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XROBOTS(6) Games Manual XROBOTS(6) NAME xrobots - fight off villainous robots (X Windows) SYNOPSIS /usr/local/bin/xrobots DESCRIPTION As in robots(6), xrobots puts you into a world of evil robots (but in an X window, of course). It's your intellect against the robots, who have numbers on their side. Fortunately for you, these robots have a bad habit of crashing into each other, destroying themselves and tem- porarily improving your chances of survival. You have a the following abilities: You can move one square at a time (but so can the robots). The direction of possible moves are indicated by the dots near your man and by the shape of the cursor. Clicking the left mouse button selects the direction. You can wait for robots to reach you. Do this by clicking on the button labeled "Wait" below the main playfield or by press- ing 'w' while the mouse pointer is within the playfield. You can use your teleportation device. This defensive weapon is not without risk. This can be invoked by clicking on "Teleport" or by pressing 't'. You have a "sonic screwdriver" which wipes out any robots within close proximity. This offensive weapon recharges once for each level. This can be invoked by the "Sonic Screwdiver" button or by pressing 's'. The default keyboard setup is similar to the original robots: h move one square left l move one square right k move one square up j move one square down y move one square up and left u move one square up and right b move one square down and left n move one square down and right . (also space) do nothing for one turn HJKLBNYU run as far as possible in the given direction t teleport to a random location w wait until they reach you s use your sonic screwdriver control-C is quit RESOURCES If you don't like 's' for the sonic screwdriver and 't' for teleport you can change this. xrobots is programmed using the X Toolkit and takes advantage of the toolkit's resources and translation schemes. The following are resources that are used by xrobots and should proba- bly be set in your .Xdefaults file. xrobots.autoteleport If set to true, you teleport automatically when there is no other option. This does not autoteleport if the sonic screwdriver has not been used. The default is false. xrobots.autoteleportalways This is similar to autoteleport, but teleports automati- cally even if you have a sonic screwdriver available. The default is false. xrobots.diewaiting Setting this to true adds a little risk to your life and makes the game play a little more like BSD robots. The default is false. xrobots.scorefile Set this to the path of your personal score file. The file will be created if it does not exist. The default: /usr/local/lib/X11/xrobots_scores xrobots.showmovement If set to false, intermediate movements will not be shown. This may be useable for very slow servers or very fast players. The default is true. xrobots.spiffy If set to false, some of the graphics will not be shown. This is helpful for slow servers. The default is true. Additionally, all the key bindings can be changed. Here's a sample set of translation bindings that you can modify to your preferences: xrobots*Translations: #augment \n\ <Btn1Up>: move() \n\ :<Key>u: move(right, up) \n\ :<Key>l: move(right) \n\ :<Key>n: move(right, down) \n\ :<Key>y: move(left, up) \n\ :<Key>h: move(left) \n\ :<Key>b: move(left, down) \n\ :<Key>k: move(up) \n\ :<Key>j: move(down) \n\ :<Key>U: jump(right, up) \n\ :<Key>L: jump(right) \n\ :<Key>N: jump(right, down) \n\ :<Key>Y: jump(left, up) \n\ :<Key>H: jump(left) \n\ :<Key>B: jump(left, down) \n\ :<Key>K: jump(up) \n\ :<Key>J: jump(down) \n\ <Key>.: move(nowhere) \n\ <Key>\\ : move(nowhere) \n\ <Btn2Up>: go_here() \n\ <Btn3Up>: wait() \n\ <Key>s: sonic() \n\ <Key>t: teleport() \n\ <Key>w: wait() \n\ <Key>z: new_game() \n\ Ctrl<Key>c: quit() ACTIONS Here's what each action that can be referenced via translations is and what it does: The move() action with no parameters uses the relative position of the mouse pointer to determine the direction in which to go. Otherwise, a combination of "left", "right", "up", "down", and "nowhere" will direct the direction. If "nowhere" is used, the player's icon will remain still while the robots take their turn. The jump() action does the same thing as move(), except it causes the player to move in a direction until it can't go any farther. This is used in the default translations when a key is shifted. The go_here() action directs the player's icon to the location where the mouse button was released. Of course, the robots will chase you, and if doom is impending, go_here() will stop. The wait() action causes the robots to move until they are breathing right down your neck. The sonic() action invokes the sonic screwdriver. The teleport() action invokes the teleportation device. The new_game() and quit() actions do what you would expect them to. OPTIONS In addition to the normal XToolkit options, xrobots accepts command line options for the following resources: spiffy, autoteleport, au- toteleportalways, showmovement, diewaiting, and scorefile. These cor- respond to the resources as described above. For example: xrobots -scorefile myscorefile SCORING Each robot that is wasted is worth ten points. Additionally, bonuses are awarded for each teleportation, and for not using the sonic screw- driver. The name for the high score list comes from the USER environ- ment variable. FILES /usr/local/lib/X11/xrobots_scores -- the score file AUTHOR There are many versions of robots floating around. So many that it would be difficult to say who the original author is. This version was written from scratch by Brian Warkentine (brianw@Sun.COM). 30 Sep 1989 XROBOTS(6)
NAME | SYNOPSIS | DESCRIPTION | RESOURCES | ACTIONS | OPTIONS | SCORING | FILES | AUTHOR
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