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std::destroy(3) C++ Standard Libary std::destroy(3) NAME std::destroy - std::destroy Synopsis Defined in header <memory> template< class ForwardIt > (since C++17) void destroy( ForwardIt first, ForwardIt last ); (until C++20) template< class ForwardIt > (since C++20) constexpr void destroy( ForwardIt first, ForwardIt last ); (1) template< class ExecutionPolicy, class ForwardIt > void destroy( ExecutionPolicy&& policy, ForwardIt first, (2) (since C++17) ForwardIt last ); 1) Destroys the objects in the range [first, last), as if by for (; first != last; ++first) std::destroy_at(std::addressof(*first)); 2) Same as (1), but executed according to policy. This overload does not participate in overload resolution unless std::is_execution_policy_v<std::decay_t<ExecutionPolicy>> (until C++20) std::is_execution_policy_v<std::remove_cvref_t<ExecutionPolicy>> (since C++20) is true. Parameters first, last - the range of elements to destroy policy - the execution policy to use. See exe- cution policy for details. Type requirements - ForwardIt must meet the requirements of LegacyForwardIterator. - No increment, assignment, comparison, or indirection through valid instances of ForwardIt may throw exceptions. Return value (none) Complexity Linear in the distance between first and last. Exceptions The overload with a template parameter named ExecutionPolicy reports errors as follows: * If execution of a function invoked as part of the algorithm throws an exception and ExecutionPolicy is one of the standard policies, std::termi- nate is called. For any other ExecutionPolicy, the behavior is implementation- defined. * If the algorithm fails to allocate memory, std::bad_alloc is thrown. Possible implementation template< class ForwardIt > constexpr // since C++20 void destroy( ForwardIt first, ForwardIt last ) { for (; first != last; ++first) std::destroy_at(std::addressof(*first)); } Example The following example demonstrates how to use destroy to destroy a contiguous sequence of elements. // Run this code #include <memory> #include <new> #include <iostream> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually con- struct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); std::destroy(ptr, ptr + 8); } Output: 0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed See also destroy_n destroys a number of objects in a range (C++17) (function template) destroy_at destroys an object at a given address (C++17) (function template) ranges::destroy destroys a range of objects (C++20) (niebloid) http://cppreference.com 2022.07.31 std::destroy(3)
NAME | Synopsis | Parameters | Type requirements | Return value | Complexity | Exceptions | Possible implementation | Example | Output: | See also
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