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XTROJKA(6)			 Games Manual			    XTROJKA(6)

NAME
       xtrojka - a game	of skill.

USAGE
       xtrojka [-scores] [-help] [-debug] [X11 options]

OPTIONS
       -scores
	      Display high-scores.

       -help  Show a short help	text.

       -debug Show a bunch of debug messages.

       X options
	      Specifies	the display on which xtrojka will be run. See X(1) for
	      further details.

DESCRIPTION
       xtrojka is the X	version	of an old game called Trojka. It finally packs
       the thrills of Tetris and the combinations of Columns into one (I hope)
       attractive game.

       The  name Trojka	is derived from	the Russian word "Trojka", which means
       "three",	or "triple".  The aim of this game is to control and to	 place
       the falling blocks, so that at least three blocks horizontally or diag-
       onally,	or  both,  have	 matching patterns or colors. This sequence is
       then removed, and the above blocks will collapse. The  latter  sequence
       is  repeated  as	long as	there are matching patterns after each collap-
       sion.  A	sequence of three immediate collapsions	results	in a  socalled
       "Trojka",   which  is rewarded with bonus points.  If you reach the top
       of the screen, the game is finished.

       xtrojka is menu-controlled, so here comes a short  description  of  the
       menu's.

       TROJKA Menu

       New game	      start a new game.	Your old game must be finished.

       Abort game     finish a game by selecting this menu option.

       Wizard	      When this	option is checked, you play in a socalled wiz-
		      ard  mode. This means that combinations of blocks	appear
		      at the bottom of the screen. Only	 real  Trojka  wizards
		      know  how	 to  cope  with	 this. If you played in	wizard
		      mode, an asterisk	will appear in the highscore list.

       Slick	      With this	option you can choose between  slick  shadowed
		      blocks, or unicolored blocks.

       Quit	      Well, this item quits the	program.

       SPEED Menu

       With  this  menu	 you  can select your favorite game speed. Beware, the
       speed will slowly increase, the longer you play.	Once playing, you can-
       not switch back to a slower speed.

PREFERENCES
       The speed and preferences are automatically stored in your homedir  un-
       der  the	 name .xtrojka.prefs.bin.  This	is a binary file, it cannot be
       edited.

KEYS
       The falling blocks are controlled using the arrows, but of  course  you
       can also	use the	keys of	the alltime favorite Vi-editor:

       Left arrow,h	   left

       Right arrow,l	   right

       Insert, Down arrow ,j,<SPACE>
			   drop

       Up arrow, k	   increase speed

FILES
	/wrkdirs/usr/ports/games/xtrojka/work/stage/usr/local/share/xtro-
       jka/xtrojka.scores
		      The xtrojka highscore file

	.xtrojka.prefs.bin
		      The  file	 in  your  homedir  where  the preferences are
		      stored. This is a	binary file which you cannot edit. The
		      preferences have to be set from the menu.

HISTORY
       In 1989 the very	first version was written for  MS-Dog.	 In  1990  the
       game  was  ported  to  PRIMOS, running on the local Prime system	at the
       Eindhoven Polytechnic.  In 1991 versions	were written for  Windows  and
       the  Commodore  Amiga.  In 1992 the Unix	terminal-version became	avail-
       able The	Apple Macintosh	version	was released in	1993.  In 1994 the  X-
       version	1.0  was written and released in 1995 after minor bugfixes. An
       OS/2 version was	written	in 1996.  See also the README file for a  more
       complete	version	history	of the X-version.

AUTHORS
       The MS-DOS, UNIX, Macintosh and this version as well as the whole game-
       concept is copyrighted by Maarten Los.  Prime version (c) Jac Goudsmit,
       Joran  Jessurun,	Richard	Moeskops and me.  Amiga	version	(c) Joran Jes-
       surun and Richard Moeskops.  MS Windows version (c) Jac Goudsmit.  OS/2
       version (c) Edwin Groothuis

       Send all	comments and bug-reports to:

       maarten@djoe.iaf.nl

BUGS
       The  preferences	 are  stored in	a very Unix-unlike way,	a not editable
       binary file. The	locking	system of the multiuser	scorefile  watcher  is
       poor.  The sound	is also	poor. In fact, there isn't any sound at	all.

       Some  strings  are compiled-in, especially the ones shown when the game
       isn't initialized for X yet. This prevents setting them all from	a  the
       application resource file.

DISCLAIMER
       All  brandnames	listed are trademarks of their respective owners.  See
       also the	Copyright notice that comes with the source code.

				  1 Mar	1996			    XTROJKA(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xtrojka&sektion=6&manpath=FreeBSD+Ports+15.0>

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