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GLREADPIXELS()							GLREADPIXELS()

NAME
       glReadPixels - read a block of pixels from the frame buffer

C SPECIFICATION
       void glReadPixels( GLint	x,
			  GLint	y,
			  GLsizei width,
			  GLsizei height,
			  GLenum format,
			  GLenum type,
			  GLvoid *pixels )

       delim $$

PARAMETERS
       x, y Specify  the  window  coordinates  of the first pixel that is read
	    from the frame buffer.  This location is the lower left corner  of
	    a rectangular block	of pixels.

       width, height
	    Specify  the  dimensions of	the pixel rectangle.  width and	height
	    of one correspond to a single pixel.

       format
	    Specifies the format of the	pixel data.   The  following  symbolic
	    values    are    accepted:	  GL_COLOR_INDEX,    GL_STENCIL_INDEX,
	    GL_DEPTH_COMPONENT,	GL_RED,	GL_GREEN, GL_BLUE,  GL_ALPHA,  GL_RGB,
	    GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

       type Specifies  the data	type of	the pixel data.	 Must be one of	GL_UN-
	    SIGNED_BYTE,  GL_BYTE,  GL_BITMAP,	GL_UNSIGNED_SHORT,   GL_SHORT,
	    GL_UNSIGNED_INT, GL_INT, or	GL_FLOAT.

       pixels
	    Returns the	pixel data.

DESCRIPTION
       glReadPixels  returns  pixel  data from the frame buffer, starting with
       the pixel whose lower left corner is at location	(x,  y),  into	client
       memory  starting	 at  location  pixels.	Several	parameters control the
       processing of the pixel data before it is placed	 into  client  memory.
       These  parameters  are  set with	three commands:	glPixelStore, glPixel-
       Transfer, and glPixelMap.  This reference page describes	the effects on
       glReadPixels of most, but not all of the	parameters specified by	 these
       three commands.

       glReadPixels  returns  values from each pixel with lower	left corner at
       (x + $i$, y + $j$) for 0<=$i$<width  and	0<=$j$<height.	This pixel  is
       said  to	 be  the $i$th pixel in	the $j$th row.	Pixels are returned in
       row order from the lowest to the	highest	row, left  to  right  in  each
       row.

       format  specifies  the  format  for the returned	pixel values; accepted
       values are:

       GL_COLOR_INDEX
		 Color indices are read	from  the  color  buffer  selected  by
		 glReadBuffer.	 Each  index  is  converted  to	 fixed	point,
		 shifted left or right depending on  the  value	 and  sign  of
		 GL_INDEX_SHIFT,    and	   added   to	GL_INDEX_OFFSET.    If
		 GL_MAP_COLOR is GL_TRUE, indices are replaced by  their  map-
		 pings in the table GL_PIXEL_MAP_I_TO_I.

       GL_STENCIL_INDEX
		 Stencil  values are read from the stencil buffer.  Each index
		 is converted to fixed point, shifted left or right  depending
		 on  the value and sign	of GL_INDEX_SHIFT, and added to	GL_IN-
		 DEX_OFFSET.  If GL_MAP_STENCIL	is GL_TRUE,  indices  are  re-
		 placed	by their mappings in the table GL_PIXEL_MAP_S_TO_S.

       GL_DEPTH_COMPONENT
		 Depth	values are read	from the depth buffer.	Each component
		 is converted to floating point	such that  the	minimum	 depth
		 value maps to 0 and the maximum value maps to 1.  Each	compo-
		 nent	is   then   multiplied	by  GL_DEPTH_SCALE,  added  to
		 GL_DEPTH_BIAS,	and finally clamped to the range [0,1].

       GL_RED

       GL_GREEN

       GL_BLUE

       GL_ALPHA

       GL_RGB

       GL_RGBA

       GL_LUMINANCE

       GL_LUMINANCE_ALPHA
		 Processing differs depending on whether color	buffers	 store
		 color indices or RGBA color components.  If color indices are
		 stored,  they	are  read  from	 the  color buffer selected by
		 glReadBuffer.	 Each  index  is  converted  to	 fixed	point,
		 shifted  left	or  right  depending  on the value and sign of
		 GL_INDEX_SHIFT, and added to  GL_INDEX_OFFSET.	  Indices  are
		 then  replaced	 by the	red, green, blue, and alpha values ob-
		 tained	  by   indexing	  the	tables	  GL_PIXEL_MAP_I_TO_R,
		 GL_PIXEL_MAP_I_TO_G,	      GL_PIXEL_MAP_I_TO_B,	   and
		 GL_PIXEL_MAP_I_TO_A.  Each table must be of size 2^n,	but  n
		 may  be  different  for different tables.  Before an index is
		 used to look up a value in a table of size 2^n,  it  must  be
		 masked	against	2^n-1.

		 If  RGBA  color  components  are stored in the	color buffers,
		 they are read from the	color buffer selected by glReadBuffer.
		 Each color component is converted to floating point such that
		 zero intensity	maps to	0.0 and	full intensity	maps  to  1.0.
		 Each  component is then multiplied by GL_c_SCALE and added to
		 GL_c_BIAS, where c is RED, GREEN, BLUE, or  ALPHA.   Finally,
		 if  GL_MAP_COLOR is GL_TRUE, each component is	clamped	to the
		 range [0,1], scaled to	the size of its	 corresponding	table,
		 and   is   then   replaced   by  its  mapping	in  the	 table
		 GL_PIXEL_MAP_c_TO_c, where c is R, G, B, or A.

		 Unneeded data is then discarded.  For	example,  GL_RED  dis-
		 cards	the  green,  blue,  and	alpha components, while	GL_RGB
		 discards only the alpha component.  GL_LUMINANCE  computes  a
		 single-component value	as the sum of the red, green, and blue
		 components, and GL_LUMINANCE_ALPHA does the same, while keep-
		 ing alpha as a	second value.  The final values	are clamped to
		 the range [0,1].

       The shift, scale, bias, and lookup factors just described are all spec-
       ified by
       glPixelTransfer.	 The lookup table contents themselves are specified by
       glPixelMap.

       Finally,	 the indices or	components are converted to the	proper format,
       as specified by type.  If format	is GL_COLOR_INDEX or  GL_STENCIL_INDEX
       and  type  is  not  GL_FLOAT,  each index is masked with	the mask value
       given in	the following table.  If type is GL_FLOAT, then	 each  integer
       index is	converted to single-precision floating-point format.

       If  format  is  GL_RED,	GL_GREEN,  GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
       GL_LUMINANCE, or	GL_LUMINANCE_ALPHA and type is not GL_FLOAT, each com-
       ponent is multiplied by the multiplier shown in	the  following	table.
       If  type	is GL_FLOAT, then each component is passed as is (or converted
       to the client's single-precision	floating-point format if it is differ-
       ent from	the one	used by	the GL).

	 +-------------------+--------------+----------------------------+
	 |	 type	     |	index mask  |	 component conversion	 |
	 +-------------------+--------------+----------------------------+
	 | GL_UNSIGNED_BYTE  | $2"^"8 -	1$  |	   $(2"^"8 - 1)	 c$	 |
	 |	GL_BYTE	     | $2"^"7 -	1$  | $[(2"^"8 - 1) c -	1] / 2$	 |
	 |     GL_BITMAP     |	   $1$	    |		 $1$		 |
	 | GL_UNSIGNED_SHORT | $2"^"16 - 1$ |	   $(2"^"16 - 1) c$	 |
	 |     GL_SHORT	     | $2"^"15 - 1$ | $[(2"^"16	- 1) c - 1] / 2$ |
	 |  GL_UNSIGNED_INT  | $2"^"32 - 1$ |	   $(2"^"32 - 1) c$	 |
	 |	GL_INT	     | $2"^"31 - 1$ | $[(2"^"32	- 1) c - 1] / 2$ |
	 |     GL_FLOAT	     |	   none	    |		 $c$		 |
	 +-------------------+--------------+----------------------------+

       Return  values  are  placed  in	memory	as  follows.   If  format   is
       GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN,
       GL_BLUE,	 GL_ALPHA, or GL_LUMINANCE, a single value is returned and the
       data for	the $i$th pixel	 in  the  $j$th	 row  is  placed  in  location
       $(j)~"width"~+~i$.   GL_RGB  returns three values, GL_RGBA returns four
       values, and GL_LUMINANCE_ALPHA returns two values for each pixel,  with
       all  values  corresponding to a single pixel occupying contiguous space
       in  pixels.   Storage  parameters  set	by   glPixelStore,   such   as
       GL_PACK_LSB_FIRST  and  GL_PACK_SWAP_BYTES, affect the way that data is
       written into memory.  See glPixelStore for a description.

NOTES
       Values for pixels that lie outside the window connected to the  current
       GL context are undefined.

       If an error is generated, no change is made to the contents of pixels.

ERRORS
       GL_INVALID_ENUM	is  generated  if  format  or  type is not an accepted
       value.

       GL_INVALID_ENUM is generated if type is GL_BITMAP  and  format  is  not
       GL_COLOR_INDEX or GL_STENCIL_INDEX.

       GL_INVALID_VALUE	is generated if	either width or	height is negative.

       GL_INVALID_OPERATION  is	 generated if format is	GL_COLOR_INDEX and the
       color buffers store RGBA	color components.

       GL_INVALID_OPERATION is generated if  format  is	 GL_STENCIL_INDEX  and
       there is	no stencil buffer.

       GL_INVALID_OPERATION  is	 generated if format is	GL_DEPTH_COMPONENT and
       there is	no depth buffer.

       GL_INVALID_OPERATION is generated if glReadPixels is  executed  between
       the execution of	glBegin	and the	corresponding execution	of glEnd.

ASSOCIATED GETS
       glGet with argument GL_INDEX_MODE

SEE ALSO
       glCopyPixels, glDrawPixels, glPixelMap, glPixelStore, glPixelTransfer,
       glReadBuffer

								GLREADPIXELS()

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