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XROBOTS(6)			 Games Manual			    XROBOTS(6)

NAME
       xrobots - fight off villainous robots (X	Windows)

SYNOPSIS
       /usr/local/bin/xrobots

DESCRIPTION
       As  in  robots(6), xrobots puts you into	a world	of evil	robots (but in
       an X window, of course).	 It's your intellect against the  robots,  who
       have  numbers  on their side.  Fortunately for you, these robots	have a
       bad habit of crashing into each other, destroying themselves  and  tem-
       porarily	improving your chances of survival.

       You have	a the following	abilities:

	      You  can move one	square at a time (but so can the robots).  The
	      direction	of possible moves are indicated	by the dots near  your
	      man  and	by  the	 shape of the cursor.  Clicking	the left mouse
	      button selects the direction.

	      You can wait for robots to reach you.  Do	this  by  clicking  on
	      the  button labeled "Wait" below the main	playfield or by	press-
	      ing 'w' while the	mouse pointer is within	the playfield.

	      You can use your teleportation device.  This defensive weapon is
	      not without risk.	 This can be invoked by	clicking on "Teleport"
	      or by pressing 't'.

	      You have a "sonic	screwdriver" which wipes out any robots	within
	      close proximity.	This offensive weapon recharges	once for  each
	      level.   This can	be invoked by the "Sonic Screwdiver" button or
	      by pressing 's'.

	      The default keyboard setup is similar to the original robots:

		     h	    move one square left

		     l	    move one square right

		     k	    move one square up

		     j	    move one square down

		     y	    move one square up and left

		     u	    move one square up and right

		     b	    move one square down and left

		     n	    move one square down and right

		     .	    (also space) do nothing for	one turn

		     HJKLBNYU
			    run	as far as possible in the  given  direction  t
			    teleport to	a random location

		     w	    wait until they reach you

		     s	    use	your sonic screwdriver

		     control-C is quit

RESOURCES
       If  you	don't  like 's'	for the	sonic screwdriver and 't' for teleport
       you can change this.  xrobots is	programmed using  the  X  Toolkit  and
       takes  advantage	 of  the  toolkit's resources and translation schemes.
       The following are resources that	are used by xrobots and	should	proba-
       bly be set in your .Xdefaults file.

	      xrobots.autoteleport
		     If	 set to	true, you teleport automatically when there is
		     no	other option.  This does not autoteleport if the sonic
		     screwdriver has not been used.  The default is false.

	      xrobots.autoteleportalways
		     This is similar to	autoteleport, but teleports  automati-
		     cally  even  if  you  have	a sonic	screwdriver available.
		     The default is false.

	      xrobots.diewaiting
		     Setting this to true adds a little	risk to	your life  and
		     makes  the	 game play a little more like BSD robots.  The
		     default is	false.

	      xrobots.scorefile
		     Set this to the path of your personal  score  file.   The
		     file  will	be created if it does not exist.  The default:
		     /usr/local/lib/X11/xrobots_scores

	      xrobots.showmovement
		     If	set to	false,	intermediate  movements	 will  not  be
		     shown.  This may be useable for very slow servers or very
		     fast players.  The	default	is true.

	      xrobots.spiffy
		     If	 set to	false, some of the graphics will not be	shown.
		     This is helpful for slow servers.	The default is true.

       Additionally, all the key bindings can be changed.  Here's a sample set
       of translation bindings that you	can modify to your preferences:

	      xrobots*Translations:   #augment	   \n\
		     <Btn1Up>:	  move()	     \n\
		     :<Key>u:	  move(right, up)    \n\
		     :<Key>l:	  move(right)	     \n\
		     :<Key>n:	  move(right, down)  \n\
		     :<Key>y:	  move(left, up)     \n\
		     :<Key>h:	  move(left)	     \n\
		     :<Key>b:	  move(left, down)   \n\
		     :<Key>k:	  move(up)	     \n\
		     :<Key>j:	  move(down)	     \n\
		     :<Key>U:	  jump(right, up)    \n\
		     :<Key>L:	  jump(right)	     \n\
		     :<Key>N:	  jump(right, down)  \n\
		     :<Key>Y:	  jump(left, up)     \n\
		     :<Key>H:	  jump(left)	     \n\
		     :<Key>B:	  jump(left, down)   \n\
		     :<Key>K:	  jump(up)	     \n\
		     :<Key>J:	  jump(down)	     \n\
		     <Key>.:	  move(nowhere)	     \n\
		     <Key>\\ :	  move(nowhere)	     \n\
		     <Btn2Up>:	  go_here()	     \n\
		     <Btn3Up>:	  wait()	     \n\
		     <Key>s:	  sonic()	     \n\
		     <Key>t:	  teleport()	     \n\
		     <Key>w:	  wait()	     \n\
		     <Key>z:	  new_game()	     \n\
		     Ctrl<Key>c:  quit()

ACTIONS
       Here's what each	action that can	be referenced via translations is  and
       what it does:

	      The  move() action with no parameters uses the relative position
	      of the mouse pointer to determine	the direction in which to  go.
	      Otherwise,  a  combination of "left", "right", "up", "down", and
	      "nowhere"	will direct the	direction.  If "nowhere" is used,  the
	      player's	icon  will  remain  still  while the robots take their
	      turn.

	      The jump() action	does the  same	thing  as  move(),  except  it
	      causes  the  player to move in a direction until it can't	go any
	      farther.	This is	used in	the default translations when a	key is
	      shifted.

	      The go_here() action directs the player's	icon to	 the  location
	      where the	mouse button was released.  Of course, the robots will
	      chase you, and if	doom is	impending, go_here() will stop.

	      The  wait()  action  causes  the	robots	to move	until they are
	      breathing	right down your	neck.

	      The sonic() action invokes the sonic screwdriver.

	      The teleport() action invokes the	teleportation device.

	      The new_game() and quit()	actions	do what	you would expect  them
	      to.

OPTIONS
       In  addition  to	 the  normal XToolkit options, xrobots accepts command
       line options for	the following  resources:  spiffy,  autoteleport,  au-
       toteleportalways,  showmovement,	diewaiting, and	scorefile.  These cor-
       respond to the resources	as described above.

	      For example: xrobots -scorefile myscorefile

SCORING
       Each robot that is wasted is worth ten points.	Additionally,  bonuses
       are  awarded for	each teleportation, and	for not	using the sonic	screw-
       driver.	The name for the high score list comes from the	USER  environ-
       ment variable.

FILES
       /usr/local/lib/X11/xrobots_scores -- the	score file

AUTHOR
       There  are  many	 versions  of robots floating around.  So many that it
       would be	difficult to say who the original author is.  This version was
       written from scratch by Brian Warkentine	(brianw@Sun.COM).

				  30 Sep 1989			    XROBOTS(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xrobots&sektion=6&manpath=FreeBSD+Ports+15.0>

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