Replays button input	from 'FILE', as	generated by --record-input.
	   If the RNG seed (--seed) and	the state of the save file directory
	   are the same	as it was when the log was recorded, this should
	   reproduce an	identical run to the one recorded.

       --rtp-path PATH
	   Adds	'PATH' to the RTP directory list and use this one with highest
	   precedence.

       --save-path PATH
	   Instead of storing save files in the	game directory they are	stored
	   in 'PATH'. The directory must exist.

	   Note

	   When	using the game browser all games will share the	same save
	   directory!

       --seed SEED
	   Seeds the random number generator.

   Video options
       --fps-limit
	   In combination with --no-vsync sets a custom	frames per second
	   limit. If unspecified, the default is 60 fps. Set to	0 or use
	   --no-fps-limit to disable the frame limiter.	This option may	not be
	   supported on	all platforms.

       --fps-render-window
	   Render the frames per second	counter	in both	fullscreen and
	   windowed mode. Can be disabled with --no-fps-render-window.

       --fullscreen
	   Start in fullscreen mode.

       --game-resolution RESOLUTION
	   Force a different game resolution. RPG Maker	games are designed for
	   320x240. This option	fakes certain metrics to make games run	at
	   higher resolutions. Rendering in a different	resolution can cause
	   graphical glitches or break games entirely. Possible	options:

	      'original'    - 320x240 (4:3), the default resolution

	      'widescreen'  - 416x240 (16:9)

	      'ultrawide'   - 560x240 (21:9)

       --pause-focus-lost
	   Pause the game when the window has no focus.	Can be disabled	with
	   --no-pause-focus-lost.

       --scaling MODE
	   How the video output	is scaled. Possible options:

	      'nearest'    - Scale to screen size using nearest neighbour
	       algorithm. This is fast,	but causes scaling artifacts.

	      'integer'    - Like 'nearest' but scales	to a multiple of the
	       game resolution to avoid	artifacts.

	      'bilinear'   - Like 'nearest' but apply a bilinear filter to
	       avoid the artifacts.

       --show-fps
	   Enable display of the frames	per second counter. When in windowed
	   mode	it is shown inside the window. When in fullscreen mode it is
	   shown in the	titlebar. Use --fps-render-window to always show the
	   counter inside the window. Can be disabled with --no-show-fps.

       --stretch
	   Ignore the aspect ratio and stretch video output to the entire
	   width of the	screen.	Can be disabled	with --no-stretch.

       --vsync
	   Enables vertical sync. Vsync	may or may not be supported on all
	   platforms. Check the	engine log to verify whether or	not vsync
	   actually is being used. Can be disabled with	--no-vsync.

       --window
	   Start in windowed mode.

   Audio options
       --disable-audio
	   Disable audio (in case you prefer your own music).

       --music-volume VOLUME
	   Set the volume of background	music to a value from 0	to 100.

       --sound-volume VOLUME
	   Set the volume of sound effects to a	value from 0 to	100.

       --soundfont FILE
	   Adds	'FILE' to the list of soundfonts used for playing MIDI files
	   and use this	one with highest precedence. The soundfont must	be in
	   SF2 format.

       --soundfont-path	P
	   Configures the path where the settings scene	looks for soundfonts.
	   The user can	choose from any	soundfont in the directory. This is
	   more	flexible than using --soundfont	directly. The default path is
	   'config-path/Soundfont'.

   Debug options
       --battle-test MONSTERPARTY
	   Starts a battle test	with the specified monster party. This is for
	   starting battle tests in RPG	Maker 2000.

       --battle-test MONSTERPARTY FORMATION CONDITION TERRAIN
	   Starts a battle test	with the specified monster party, formation,
	   start condition and terrain.	This is	for starting battle tests in
	   RPG Maker 2003.

       --hide-title
	   Hide	the title background image and center the command menu.

       --start-map-id ID
	   Overwrite the map used for new games	and use	MapID.lmu instead
	   ('ID' is padded to four digits).

	   Note

	   Incompatible	with --load-game-id.

       --start-position	X Y
	   Overwrite the party start position and move the party to position
	   ('X', 'Y').

	   Note

	   Incompatible	with --load-game-id.

       --start-party A [B ...]
	   Overwrite the starting party	members	with the actors	with IDs 'A',
	   'B',	'...'

	   Note

	   Incompatible	with --load-game-id.

       --test-play
	   Enable TestPlay (Debug) mode.

   Other options
       -v, --version
	   Display program version and exit.

       -h, --help
	   Display help	and exit.

       For compatibility with the original RPG Maker runtime the following
       legacy arguments	are supported:

       BattleTest ID
	   Same	as --battle-test. The argument list starts at the 4th
	   argument.

       HideTitle
	   Same	as --hide-title.

       TestPlay
	   Same	as --test-play.

       Window
	   Same	as --window.

ENVIRONMENT
       'RPG2K_RTP_PATH'
	   Full	path to	a directory containing an extracted RPG	Maker 2000
	   Runtime Package (RTP).

       'RPG2K3_RTP_PATH'
	   Full	path to	a directory containing an extracted RPG	Maker 2003
	   RTP.

       'RPG_RTP_PATH'
	   Full	path to	a directory containing a combined RTP.

	   Note

	   All '*_RTP_PATH' variables support directory	lists, using colon
	   (':') or semicolon (';') as separator. Useful when you have
	   multiple translated RTP versions or directories with	extra files.
	   The '--rtp-path' command line option	supports directory lists as
	   well.

       'SDL_SOUNDFONTS'
	   List	of soundfonts in sf2 format to use when	playing	MIDI files.
	   The first existing soundfont	is used.

	   Note

	   Use colon (':') or semicolon	(';') as separator. Use	'--soundfont'
	   to specify a	soundfont on the command line.

FILES
   EasyRPG.ini
       Sets game-specific settings to alter the	engine behaviour. It follows a
       simple Key=Value	syntax in multiple sections.

       Options in section 'Game':

       NewGame=1
	   Same	as --new-game.

       FakeResolution=1
	   When	'WinW'/'WinH' in 'RPG_RT.ini' are used,	enable the metric
	   faking algorithm used by --game-resolution.

       Engine=ENGINE
	   Same	as --engine.

       Options in section 'Patch' (see also options starting with --patch):

       AntiLagSwitch=SWITCH
	   Same	as --patch-anti-lag-switch 'SWITCH'.

       CommonThisEvent=1
	   Same	as --patch-common-this.

       DynRPG=1
	   Same	as --patch-dynrpg.

       KeyPatch=1
	   Same	as --patch-key-patch.

       Maniac=1
	   Same	as --patch-maniac.

       PicUnlock=1
	   Same	as --patch-pic-unlock.

       RPG2k3Commands=1
	   Same	as --patch-rpg2k3-commands.

	   Note

	   Providing any patch option disables the patch autodetection of the
	   engine.

       Example:

	   [Game]
	   NewGame=1
	   Engine=rpg2k

	   [Patch]
	   CommonThisEvent=1
	   Maniac=1

	   Note

	   Values in the configuration file will overwrite auto-detected ones,
	   however, command line parameters will take precedence.

   RPG_RT.ini
       The game	configuration file. It follows a simple	Key=Value syntax in
       multiple	sections.

       Options in section 'RPG_RT':

       GameTitle=TITLE
	   Title shown in the titlebar.	The string must	have the same encoding
	   as the game (see also --encoding).

       FullPackageFlag=1
	   Indicates that the game does	not use	assets from the	Runtime
	   Package (RTP).

       WinW=WIDTH
	   Set a custom	screen width in	pixels.	Use this in combination	with
	   WinH. The x and y coordinates are at	the top-left corner. This
	   behaviour can be altered with FakeResolution.

       WinH=HEIGHT
	   Set a custom	screen height.

	   Note

	   These resolution options were invented by the Maniac	Patch but they
	   are processed even when the patch is	disabled. Using	a custom
	   resolution disables --game-resolution.

       Options in section 'EasyRPG':

       Encoding=ENCODING
	   Same	as --encoding.

       Example:

	   [RPG_RT]
	   GameTitle=My	Game
	   FullPackageFlag=1
	   WinW=640
	   WinH=480

	   [EasyRPG]
	   Encoding=1252

       'Encoding=1252' sets the	correct	encoding for most English games.

	   Note

	   Values in the configuration file will overwrite auto-detected ones,
	   however, command line parameters will take precedence.

REPORTING BUGS
       Bugs should be reported at the issue tracker:
       https://github.com/EasyRPG/Player/issues

COPYRIGHT / AUTHORS
       EasyRPG Player is Copyright (C) 2007-2025 the EasyRPG authors, see file
       AUTHORS.md for details.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU GPL version 3. See the file COPYING or
       http://gnu.org/licenses/gpl.html	for details.

SEE ALSO
       mkxp - An open source RGSS (Ruby	Game Scripting System) interface
       implementation that aims	to support games created by "RPG Maker XP",
       "RPG Maker VX" and "RPG Maker VX	Ace".

       For additional information about	EasyRPG	software and related projects
       there is	a wiki:	https://wiki.easyrpg.org

EasyRPG	Player			  2025-06-02		     EASYRPG-PLAYER(6)

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