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MISCOM(6)			     Games			     MISCOM(6)

NAME
       miscom -	defend cities from missile attack (curses game)

SYNOPSIS
       miscom

DESCRIPTION
       In  miscom  you	must defend cities from	missile	attack.	You do this by
       launching missiles of your own (in a point-and-blast  fashion)  to  de-
       stroy the enemy missiles	before they land.

       The  enemy's  missiles are either normal	missiles or `smart' ones which
       attempt to avoid	explosions. (Both look the same.) Further missiles may
       be launched at low-level	by an enemy plane. (Indicated  by  the	termi-
       nal's  cursor;  it's  a bit weird, but you'll know it when you see it.)
       Some missiles may split	into  multiple	warheads.  This	 is  extremely
       nasty, so watch out for it.

       You  have three bases which can launch missiles.	When you press fire to
       launch a	missile	at the current cursor position,	the  closest  base  to
       the  target  (with ammo remaining) launches it. Ammo remaining is indi-
       cated under each	base. Note that	bases can be blown up too - but	unlike
       cities, these are restored at the start of the next level.

       Lose all	the cities and it's game over (though only after  the  current
       level has finished). There are no bonus cities.

KEYS
       Use h/j/k/l to move left/down/up/right. Space fires. P pauses the game.

HINTS AND TIPS
       You  can	 use the explosion from	one enemy missile to destroy another -
       chaining	explosions together like this is the key to not	running	out of
       ammo. Tricky to do under	pressure though.

       It's probably best to tap the movement buttons N	times to  move	rather
       than holding them down.

BUGS
       There are some display glitches.	Hopefully they don't get in the	way of
       the gameplay. Some of them are intentional to try and keep the speed up
       on slower terminals, but	not all	can be excused like this.

       There aren't any	hi-scores.

       The title screen	is crap. Sorry.	:-)

       There  may be other bugs, but I've tested it a fair bit and it seems to
       work well enough.

       The level numbering starting at zero is,	ISTR, not a bug.

AUTHOR
       Graham Richards.

       Russell Marks cleaned it	up a bit, added	colour and  sound,  and	 wrote
       this man	page and other documentation.

Version	1.0		       15th March, 1997			     MISCOM(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=miscom&sektion=6&manpath=FreeBSD+Ports+15.0>

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