FreeBSD Manual Pages
GLVERTEX() GLVERTEX() NAME glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVer- tex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVer- tex4iv, glVertex4sv - specify a vertex C SPECIFICATION void glVertex2d( GLdouble x, GLdouble y ) void glVertex2f( GLfloat x, GLfloat y ) void glVertex2i( GLint x, GLint y ) void glVertex2s( GLshort x, GLshort y ) void glVertex3d( GLdouble x, GLdouble y, GLdouble z ) void glVertex3f( GLfloat x, GLfloat y, GLfloat z ) void glVertex3i( GLint x, GLint y, GLint z ) void glVertex3s( GLshort x, GLshort y, GLshort z ) void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) void glVertex4i( GLint x, GLint y, GLint z, GLint w ) void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) PARAMETERS x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all para- meters are present in all forms of the command. C SPECIFICATION void glVertex2dv( const GLdouble *v ) void glVertex2fv( const GLfloat *v ) void glVertex2iv( const GLint *v ) void glVertex2sv( const GLshort *v ) void glVertex3dv( const GLdouble *v ) void glVertex3fv( const GLfloat *v ) void glVertex3iv( const GLint *v ) void glVertex3sv( const GLshort *v ) void glVertex4dv( const GLdouble *v ) void glVertex4fv( const GLfloat *v ) void glVertex4iv( const GLint *v ) void glVertex4sv( const GLshort *v ) PARAMETERS v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-ele- ment array, x, y, and z; and of a four-element array, x, y, z, and w. DESCRIPTION glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture co- ordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1. NOTES Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior. SEE ALSO glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex, glMate- rial, glNormal, glRect, glTexCoord, glVertexPointer GLVERTEX()
NAME | C SPECIFICATION | PARAMETERS | C SPECIFICATION | PARAMETERS | DESCRIPTION | NOTES | SEE ALSO
Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=glVertex3f&sektion=3&manpath=FreeBSD+Ports+15.0.quarterly>
