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GLGET()								       GLGET()

NAME
       glGetBooleanv,  glGetDoublev,  glGetFloatv,  glGetIntegerv - return the
       value or	values of a selected parameter

C SPECIFICATION
       void glGetBooleanv( GLenum pname,
			   GLboolean *params )

C SPECIFICATION
       void glGetDoublev( GLenum pname,
			  GLdouble *params )

C SPECIFICATION
       void glGetFloatv( GLenum	pname,
			 GLfloat *params )

C SPECIFICATION
       void glGetIntegerv( GLenum pname,
			   GLint *params )

       delim $$

PARAMETERS
       pname   Specifies the parameter value to	 be  returned.	 The  symbolic
	       constants in the	list below are accepted.

       params  Returns the value or values of the specified parameter.

DESCRIPTION
       These  four  commands  return  values for simple	state variables	in GL.
       pname is	a symbolic constant indicating the state variable  to  be  re-
       turned,	and  params  is	a pointer to an	array of the indicated type in
       which to	place the returned data.

       Type conversion is performed if params has a different  type  than  the
       state  variable	value  being requested.	 If glGetBooleanv is called, a
       floating-point (or integer) value is converted to GL_FALSE if and  only
       if it is	0.0 (or	0).  Otherwise,	it is converted	to GL_TRUE.  If	glGet-
       Integerv	is called, boolean values are returned as GL_TRUE or GL_FALSE,
       and  most  floating-point  values  are  rounded	to the nearest integer
       value. Floating-point colors and	normals, however, are returned with  a
       linear mapping that maps	1.0 to the most	positive representable integer
       value,  and  -1.0 to the	most negative representable integer value.  If
       glGetFloatv or glGetDoublev is called, boolean values are  returned  as
       GL_TRUE or GL_FALSE, and	integer	values are converted to	floating-point
       values.

       The following symbolic constants	are accepted by	pname:

       GL_ACCUM_ALPHA_BITS	params	returns	one value, the number of alpha
				bitplanes in the accumulation buffer.

       GL_ACCUM_BLUE_BITS	params returns one value, the number  of  blue
				bitplanes in the accumulation buffer.

       GL_ACCUM_CLEAR_VALUE	params	returns	 four  values: the red,	green,
				blue, and alpha	values used to clear the accu-
				mulation  buffer.   Integer  values,  if   re-
				quested, are linearly mapped from the internal
				floating-point	representation	such  that 1.0
				returns	the most positive representable	 inte-
				ger  value, and	-1.0 returns the most negative
				representable integer value. The initial value
				is (0, 0, 0, 0).  See glClearAccum.

       GL_ACCUM_GREEN_BITS	params returns one value, the number of	 green
				bitplanes in the accumulation buffer.

       GL_ACCUM_RED_BITS	params	returns	 one  value, the number	of red
				bitplanes in the accumulation buffer.

       GL_ALPHA_BIAS		params returns one value, the alpha bias  fac-
				tor  used  during pixel	transfers. The initial
				value is 0.  See glPixelTransfer.

       GL_ALPHA_BITS		params returns one value, the number of	 alpha
				bitplanes in each color	buffer.

       GL_ALPHA_SCALE		params returns one value, the alpha scale fac-
				tor  used  during pixel	transfers. The initial
				value is 1.  See glPixelTransfer.

       GL_ALPHA_TEST		params returns a single	boolean	value indicat-
				ing whether alpha testing of fragments is  en-
				abled.	The  initial  value  is	GL_FALSE.  See
				glAlphaFunc.

       GL_ALPHA_TEST_FUNC	params returns one value, the symbolic name of
				the alpha test function. The initial value  is
				GL_ALWAYS.  See	glAlphaFunc.

       GL_ALPHA_TEST_REF	params	returns	one value, the reference value
				for the	alpha test. The	initial	 value	is  0.
				See  glAlphaFunc.   An	integer	 value,	if re-
				quested, is linearly mapped from the  internal
				floating-point	representation	such  that 1.0
				returns	the most positive representable	 inte-
				ger  value, and	-1.0 returns the most negative
				representable integer value.

       GL_ATTRIB_STACK_DEPTH	params returns one value, the depth of the at-
				tribute	stack.	If the stack is	 empty,	 0  is
				returned.  The	initial	 value	is 0.  See gl-
				PushAttrib.

       GL_AUTO_NORMAL		params returns a single	boolean	value indicat-
				ing whether 2D	map  evaluation	 automatically
				generates  surface  normals. The initial value
				is GL_FALSE.  See glMap2.

       GL_AUX_BUFFERS		params returns one value, the number of	auxil-
				iary color buffers. The	initial	value is 0.

       GL_BLEND			params returns a single	boolean	value indicat-
				ing whether blending is	enabled.  The  initial
				value is GL_FALSE.  See	glBlendFunc.

       GL_BLEND_COLOR_EXT	params	returns	 four  values, the red,	green,
				blue, and alpha	values which  are  the	compo-
				nents  of  the	blend  color.  See glBlendCol-
				orEXT.

       GL_BLEND_DST		params returns one value,  the	symbolic  con-
				stant  identifying the destination blend func-
				tion.  The  initial  value  is	GL_ZERO.   See
				glBlendFunc.

       GL_BLEND_EQUATION_EXT	params	returns	one value, a symbolic constant
				indicating  whether  the  blend	 equation   is
				GL_FUNC_ADD_EXT, GL_MIN_EXT or GL_MAX_EXT. See
				glBlendEquationEXT.

       GL_BLEND_SRC		params	returns	 one  value, the symbolic con-
				stant identifying the source  blend  function.
				The initial value is GL_ONE.  See glBlendFunc.

       GL_BLUE_BIAS		params returns one value, the blue bias	factor
				used during pixel transfers. The initial value
				is 0.  See glPixelTransfer.

       GL_BLUE_BITS		params	returns	 one value, the	number of blue
				bitplanes in each color	buffer.

       GL_BLUE_SCALE		params returns one value, the blue scale  fac-
				tor  used  during pixel	transfers. The initial
				value is 1.  See glPixelTransfer.

       GL_CLIENT_ATTRIB_STACK_DEPTH
				params returns one value indicating the	 depth
				of  the	 attribute stack. The initial value is
				0.  See	glPushClientAttrib.

       GL_CLIP_PLANEi		params returns a single	boolean	value indicat-
				ing whether the	specified  clipping  plane  is
				enabled.  The  initial value is	GL_FALSE.  See
				glClipPlane.

       GL_COLOR_ARRAY		params returns a single	boolean	value indicat-
				ing whether the	color array  is	 enabled.  The
				initial	  value	 is  GL_FALSE.	 See  glColor-
				Pointer.

       GL_COLOR_ARRAY_SIZE	params returns one value, the number of	compo-
				nents per color	in the color array.  The  ini-
				tial value is 4. See glColorPointer.

       GL_COLOR_ARRAY_STRIDE	params	returns	one value, the byte offset be-
				tween consecutive colors in the	 color	array.
				The initial value is 0.	 See glColorPointer.

       GL_COLOR_ARRAY_TYPE	params	returns	 one  value,  the data type of
				each component in the color array. The initial
				value is GL_FLOAT. See glColorPointer.

       GL_COLOR_CLEAR_VALUE	params returns four values:  the  red,	green,
				blue, and alpha	values used to clear the color
				buffers.   Integer  values,  if	requested, are
				linearly mapped	from  the  internal  floating-
				point representation such that 1.0 returns the
				most positive representable integer value, and
				-1.0  returns  the most	negative representable
				integer	value. The initial value is (0,	0,  0,
				0).  See glClearColor.

       GL_COLOR_LOGIC_OP	params returns a single	boolean	value indicat-
				ing whether a fragment's RGBA color values are
				merged	into  the  framebuffer using a logical
				operation. The initial value is	GL_FALSE.  See
				glLogicOp.

       GL_COLOR_MATERIAL	params returns a single	boolean	value indicat-
				ing whether one	or  more  material  parameters
				are  tracking  the  current color. The initial
				value is GL_FALSE.  See	glColorMaterial.

       GL_COLOR_MATERIAL_FACE	params returns one value, a symbolic  constant
				indicating  which  materials  have a parameter
				that is	tracking the current color.  The  ini-
				tial value is GL_FRONT_AND_BACK.  See glColor-
				Material.

       GL_COLOR_MATERIAL_PARAMETER
				params	returns	one value, a symbolic constant
				indicating  which  material   parameters   are
				tracking  the current color. The initial value
				is GL_AMBIENT_AND_DIFFUSE.  See	 glColorMater-
				ial.

       GL_COLOR_WRITEMASK	params	returns	 four boolean values: the red,
				green, blue, and alpha write enables  for  the
				color  buffers.	The initial value is (GL_TRUE,
				GL_TRUE, GL_TRUE, GL_TRUE).  See glColorMask.

       GL_CULL_FACE		params returns a single	boolean	value indicat-
				ing whether polygon culling  is	 enabled.  The
				initial	value is GL_FALSE.  See	glCullFace.

       GL_CULL_FACE_MODE	params	returns	one value, a symbolic constant
				indicating  which  polygon  faces  are	to  be
				culled.	 The  initial  value  is GL_BACK.  See
				glCullFace.

       GL_CURRENT_COLOR		params returns four values:  the  red,	green,
				blue,  and  alpha values of the	current	color.
				Integer	values,	 if  requested,	 are  linearly
				mapped from the	internal floating-point	repre-
				sentation such that 1.0	returns	the most posi-
				tive representable integer value, and -1.0 re-
				turns  the most	negative representable integer
				value.	See glColor. The initial value is  (1,
				1, 1, 1).

       GL_CURRENT_INDEX		params	returns	 one  value, the current color
				index. The initial value is 1.	See glIndex.

       GL_CURRENT_NORMAL	params returns three values: the x, y,	and  z
				values of the current normal.  Integer values,
				if requested, are linearly mapped from the in-
				ternal floating-point representation such that
				1.0  returns  the  most	positive representable
				integer	value, and -1.0	returns	the most nega-
				tive representable integer value.  The initial
				value is (0, 0,	1). See	glNormal.

       GL_CURRENT_RASTER_COLOR	params returns four values:  the  red,	green,
				blue,  and  alpha values of the	current	raster
				position.  Integer values, if  requested,  are
				linearly  mapped  from	the internal floating-
				point representation such that 1.0 returns the
				most positive representable integer value, and
				-1.0 returns the most  negative	 representable
				integer	 value.	The initial value is (1, 1, 1,
				1).  See glRasterPos.

       GL_CURRENT_RASTER_DISTANCE
				params returns one value,  the	distance  from
				the  eye  to  the current raster position. The
				initial	value is 0.  See glRasterPos.

       GL_CURRENT_RASTER_INDEX	params returns one value, the color  index  of
				the current raster position. The initial value
				is 1.  See glRasterPos.

       GL_CURRENT_RASTER_POSITION
				params returns four values: the	x, y, z, and w
				components of the current raster position.  x,
				y,  and	 z are in window coordinates, and w is
				in clip	coordinates. The initial value is  (0,
				0, 0, 1).  See glRasterPos.

       GL_CURRENT_RASTER_POSITION_VALID
				params returns a single	boolean	value indicat-
				ing  whether  the  current  raster position is
				valid. The  initial  value  is	GL_TRUE.   See
				glRasterPos.

       GL_CURRENT_RASTER_TEXTURE_COORDS
				params returns four values: the	s, t, r, and q
				current	 raster	 texture coordinates. The ini-
				tial value is (0, 0, 0,	1).   See  glRasterPos
				and glTexCoord.

       GL_CURRENT_TEXTURE_COORDS
				params returns four values: the	s, t, r, and q
				current	texture	coordinates. The initial value
				is (0, 0, 0, 1).  See glTexCoord.

       GL_DEPTH_BIAS		params	returns	one value, the depth bias fac-
				tor used during	pixel transfers.  The  initial
				value is 0.  See glPixelTransfer.

       GL_DEPTH_BITS		params	returns	 one value, the	number of bit-
				planes in the depth buffer.

       GL_DEPTH_CLEAR_VALUE	params returns one value, the  value  that  is
				used  to clear the depth buffer.  Integer val-
				ues, if	requested, are	linearly  mapped  from
				the   internal	floating-point	representation
				such that 1.0 returns the most positive	repre-
				sentable integer value,	and -1.0  returns  the
				most negative representable integer value. The
				initial	value is 1.  See glClearDepth.

       GL_DEPTH_FUNC		params	returns	 one  value, the symbolic con-
				stant  that  indicates	the  depth  comparison
				function.  The	initial	value is GL_LESS.  See
				glDepthFunc.

       GL_DEPTH_RANGE		params returns two values: the	near  and  far
				mapping	 limits	for the	depth buffer.  Integer
				values,	if requested, are linearly mapped from
				the  internal  floating-point	representation
				such that 1.0 returns the most positive	repre-
				sentable  integer  value, and -1.0 returns the
				most negative representable integer value. The
				initial	value is (0, 1).  See glDepthRange.

       GL_DEPTH_SCALE		params returns one value, the depth scale fac-
				tor used during	pixel transfers.  The  initial
				value is 1.  See glPixelTransfer.

       GL_DEPTH_TEST		params returns a single	boolean	value indicat-
				ing  whether depth testing of fragments	is en-
				abled. The initial  value  is  GL_FALSE.   See
				glDepthFunc and	glDepthRange.

       GL_DEPTH_WRITEMASK	params returns a single	boolean	value indicat-
				ing  if	 the depth buffer is enabled for writ-
				ing.  The  initial  value  is  GL_TRUE.	   See
				glDepthMask.

       GL_DITHER		params returns a single	boolean	value indicat-
				ing  whether  dithering	of fragment colors and
				indices	 is  enabled.  The  initial  value  is
				GL_TRUE.

       GL_DOUBLEBUFFER		params returns a single	boolean	value indicat-
				ing whether double buffering is	supported.

       GL_DRAW_BUFFER		params	returns	one value, a symbolic constant
				indicating which buffers are being  drawn  to.
				See glDrawBuffer. The initial value is GL_BACK
				if  there  are	back  buffers, otherwise it is
				GL_FRONT.

       GL_EDGE_FLAG		params returns a single	boolean	value indicat-
				ing whether the	current	edge flag  is  GL_TRUE
				or  GL_FALSE.  The  initial  value is GL_TRUE.
				See glEdgeFlag.

       GL_EDGE_FLAG_ARRAY	params returns a single	boolean	value indicat-
				ing whether the	edge flag  array  is  enabled.
				The  initial  value  is	GL_FALSE.  See glEdge-
				FlagPointer.

       GL_EDGE_FLAG_ARRAY_STRIDE
				params returns one value, the byte offset  be-
				tween  consecutive edge	flags in the edge flag
				array. The initial value is  0.	  See  glEdge-
				FlagPointer.

       GL_FOG			params returns a single	boolean	value indicat-
				ing  whether  fogging  is enabled. The initial
				value is GL_FALSE.  See	glFog.

       GL_FOG_COLOR		params returns four values:  the  red,	green,
				blue,  and  alpha components of	the fog	color.
				Integer	values,	 if  requested,	 are  linearly
				mapped from the	internal floating-point	repre-
				sentation such that 1.0	returns	the most posi-
				tive representable integer value, and -1.0 re-
				turns  the most	negative representable integer
				value. The initial value is (0,	0, 0, 0).  See
				glFog.

       GL_FOG_DENSITY		params returns one value, the fog density  pa-
				rameter. The initial value is 1.  See glFog.

       GL_FOG_END		params	returns	 one value, the	end factor for
				the linear fog equation. The initial value  is
				1.  See	glFog.

       GL_FOG_HINT		params	returns	one value, a symbolic constant
				indicating the mode of the fog hint. The  ini-
				tial value is GL_DONT_CARE.  See glHint.

       GL_FOG_INDEX		params returns one value, the fog color	index.
				The initial value is 0.	 See glFog.

       GL_FOG_MODE		params	returns	one value, a symbolic constant
				indicating which fog equation is selected. The
				initial	value is GL_EXP.  See glFog.

       GL_FOG_START		params returns one value, the start factor for
				the linear fog equation. The initial value  is
				0.  See	glFog.

       GL_FRONT_FACE		params	returns	one value, a symbolic constant
				indicating whether clockwise or	 counterclock-
				wise  polygon winding is treated as front-fac-
				ing. The initial value	is  GL_CCW.   See  gl-
				FrontFace.

       GL_GREEN_BIAS		params	returns	one value, the green bias fac-
				tor used during	pixel transfers.  The  initial
				value is 0.

       GL_GREEN_BITS		params	returns	one value, the number of green
				bitplanes in each color	buffer.

       GL_GREEN_SCALE		params returns one value, the green scale fac-
				tor used during	pixel transfers.  The  initial
				value is 1.  See glPixelTransfer.

       GL_INDEX_ARRAY		params returns a single	boolean	value indicat-
				ing  whether the color index array is enabled.
				The initial value is GL_FALSE.	 See  glIndex-
				Pointer.

       GL_INDEX_ARRAY_STRIDE	params	returns	one value, the byte offset be-
				tween consecutive color	indexes	in  the	 color
				index  array.  The  initial  value  is 0.  See
				glIndexPointer.

       GL_INDEX_ARRAY_TYPE	params returns one value, the data type	of in-
				dexes in the color index  array.  The  initial
				value is GL_FLOAT.  See	glIndexPointer.

       GL_INDEX_BITS		params	returns	 one value, the	number of bit-
				planes in each color index buffer.

       GL_INDEX_CLEAR_VALUE	params returns one value, the color index used
				to clear the color index buffers. The  initial
				value is 0.  See glClearIndex.

       GL_INDEX_LOGIC_OP	params returns a single	boolean	value indicat-
				ing  whether  a	 fragment's  index  values are
				merged into the	framebuffer  using  a  logical
				operation. The initial value is	GL_FALSE.  See
				glLogicOp.

       GL_INDEX_MODE		params returns a single	boolean	value indicat-
				ing  whether  the  GL  is  in color index mode
				(GL_TRUE) or RGBA mode (GL_FALSE).

       GL_INDEX_OFFSET		params returns one value, the offset added  to
				color  and stencil indices during pixel	trans-
				fers. The initial value	is  0.	 See  glPixel-
				Transfer.

       GL_INDEX_SHIFT		params	returns	 one  value,  the  amount that
				color and stencil indices are  shifted	during
				pixel  transfers. The initial value is 0.  See
				glPixelTransfer.

       GL_INDEX_WRITEMASK	params returns one value,  a  mask  indicating
				which bitplanes	of each	color index buffer can
				be written. The	initial	value is all 1's.  See
				glIndexMask.

       GL_LIGHTi		params returns a single	boolean	value indicat-
				ing  whether  the  specified light is enabled.
				The initial value is  GL_FALSE.	  See  glLight
				and glLightModel.

       GL_LIGHTING		params returns a single	boolean	value indicat-
				ing  whether  lighting is enabled. The initial
				value is GL_FALSE.  See	glLightModel.

       GL_LIGHT_MODEL_AMBIENT	params returns four values:  the  red,	green,
				blue,  and alpha components of the ambient in-
				tensity	of the entire scene.  Integer  values,
				if requested, are linearly mapped from the in-
				ternal floating-point representation such that
				1.0  returns  the  most	positive representable
				integer	value, and -1.0	returns	the most nega-
				tive representable integer value. The  initial
				value  is  (0.2, 0.2, 0.2, 1.0).  See glLight-
				Model.

       GL_LIGHT_MODEL_LOCAL_VIEWER
				params returns a single	boolean	value indicat-
				ing whether specular  reflection  calculations
				treat  the viewer as being local to the	scene.
				The initial value is GL_FALSE.	 See  glLight-
				Model.

       GL_LIGHT_MODEL_TWO_SIDE	params returns a single	boolean	value indicat-
				ing  whether  separate	materials  are used to
				compute	lighting for  front-  and  back-facing
				polygons.  The initial value is	GL_FALSE.  See
				glLightModel.

       GL_LINE_SMOOTH		params returns a single	boolean	value indicat-
				ing whether antialiasing of lines is  enabled.
				The    initial	 value	 is   GL_FALSE.	   See
				glLineWidth.

       GL_LINE_SMOOTH_HINT	params returns one value, a symbolic  constant
				indicating  the	 mode of the line antialiasing
				hint. The initial value	is GL_DONT_CARE.   See
				glHint.

       GL_LINE_STIPPLE		params returns a single	boolean	value indicat-
				ing whether stippling of lines is enabled. The
				initial	value is GL_FALSE.  See	glLineStipple.

       GL_LINE_STIPPLE_PATTERN	params	returns	 one  value,  the  16-bit line
				stipple	pattern. The initial value is all 1's.
				See glLineStipple.

       GL_LINE_STIPPLE_REPEAT	params returns one value, the line stipple re-
				peat factor. The  initial  value  is  1.   See
				glLineStipple.

       GL_LINE_WIDTH		params	returns	 one  value, the line width as
				specified with glLineWidth. The	initial	 value
				is 1.

       GL_LINE_WIDTH_GRANULARITY
				params returns one value, the width difference
				between	 adjacent  supported  widths  for  an-
				tialiased lines.  See glLineWidth.

       GL_LINE_WIDTH_RANGE	params returns two values:  the	 smallest  and
				largest	  supported   widths  for  antialiased
				lines.	See glLineWidth.

       GL_LIST_BASE		params returns	one  value,  the  base	offset
				added  to  all	names  in  arrays presented to
				glCallLists. The  initial  value  is  0.   See
				glListBase.

       GL_LIST_INDEX		params returns one value, the name of the dis-
				play  list currently under construction.  0 is
				returned if no display list is currently under
				construction. The initial  value  is  0.   See
				glNewList.

       GL_LIST_MODE		params	returns	one value, a symbolic constant
				indicating the construction mode of  the  dis-
				play  list  currently  under construction. The
				initial	value is 0.  See glNewList.

       GL_LOGIC_OP_MODE		params returns one value, a symbolic  constant
				indicating  the	selected logic operation mode.
				The initial value is GL_COPY.  See glLogicOp.

       GL_MAP1_COLOR_4		params returns a single	boolean	value indicat-
				ing whether 1D	evaluation  generates  colors.
				The initial value is GL_FALSE.	See glMap1.

       GL_MAP1_GRID_DOMAIN	params	returns	 two  values: the endpoints of
				the 1D map's grid domain. The initial value is
				(0, 1).	 See glMapGrid.

       GL_MAP1_GRID_SEGMENTS	params returns one value, the number of	parti-
				tions in the 1D	map's grid domain. The initial
				value is 1.  See glMapGrid.

       GL_MAP1_INDEX		params returns a single	boolean	value indicat-
				ing whether 1D evaluation generates color  in-
				dices.	The  initial  value  is	GL_FALSE.  See
				glMap1.

       GL_MAP1_NORMAL		params returns a single	boolean	value indicat-
				ing whether 1D evaluation  generates  normals.
				The initial value is GL_FALSE.	See glMap1.

       GL_MAP1_TEXTURE_COORD_1	params returns a single	boolean	value indicat-
				ing whether 1D evaluation generates 1D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap1.

       GL_MAP1_TEXTURE_COORD_2	params returns a single	boolean	value indicat-
				ing whether 1D evaluation generates 2D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP1_TEXTURE_COORD_3	params returns a single	boolean	value indicat-
				ing whether 1D evaluation generates 3D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap1.

       GL_MAP1_TEXTURE_COORD_4	params returns a single	boolean	value indicat-
				ing whether 1D evaluation generates 4D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP1_VERTEX_3		params returns a single	boolean	value indicat-
				ing  whether 1D	evaluation generates 3D	vertex
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP1_VERTEX_4		params returns a single	boolean	value indicat-
				ing  whether 1D	evaluation generates 4D	vertex
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap1.

       GL_MAP2_COLOR_4		params returns a single	boolean	value indicat-
				ing  whether  2D  evaluation generates colors.
				The initial value is GL_FALSE.	See glMap2.

       GL_MAP2_GRID_DOMAIN	params returns four values: the	 endpoints  of
				the  2D	 map's	$i$  and $j$ grid domains. The
				initial	value is (0,1; 0,1).  See glMapGrid.

       GL_MAP2_GRID_SEGMENTS	params returns two values: the number of  par-
				titions	 in  the 2D map's $i$ and $j$ grid do-
				mains. The initial value is (1,1).  See	glMap-
				Grid.

       GL_MAP2_INDEX		params returns a single	boolean	value indicat-
				ing whether 2D evaluation generates color  in-
				dices.	The  initial  value  is	GL_FALSE.  See
				glMap2.

       GL_MAP2_NORMAL		params returns a single	boolean	value indicat-
				ing whether 2D evaluation  generates  normals.
				The initial value is GL_FALSE.	See glMap2.

       GL_MAP2_TEXTURE_COORD_1	params returns a single	boolean	value indicat-
				ing whether 2D evaluation generates 1D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap2.

       GL_MAP2_TEXTURE_COORD_2	params returns a single	boolean	value indicat-
				ing whether 2D evaluation generates 2D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP2_TEXTURE_COORD_3	params returns a single	boolean	value indicat-
				ing whether 2D evaluation generates 3D texture
				coordinates.  The  initial  value is GL_FALSE.
				See glMap2.

       GL_MAP2_TEXTURE_COORD_4	params returns a single	boolean	value indicat-
				ing whether 2D evaluation generates 4D texture
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP2_VERTEX_3		params returns a single	boolean	value indicat-
				ing  whether 2D	evaluation generates 3D	vertex
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP2_VERTEX_4		params returns a single	boolean	value indicat-
				ing  whether 2D	evaluation generates 4D	vertex
				coordinates. The initial  value	 is  GL_FALSE.
				See glMap2.

       GL_MAP_COLOR		params returns a single	boolean	value indicat-
				ing  if	colors and color indices are to	be re-
				placed by table	lookup during pixel transfers.
				The initial value is GL_FALSE.	 See  glPixel-
				Transfer.

       GL_MAP_STENCIL		params returns a single	boolean	value indicat-
				ing  if	 stencil indices are to	be replaced by
				table lookup during pixel transfers. The  ini-
				tial value is GL_FALSE.	 See glPixelTransfer.

       GL_MATRIX_MODE		params	returns	one value, a symbolic constant
				indicating which matrix	stack is currently the
				target of all matrix operations.  The  initial
				value is GL_MODELVIEW.	See glMatrixMode.

       GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
				params	returns	one value indicating the maxi-
				mum supported depth of	the  client  attribute
				stack.	See glPushClientAttrib.

       GL_MAX_ATTRIB_STACK_DEPTH
				params	returns	 one  value,  the maximum sup-
				ported depth of	the attribute stack. The value
				must be	at least 16.  See glPushAttrib.

       GL_MAX_CLIP_PLANES	params returns one value, the  maximum	number
				of  application-defined	 clipping  planes. The
				value must be at least 6.  See glClipPlane.

       GL_MAX_EVAL_ORDER	params returns one value, the maximum equation
				order supported	by 1D and 2D  evaluators.  The
				value  must  be	 at  least  8.	See glMap1 and
				glMap2.

       GL_MAX_LIGHTS		params returns one value, the  maximum	number
				of  lights. The	value must be at least 8.  See
				glLight.

       GL_MAX_LIST_NESTING	params returns one value, the  maximum	recur-
				sion depth allowed during display-list traver-
				sal.  The  value  must	be  at	least 64.  See
				glCallList.

       GL_MAX_MODELVIEW_STACK_DEPTH
				params returns one  value,  the	 maximum  sup-
				ported	depth  of  the modelview matrix	stack.
				The value must be at least 32.	See  glPushMa-
				trix.

       GL_MAX_NAME_STACK_DEPTH	params	returns	 one  value,  the maximum sup-
				ported depth of	the selection name stack.  The
				value must be at least 64.  See	glPushName.

       GL_MAX_PIXEL_MAP_TABLE	params	returns	 one  value,  the maximum sup-
				ported size of a glPixelMap lookup table.  The
				value must be at least 32.  See	glPixelMap.

       GL_MAX_PROJECTION_STACK_DEPTH
				params returns one  value,  the	 maximum  sup-
				ported	depth  of the projection matrix	stack.
				The value must be at least 2.	See  glPushMa-
				trix.

       GL_MAX_TEXTURE_SIZE	params	returns	 one value.  The value gives a
				rough estimate of the largest texture that the
				GL can handle.	If the GL version  is  1.1  or
				greater,     use     GL_PROXY_TEXTURE_1D    or
				GL_PROXY_TEXTURE_2D to determine if a  texture
				is  too	 large.	 See glTexImage1D and glTexIm-
				age2D.

       GL_MAX_TEXTURE_STACK_DEPTH
				params returns one  value,  the	 maximum  sup-
				ported	depth of the texture matrix stack. The
				value must be at least 2.  See glPushMatrix.

       GL_MAX_VIEWPORT_DIMS	params returns two values:  the	 maximum  sup-
				ported	width  and  height  of	the  viewport.
				These must be at least as large	as the visible
				dimensions of the display being	 rendered  to.
				See glViewport.

       GL_MODELVIEW_MATRIX	params	returns	 sixteen values: the modelview
				matrix on the  top  of	the  modelview	matrix
				stack.	Initially  this	matrix is the identity
				matrix.	See glPushMatrix.

       GL_MODELVIEW_STACK_DEPTH	params returns one value, the number of	matri-
				ces on the modelview matrix stack.   The  ini-
				tial value is 1.  See glPushMatrix.

       GL_NAME_STACK_DEPTH	params	returns	one value, the number of names
				on the selection name stack. The initial value
				is 0.  See glPushName.

       GL_NORMAL_ARRAY		params returns a single	boolean	 value,	 indi-
				cating	whether	 the  normal array is enabled.
				The initial value is GL_FALSE.	See  glNormal-
				Pointer.

       GL_NORMAL_ARRAY_STRIDE	params	returns	one value, the byte offset be-
				tween consecutive normals in the normal	array.
				The initial value is 0.	 See glNormalPointer.

       GL_NORMAL_ARRAY_TYPE	params returns one value,  the	data  type  of
				each  coordinate in the	normal array. The ini-
				tial value is GL_FLOAT.	 See glNormalPointer.

       GL_NORMALIZE		params returns a single	boolean	value indicat-
				ing whether normals are	 automatically	scaled
				to  unit  length  after	 they have been	trans-
				formed to eye coordinates. The	initial	 value
				is GL_FALSE.  See glNormal.

       GL_PACK_ALIGNMENT	params	returns	 one value, the	byte alignment
				used for writing pixel	data  to  memory.  The
				initial	value is 4.  See glPixelStore.

       GL_PACK_LSB_FIRST	params returns a single	boolean	value indicat-
				ing whether single-bit pixels being written to
				memory are written first to the	least signifi-
				cant  bit  of  each unsigned byte. The initial
				value is GL_FALSE.  See	glPixelStore.

       GL_PACK_ROW_LENGTH	params returns one value, the row length  used
				for  writing pixel data	to memory. The initial
				value is 0.  See glPixelStore.

       GL_PACK_SKIP_PIXELS	params returns one value, the number of	 pixel
				locations  skipped  before  the	first pixel is
				written	into memory. The initial value	is  0.
				See glPixelStore.

       GL_PACK_SKIP_ROWS	params	returns	 one value, the	number of rows
				of pixel locations skipped  before  the	 first
				pixel  is  written  into  memory.  The initial
				value is 0.  See glPixelStore.

       GL_PACK_SWAP_BYTES	params returns a single	boolean	value indicat-
				ing whether the	bytes of  two-byte  and	 four-
				byte  pixel indices and	components are swapped
				before being written to	 memory.  The  initial
				value is GL_FALSE.  See	glPixelStore.

       GL_PERSPECTIVE_CORRECTION_HINT
				params	returns	one value, a symbolic constant
				indicating the mode of the perspective correc-
				tion hint. The initial value is	 GL_DONT_CARE.
				See glHint.

       GL_PIXEL_MAP_A_TO_A_SIZE	params	returns	one value, the size of the al-
				pha-to-alpha  pixel  translation  table.   The
				initial	value is 1.  See glPixelMap.

       GL_PIXEL_MAP_B_TO_B_SIZE	params	returns	 one  value,  the  size	of the
				blue-to-blue  pixel  translation  table.   The
				initial	value is 1.  See glPixelMap.

       GL_PIXEL_MAP_G_TO_G_SIZE	params	returns	 one  value,  the  size	of the
				green-to-green pixel translation  table.   The
				initial	value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_A_SIZE	params	returns	one value, the size of the in-
				dex-to-alpha  pixel  translation  table.   The
				initial	value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_B_SIZE	params	returns	one value, the size of the in-
				dex-to-blue pixel translation table.  The ini-
				tial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_G_SIZE	params returns one value, the size of the  in-
				dex-to-green  pixel  translation  table.   The
				initial	value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_I_SIZE	params returns one value, the size of the  in-
				dex-to-index  pixel  translation  table.   The
				initial	value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_R_SIZE	params returns one value, the size of the  in-
				dex-to-red  pixel translation table.  The ini-
				tial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_R_TO_R_SIZE	params returns one value, the size of the red-
				to-red pixel translation table.	  The  initial
				value is 1.  See glPixelMap.

       GL_PIXEL_MAP_S_TO_S_SIZE	params	returns	 one  value,  the  size	of the
				stencil-to-stencil  pixel  translation	table.
				The initial value is 1.	 See glPixelMap.

       GL_POINT_SIZE		params	returns	 one  value, the point size as
				specified by glPointSize. The initial value is
				1.

       GL_POINT_SIZE_GRANULARITY
				params returns one value, the size  difference
				between	  adjacent  supported  sizes  for  an-
				tialiased points.  See glPointSize.

       GL_POINT_SIZE_RANGE	params returns two values:  the	 smallest  and
				largest	  supported   sizes   for  antialiased
				points.	The smallest size must be at  most  1,
				and  the largest size must be at least 1.  See
				glPointSize.

       GL_POINT_SMOOTH		params returns a single	boolean	value indicat-
				ing whether antialiasing of points is enabled.
				The initial value is GL_FALSE.	 See  glPoint-
				Size.

       GL_POINT_SMOOTH_HINT	params	returns	one value, a symbolic constant
				indicating the mode of the point  antialiasing
				hint.  The initial value is GL_DONT_CARE.  See
				glHint.

       GL_POLYGON_MODE		params returns two values: symbolic  constants
				indicating  whether front-facing and back-fac-
				ing polygons are rasterized as points,	lines,
				or  filled  polygons.  The  initial  value  is
				GL_FILL.  See glPolygonMode.

       GL_POLYGON_OFFSET_FACTOR	params returns one value, the  scaling	factor
				used  to determine the variable	offset that is
				added to the depth value of each fragment gen-
				erated when a polygon is rasterized. The  ini-
				tial value is 0.  See glPolygonOffset.

       GL_POLYGON_OFFSET_UNITS	params	returns	one value.  This value is mul-
				tiplied	by  an	implementation-specific	 value
				and  then  added  to  the  depth value of each
				fragment generated when	a polygon  is  raster-
				ized.  The  initial  value  is 0.  See glPoly-
				gonOffset.

       GL_POLYGON_OFFSET_FILL	params returns a single	boolean	value indicat-
				ing whether  polygon  offset  is  enabled  for
				polygons  in  fill  mode. The initial value is
				GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_OFFSET_LINE	params returns a single	boolean	value indicat-
				ing whether  polygon  offset  is  enabled  for
				polygons  in  line  mode. The initial value is
				GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_OFFSET_POINT	params returns a single	boolean	value indicat-
				ing whether  polygon  offset  is  enabled  for
				polygons  in  point mode. The initial value is
				GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_SMOOTH	params returns a single	boolean	value indicat-
				ing whether antialiasing of  polygons  is  en-
				abled.	The  initial  value  is	GL_FALSE.  See
				glPolygonMode.

       GL_POLYGON_SMOOTH_HINT	params returns one value, a symbolic  constant
				indicating  the	mode of	the polygon antialias-
				ing hint. The initial value  is	 GL_DONT_CARE.
				See glHint.

       GL_POLYGON_STIPPLE	params returns a single	boolean	value indicat-
				ing  whether polygon stippling is enabled. The
				initial	value is GL_FALSE.  See	glPolygonStip-
				ple.

       GL_PROJECTION_MATRIX	params returns sixteen values: the  projection
				matrix	on  the	 top  of the projection	matrix
				stack. Initially this matrix is	 the  identity
				matrix.	 See glPushMatrix.

       GL_PROJECTION_STACK_DEPTH
				params returns one value, the number of	matri-
				ces  on	the projection matrix stack.  The ini-
				tial value is 1.  See glPushMatrix.

       GL_READ_BUFFER		params returns one value, a symbolic  constant
				indicating  which color	buffer is selected for
				reading. The initial value is GL_BACK if there
				is a back buffer, otherwise  it	 is  GL_FRONT.
				See glReadPixels and glAccum.

       GL_RED_BIAS		params	returns	one value, the red bias	factor
				used during pixel transfers. The initial value
				is 0.

       GL_RED_BITS		params returns one value, the  number  of  red
				bitplanes in each color	buffer.

       GL_RED_SCALE		params returns one value, the red scale	factor
				used during pixel transfers. The initial value
				is 1.  See glPixelTransfer.

       GL_RENDER_MODE		params	returns	one value, a symbolic constant
				indicating whether the GL is  in  render,  se-
				lect,  or  feedback mode. The initial value is
				GL_RENDER.  See	glRenderMode.

       GL_RGBA_MODE		params returns a single	boolean	value indicat-
				ing whether the	GL is in RGBA mode  (true)  or
				color index mode (false).  See glColor.

       GL_SCISSOR_BOX		params	returns	 four  values: the $x$ and $y$
				window coordinates of the  scissor  box,  fol-
				lowed  by its width and	height.	 Initially the
				$x$ and	$y$ window coordinates are both	0  and
				the  width  and	 height	are set	to the size of
				the window.  See glScissor.

       GL_SCISSOR_TEST		params returns a single	boolean	value indicat-
				ing whether scissoring is enabled. The initial
				value is GL_FALSE.  See	glScissor.

       GL_SHADE_MODEL		params returns one value, a symbolic  constant
				indicating whether the shading mode is flat or
				smooth.	 The  initial value is GL_SMOOTH.  See
				glShadeModel.

       GL_STENCIL_BITS		params returns one value, the number  of  bit-
				planes in the stencil buffer.

       GL_STENCIL_CLEAR_VALUE	params	returns	 one value, the	index to which
				the stencil bitplanes are cleared. The initial
				value is 0.  See glClearStencil.

       GL_STENCIL_FAIL		params returns one value, a symbolic  constant
				indicating what	action is taken	when the sten-
				cil  test fails. The initial value is GL_KEEP.
				See glStencilOp.

       GL_STENCIL_FUNC		params returns one value, a symbolic  constant
				indicating  what  function  is used to compare
				the stencil reference value with  the  stencil
				buffer	value. The initial value is GL_ALWAYS.
				See glStencilFunc.

       GL_STENCIL_PASS_DEPTH_FAIL
				params returns one value, a symbolic  constant
				indicating what	action is taken	when the sten-
				cil test passes, but the depth test fails. The
				initial	value is GL_KEEP.  See glStencilOp.

       GL_STENCIL_PASS_DEPTH_PASS
				params	returns	one value, a symbolic constant
				indicating what	action is taken	when the sten-
				cil test passes	and the	depth test passes. The
				initial	value is GL_KEEP.  See glStencilOp.

       GL_STENCIL_REF		params returns one value, the reference	 value
				that  is  compared  with  the  contents	of the
				stencil	buffer.	The initial value is  0.   See
				glStencilFunc.

       GL_STENCIL_TEST		params returns a single	boolean	value indicat-
				ing  whether  stencil  testing of fragments is
				enabled. The initial value is  GL_FALSE.   See
				glStencilFunc and glStencilOp.

       GL_STENCIL_VALUE_MASK	params	returns	 one  value,  the mask that is
				used to	mask both the stencil reference	 value
				and  the  stencil buffer value before they are
				compared. The initial value is all  1's.   See
				glStencilFunc.

       GL_STENCIL_WRITEMASK	params	returns	 one value, the	mask that con-
				trols writing of the  stencil  bitplanes.  The
				initial	value is all 1's. See glStencilMask.

       GL_STEREO		params returns a single	boolean	value indicat-
				ing  whether  stereo  buffers (left and	right)
				are supported.

       GL_SUBPIXEL_BITS		params returns one value, an estimate  of  the
				number of bits of subpixel resolution that are
				used to	position rasterized geometry in	window
				coordinates. The initial value is 4.

       GL_TEXTURE_1D		params returns a single	boolean	value indicat-
				ing whether 1D texture mapping is enabled. The
				initial	value is GL_FALSE.  See	glTexImage1D.

       GL_TEXTURE_1D_BINDING	params returns a single	value, the name	of the
				texture	 currently bound to the	target GL_TEX-
				TURE_1D. The initial value is 0.  See  glBind-
				Texture.

       GL_TEXTURE_2D		params returns a single	boolean	value indicat-
				ing whether 2D texture mapping is enabled. The
				initial	value is GL_FALSE.  See	glTexImage2D.

       GL_TEXTURE_2D_BINDING	params returns a single	value, the name	of the
				texture	 currently bound to the	target GL_TEX-
				TURE_2D. The initial value is 0.  See  glBind-
				Texture.

       GL_TEXTURE_COORD_ARRAY	params returns a single	boolean	value indicat-
				ing  whether  the  texture coordinate array is
				enabled. The initial value is  GL_FALSE.   See
				glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_SIZE
				params	returns	one value, the number of coor-
				dinates	per element in the texture  coordinate
				array.	The  initial value is 4.  See glTexCo-
				ordPointer.

       GL_TEXTURE_COORD_ARRAY_STRIDE
				params returns one value, the byte offset  be-
				tween  consecutive elements in the texture co-
				ordinate array.	The initial value is  0.   See
				glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_TYPE
				params returns one value, the data type	of the
				coordinates  in	 the texture coordinate	array.
				The initial value is GL_FLOAT.	 See  glTexCo-
				ordPointer.

       GL_TEXTURE_GEN_Q		params returns a single	boolean	value indicat-
				ing whether automatic generation of the	q tex-
				ture  coordinate is enabled. The initial value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_R		params returns a single	boolean	value indicat-
				ing whether automatic generation of the	r tex-
				ture coordinate	is enabled. The	initial	 value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_S		params returns a single	boolean	value indicat-
				ing whether automatic generation of the	S tex-
				ture  coordinate is enabled. The initial value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_T		params returns a single	boolean	value indicat-
				ing whether automatic generation of the	T tex-
				ture coordinate	is enabled. The	initial	 value
				is GL_FALSE.  See glTexGen.

       GL_TEXTURE_MATRIX	params returns sixteen values: the texture ma-
				trix  on  the top of the texture matrix	stack.
				Initially this matrix is the identity  matrix.
				See glPushMatrix.

       GL_TEXTURE_STACK_DEPTH	params returns one value, the number of	matri-
				ces  on	the texture matrix stack.  The initial
				value is 1.  See glPushMatrix.

       GL_UNPACK_ALIGNMENT	params returns one value, the  byte  alignment
				used  for  reading pixel data from memory. The
				initial	value is 4.  See glPixelStore.

       GL_UNPACK_LSB_FIRST	params returns a single	boolean	value indicat-
				ing whether single-bit pixels being read  from
				memory	are read first from the	least signifi-
				cant bit of each unsigned  byte.  The  initial
				value is GL_FALSE.  See	glPixelStore.

       GL_UNPACK_ROW_LENGTH	params	returns	one value, the row length used
				for reading pixel data from memory.  The  ini-
				tial value is 0.  See glPixelStore.

       GL_UNPACK_SKIP_PIXELS	params	returns	one value, the number of pixel
				locations skipped before the  first  pixel  is
				read from memory. The initial value is 0.  See
				glPixelStore.

       GL_UNPACK_SKIP_ROWS	params	returns	 one value, the	number of rows
				of pixel locations skipped  before  the	 first
				pixel  is  read	from memory. The initial value
				is 0.  See glPixelStore.

       GL_UNPACK_SWAP_BYTES	params returns a single	boolean	value indicat-
				ing whether the	bytes of  two-byte  and	 four-
				byte  pixel indices and	components are swapped
				after being  read  from	 memory.  The  initial
				value is GL_FALSE.  See	glPixelStore.

       GL_VERTEX_ARRAY		params returns a single	boolean	value indicat-
				ing  whether  the vertex array is enabled. The
				initial	 value	is  GL_FALSE.	See  glVertex-
				Pointer.

       GL_VERTEX_ARRAY_SIZE	params	returns	one value, the number of coor-
				dinates	per vertex in the  vertex  array.  The
				initial	value is 4.  See glVertexPointer.

       GL_VERTEX_ARRAY_STRIDE	params	returns	one value, the byte offset be-
				tween consecutive vertexes in the  vertex  ar-
				ray.  The  initial  value is 0.	 See glVertex-
				Pointer.

       GL_VERTEX_ARRAY_TYPE	params returns one value,  the	data  type  of
				each  coordinate in the	vertex array. The ini-
				tial value is GL_FLOAT.	 See glVertexPointer.

       GL_VIEWPORT		params returns four values: the	 $x$  and  $y$
				window	coordinates  of	the viewport, followed
				by its width and height.   Initially  the  $x$
				and  $y$ window	coordinates are	both set to 0,
				and the	width and height are set to the	 width
				and  height  of	 the  window into which	the GL
				will do	its rendering.	See glViewport.

       GL_ZOOM_X		params returns one value, the $x$  pixel  zoom
				factor.	 The initial value is 1.  See glPixel-
				Zoom.

       GL_ZOOM_Y		params returns one value, the $y$  pixel  zoom
				factor.	 The initial value is 1.  See glPixel-
				Zoom.

       Many of the boolean parameters can also be queried  more	 easily	 using
       glIsEnabled.

NOTES
       GL_COLOR_LOGIC_OP,  GL_COLOR_ARRAY,  GL_COLOR_ARRAY_SIZE,  GL_COLOR_AR-
       RAY_STRIDE, GL_COLOR_ARRAY_TYPE,	 GL_EDGE_FLAG_ARRAY,  GL_EDGE_FLAG_AR-
       RAY_STRIDE, GL_INDEX_ARRAY, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE,
       GL_INDEX_LOGIC_OP,   GL_NORMAL_ARRAY,  GL_NORMAL_ARRAY_STRIDE,  GL_NOR-
       MAL_ARRAY_TYPE,	 GL_POLYGON_OFFSET_UNITS,    GL_POLYGON_OFFSET_FACTOR,
       GL_POLYGON_OFFSET_FILL,	   GL_POLYGON_OFFSET_LINE,     GL_POLYGON_OFF-
       SET_POINT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEX-
       TURE_COORD_ARRAY_STRIDE,	GL_TEXTURE_COORD_ARRAY_TYPE,  GL_VERTEX_ARRAY,
       GL_VERTEX_ARRAY_SIZE,  GL_VERTEX_ARRAY_STRIDE, and GL_VERTEX_ARRAY_TYPE
       are available only if the GL version is 1.1 or greater.

ERRORS
       GL_INVALID_ENUM is generated if pname is	not an accepted	value.

       GL_INVALID_OPERATION is generated if glGet is executed between the exe-
       cution of glBegin and the corresponding execution of glEnd.

SEE ALSO
       glGetClipPlane, glGetError, glGetLight, glGetMap, glGetMaterial,	glGet-
       PixelMap, glGetPointerv,	glGetPolygonStipple, glGetString, glGetTexEnv,
       glGetTexGen, glGetTexImage, glGetTexLevelParameter,  glGetTexParameter,
       glIsEnabled

								       GLGET()

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