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GLPUSHNAME()							  GLPUSHNAME()

NAME
       glPushName, glPopName - push and	pop the	name stack

C SPECIFICATION
       void glPushName(	GLuint name )

PARAMETERS
       name  Specifies a name that will	be pushed onto the name	stack.

C SPECIFICATION
       void glPopName( void )

DESCRIPTION
       The name	stack is used during selection mode to allow sets of rendering
       commands	 to  be	uniquely identified.  It consists of an	ordered	set of
       unsigned	integers and is	initially empty.

       glPushName causes name to be pushed onto	 the  name  stack.   glPopName
       pops one	name off the top of the	stack.

       The   maximum   name  stack  depth  is  implementation-dependent;  call
       GL_MAX_NAME_STACK_DEPTH to find out the value for a  particular	imple-
       mentation. It is	an error to push a name	onto a full stack, or to pop a
       name  off  an  empty stack.  It is also an error	to manipulate the name
       stack between the execution of glBegin and the corresponding  execution
       of  glEnd.   In	any of these cases, the	error flag is set and no other
       change is made to GL state.

       The name	stack is always	empty while the	render mode is not  GL_SELECT.
       Calls to	glPushName or glPopName	while the render mode is not GL_SELECT
       are ignored.

ERRORS
       GL_STACK_OVERFLOW  is  generated	if glPushName is called	while the name
       stack is	full.

       GL_STACK_UNDERFLOW is generated if glPopName is called while  the  name
       stack is	empty.

       GL_INVALID_OPERATION  is	 generated  if glPushName or glPopName is exe-
       cuted between a call to glBegin and the corresponding call to glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames, glLoadName,	glRenderMode, glSelectBuffer

								  GLPUSHNAME()

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