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GLTRANSLATE() GLTRANSLATE() NAME glTranslated, glTranslatef - multiply the current matrix by a transla- tion matrix C SPECIFICATION void glTranslated( GLdouble x, GLdouble y, GLdouble z ) void glTranslatef( GLfloat x, GLfloat y, GLfloat z ) delim $$ PARAMETERS x, y, z Specify the x, y, and z coordinates of a translation vector. DESCRIPTION glTranslate produces a translation by $("x","y","z")$. The current ma- trix (see glMatrixMode) is multiplied by this translation matrix, with the prod- uct replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: left ( ~ down 20 matrix { ccol { 1~~ above 0~~ above 0~~ above 0~~ } ccol { 0~~ above 1~~ above 0~~ above 0~~ } ccol { 0~~ above 0~~ above 1~~ above 0~~ } ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right ) If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system. ERRORS GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_MATRIX_MODE glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale GLTRANSLATE()
NAME | C SPECIFICATION | PARAMETERS | DESCRIPTION | ERRORS | ASSOCIATED GETS | SEE ALSO
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