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GLDRAWELEMENTS()					      GLDRAWELEMENTS()

NAME
       glDrawElements -	render primitives from array data

C SPECIFICATION
       void glDrawElements( GLenum mode,
			    GLsizei count,
			    GLenum type,
			    const GLvoid *indices )

       delim $$

PARAMETERS
       mode	Specifies  what	 kind  of primitives to	render.	 Symbolic con-
		stants	GL_POINTS,  GL_LINE_STRIP,   GL_LINE_LOOP,   GL_LINES,
		GL_TRIANGLE_STRIP,	  GL_TRIANGLE_FAN,	 GL_TRIANGLES,
		GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON	are accepted.

       count	Specifies the number of	elements to be rendered.

       type	Specifies the type of the values in indices. Must  be  one  of
		GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or	GL_UNSIGNED_INT.

       indices	Specifies  a  pointer  to  the	location where the indices are
		stored.

DESCRIPTION
       glDrawElements specifies	multiple geometric primitives  with  very  few
       subroutine  calls.  Instead of calling a	GL function to pass each indi-
       vidual vertex, normal, texture coordinate, edge flag, or	color, you can
       prespecify separate arrays of vertexes, normals,	and so on and use them
       to construct a sequence of primitives with a single call	to  glDrawEle-
       ments.

       When  glDrawElements  is	called,	it uses	count sequential elements from
       an enabled array, starting at indices to	construct a sequence  of  geo-
       metric  primitives.  mode  specifies  what  kind	of primitives are con-
       structed, and how the array elements  construct	these  primitives.  If
       more than one array is enabled, each is used. If	GL_VERTEX_ARRAY	is not
       enabled,	no geometric primitives	are constructed.

       Vertex  attributes that are modified by glDrawElements have an unspeci-
       fied value after	glDrawElements returns.	For example, if	GL_COLOR_ARRAY
       is enabled, the value of	the  current  color  is	 undefined  after  gl-
       DrawElements  executes. Attributes that aren't modified remain well de-
       fined.

NOTES
       glDrawElements is available only	if the GL version is 1.1 or greater.

       glDrawElements is included in display lists. If glDrawElements  is  en-
       tered  into a display list, the necessary array data (determined	by the
       array pointers and enables) is also entered into	the display list.  Be-
       cause  the array	pointers and enables are client-side state, their val-
       ues affect display lists	when the lists are created, not	when the lists
       are executed.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE	is generated if	count is negative.

       GL_INVALID_OPERATION is generated if glDrawElements is executed between
       the execution of	glBegin	and the	corresponding glEnd.

SEE ALSO
       glArrayElement, glColorPointer, glDrawArrays, glEdgeFlagPointer,
       glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer,
       glTexCoordPointer, glVertexPointer

							      GLDRAWELEMENTS()

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