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XRUBIK(6)			 Games Manual			     XRUBIK(6)

NAME
       xrubik -	Magic cube X widgets

SYNOPSIS
       /usr/games/xrubik					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}]  [-sizex  {int}]  [-sizey	{int}] [-sizez
       {int}] [-[no]orient] [-[no]practice] [-username {string}]

DESCRIPTION
       The original puzzle has 9 squares per face (size	= 3).  The puzzle  was
       designed	 by  Erno  Rubik  and  called  the  Rubik's  Cube.   This  has
       8!*12!*3^8*2^12/12 or 4.3 * 10^19 different combinations.

       The Pocket Cube has 4 squares per face (size = 2) also designed by Erno
       Rubik.  This has	7!*3^6 or 3,674,160 different combinations.

       Rubik's Revenge has 16 squares per face (size =	4)  also  designed  by
       Erno  Rubik.   This  has	7!*3^6*24!*24!/(4!)^6 or 7.4 * 10^46 different
       combinations.

       5x5x5 Cube.  This has 8!*12!*3^7*2^10*(24!)^3/(4!)^12 or	2.83  *	 10^74
       different combinations.

       There  is  also	the  Magic  Domino  3x3x2  cube	 which has (8!)^2/4 or
       406,425,600 combinations.

       A physical 6x6x6	cube is	possible but to	my knowledge no	one  has  been
       too  successful	in building one.  7x7x7	is also	possible, but here one
       must make the center most cubes smaller than the	outside	cubes, so  the
       corners do not fall off when turned.

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left"	button
       on  a piece on the same face and	in the same row.  The pieces will then
       turn towards where the mouse button was released.

       Press "mouse-center", or	press "P" or "p" keys to toggle	 the  practice
       mode  (in  practice  mode  the record should say	"practice").  One must
       double click on "mouse-center" if the puzzle is being worked on.	  This
       is good for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize (this must
       be done first to	set a new record).  One	must double click  on  "mouse-
       right" if the puzzle is being worked on.

       Press "I" or "i"	keys to	increase the number of "cubies".

       Press "D" or "d"	keys to	decrease the number of "cubies".

       Press "x" key to	increase the number of "cubies"	along the x axis.

       Press "X" key to	decrease the number of "cubies"	along the x axis.

       Press "y" key to	increase the number of "cubies"	along the y axis.

       Press "Y" key to	decrease the number of "cubies"	along the y axis.

       Press "z" key to	increase the number of "cubies"	along the z axis.

       Press "Z" key to	decrease the number of "cubies"	along the z axis.

       Press "O" or "o"	keys to	toggle the orient mode.	 One has to orient the
       faces  in  orient  mode,	 besides  getting all the faces	to be the same
       color.  To do this one has to get the lines to be oriented in the  same
       direction,  this	 only  matters	with  center "cubies", if at all (i.e.
       those "cubies" not on a corner or edge).	 This does add	complexity  so
       there are 2 sets	of records.

       "S" or "s" to start auto-solver.	 Only works on 1x1x1, 2x2x2, and 3x3x3
       cubes (3x3x3 cube in non-orient mode).

       Press "U" or "u"	keys to	undo move.

       Press "G" or "g"	keys to	get a saved puzzle.

       Press "W" or "w"	keys to	write or save a	puzzle.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad,	"R" keys, or arrow keys	to move	without	mouse clicks.
       Key pad is defined for the Rubik2d as:
	 /     Counterclockwise

	 8     Up
	 ^
       4<5>6   Left, Clockwise,	Right
	 v
	 2     Down

       Key  pad	for Rubik3d, use must use your intuition (is this a cop	out or
       what?).	The key	pad is defined differently depending on	which side  of
       the  cube  your mouse is	pointing at.  One thing	that stays the same is
       "5" is Clockwise	and "/"	is Counterclockwise.

       Use the control key and the left	mouse button, keypad, or arrow keys to
       move the	whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xrubik{2|3}d<dimension>:	{1|2|3|4|5|6<cubes  per	 edge  on   x-
	      axis>x{1|2|3|4|5|6<cubes	per edge on y-axis>x{1|2|3|4|5|6<cubes
	      per edge on z-axis>} @ (<Number  of  moves>/{<Record  number  of
	      moves> <username>|"NEVER noaccess"|"practice"}) -	<Comment>
       If  there  is no	record of the current puzzle, it displays "NEVER noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets	the initial position of	the rubik window  (re-
	       source name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the rubik window in reverse video
	       (resource name "reverse").

       -{foreground|fg}	color
	       This option specifies the foreground of the rubik  window  (re-
	       source name "foreground").

       -{background|bg}	color
	       This  option  specifies the background of the rubik window (re-
	       source name "background").

       -{border|bd} color
	       This option specifies the border	color of the "cubies"  in  the
	       rubik window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This  option allows you to change the color of a	face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter  of the color name. On the	2-D version, the faces
	       are ordered top to bottom and left to right on the "t" configu-
	       ration. The sideways "t"	or "+-"	 configuration	is  physically
	       consistent  with	 the  former, so it is ordered "0, 1, 2, 3, 5,
	       4".  If you has two colors that begin with the same letter  you
	       should  have  one  in uppercase and one in lowercase to distin-
	       guish them in mono-mode.	You can	change the colors of the faces
	       to make a stupid	cube (i.e.  all	 White	or  in	mono-mode  all
	       "W").  Unfortunately,  it will not normally say its solved when
	       its randomized. This would be cheating.

       -sizex <int>
	       This option allows you to change	the number of  "cubies"	 on  a
	       edge along x-axis (resource name	"sizex").

       -sizey <int>
	       This  option  allows  you to change the number of "cubies" on a
	       edge along y-axis (resource name	"sizey").

       -sizez <int>
	       This option allows you to change	the number of  "cubies"	 on  a
	       edge along z-axis (resource name	"sizez").

       -[no]orient
	       This option allows you to access	the orient mode	(resource name
	       "orient").

       -[no]practice
	       This  option  allows  you to access the practice	mode (resource
	       name "practice").

       -username string
	       This option specifies the user name for	any  records  made  or
	       else it will get	your login name	(resource name "userName").

SAVE FORMAT
       The  format is not standard.  The reason	is that	this is	simple to pro-
       duce and	the standard notation is no good for variable number  of  "cu-
       bies".

       Rubik2d with default colors, not	randomized (front is face 2) :
	 0	 R     Red
       1 2 3   Y W G   Yellow, White, Green
	 4	 O     Orange
	 5	 B     Blue

	      sizex: 1-6 <the number of	cubes per row along x-axis>
	      sizey: 1-6 <the number of	cubes per row along y-axis>
	      sizez: 1-6 <the number of	cubes per row along z-axis>
	      orient:  0-1 <0 false, 1 true; if	1 then lines on	"cubies" to be
	      oriented>
	      practice:	0-1 <0 false, 1	true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	<2 dimensional array of	face and  cubie	 posi-
	      tion,  each  face	 has size * size "cubies", if orient mode then
	      orientation number follows face number: 0	up, 1 right,  2	 down,
	      and 3 left>

       This is then followed by	the moves, starting from 1.
	      move #: <face> <position>	<direction> <control>
       Each turn is with respect to a face and position.
       Position	is 0 to	size * size - 1.  Position 0 is	in the upper left.
       Direction is represented	as 0 up, 1 right, 2 down, 3 left, 5 clockwise,
       and 7 counterclockwise.
       Control	is represented as 0 or 1, 1 if the whole cube is moved at once
       (here position does not matter),	0 if not.  The	xrubik	record	keeper
       does not	count a	control	move as	a move,	but here we do.

       Caution:	the program may	crash on corrupted input.

       If  you have a Rubik's cube you can not solve (2x2x2 or 3x3x3) enter it
       in rubik.data file.  Have size =	2 or 3,	orient = 0, practice = 0, ran-
       domized = 1, and	moves =	0 and the number representation	for the	 color
       of  the "cubie" faces (usually 0=R, 1=Y,	2=W, 3=G, 4=O, 5=B).  Bring up
       xrubik, hit 'g' so it will get your configuration and then 's' to solve
       your cube and then 'w' to write out the steps.  Then examine  your  ru-
       bik.data	file.

REFERENCES
       Inside Rubik's Cube and Beyond by Christoph Bandelow, Birkhauser, 1982.
       pp 44, 45, 88, 89

       Magic Cubes 1996	Catalog	of Dr. Christoph Bandelow.

       Rubik's Cube Newsletter by Ideal	Aug 1982 Vol.1 No. 2

       Rubik's Cube The	Solution by Ideal

       Rubik's Revenge Puzzle The Solution by Ideal

SEE ALSO
       X(1), xskewb(6),	xdino(6), xpyraminx(6),	xoct(6), xmball(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       (R) Copyright 1994-99, David Albert Bagley

       Michael B. Martin, <martinm@sps1.phys.vt.edu> wrote an independent pro-
       gram cubist10.c-- for IBM PC.  I	added the auto-solve code into xrubik,
       with his	permission.

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			     XRUBIK(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xrubik&sektion=1&manpath=FreeBSD+Ports+15.0>

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