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Jump 'n	Bump(6)			 Games Manual		       Jump 'n Bump(6)

NAME
       jumpnbump - Cute	multiplayer platform game with bunnies

SYNOPSIS
       jumpnbump  [-dat	 levelname]  [-port  port  -net	player hostname	rport]
       [-fullscreen] [-nosound]	[-musicnosound]	[-nogore] [-noflies] [-mirror]
       [-scaleup] [-v] [-h]

DESCRIPTION
       You, as a bunny,	have to	jump on	your opponents to make	them  explode.
       It's  a	true multiplayer game, you can't play this alone.  It has net-
       work support.

OPTIONS
       -dat levelname
	      Load levelname and use it	as the level for this game.

       -port port
	      Use port as the port to listen on	for a network game.  Use  this
	      with -net.

       -net player hostname rport
	      Connect (using a network)	to another person running Jump 'n Bump
	      on  hostname,  and listening on rport. You will be player	number
	      player.

       -fullscreen
	      Run Jump 'n Bump in fullscreen mode.

       -nosound
	      Run Jump 'n Bump without sound.

       -musicnosound
	      Run Jump 'n Bump with music but no sound effects.

       -nogore
	      Play without blood, familymode.

       -noflies
	      Disable flies.

       -mirror
	      Play with	mirrored level.

       -scaleup
	      Play with	doublesize resolution (800x512).

       -h     Print help.

       -v     Print version, compile time and if network code is compiled in.

USAGE
       The goal	of the game is to jump on the other players. Each  rabbit  has
       three control keys.

       Player 1	(Dott)
	      Left - Left
	      Right - Right
	      Jump - Up

       Player 2	(Jiffy)
	      Left - A
	      Right - D
	      Jump - W

       Player 3	(Fizz)
	      Left - J
	      Right - L
	      Jump - I

       Player 4	(Mijji)
	      Left - 4
	      Right - 5
	      Jump - 8

       In the game
	      Turn on/off computer play	(AI) of	bunny 1	- 1
	      Turn on/off computer play	(AI) of	bunny 2	- 2
	      Turn on/off computer play	(AI) of	bunny 3	- 3
	      Turn on/off computer play	(AI) of	bunny 4	- 4

SECRET CODES
       You can type these while	in the game
       jetpack - you can fly
       pogostick - the bunnies keep jumping
       bunniesinspace -	gravity	is lower, you can jump higher
       lordoftheflies -	the flies are attracted
       bloodisthickerthanwater - water turns to	blood

LEVELS
       There  are  two	programs to help you make your own levels: jnbpack and
       jnbunpack.

       jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc

       or you can just put all the files in a dir, cd to that dir and do

       jnbpack -o /tmp/newlevel.dat *

       and it will put all the files in	the current dir	inside	the  packfile.
       Don't  try  things  like	jnbpack	-o stuff.dat ../file.c because it will
       add "../file.c" as the filename in the packfile,	which won't work.

       jnbunpack level.dat
       will unpack it in the current directory.

       With gobpack you	can convert .gob files (which are  sprites,  described
       in  gob.txt)  into .pcx files which you can edit	with gimp for example,
       then convert back to a .gob and use it in your own level.

       gobpack -u font menu.pcx

       will unpack font.gob using the color palette from  menu.pcx  and	 write
       the  files  font.pcx font.txt. The other	gob files should use level.pcx
       for the correct palette.

       gobpack font

       will  generate  font.gob	 from  font.pcx	 and  the  specifications   in
       font.txt.   The	.pcx  files should be resaved with another program, as
       they are	not packed and are thus	very large.

AUTHORS
       Chuck	 Mason	   <cemason@users.sourceforge.net>,	Jon	Atkins
       <jcatki@home.com>,  Philippe Brochard <phil.brochard@wanadoo.fr>, Grkan
       Sengn <gurkan@linuks.mine.nu>, Florian Schulze <crow@icculus.org>,  Ri-
       cardo Cruz <rick2@aeiou.pt> and "timecop" <timecop@japan.co.jp> are the
       authors of Jump 'n Bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This  manual page was written for the Debian GNU/Linux distribution be-
       cause the original program does not have	a manual page.

       This manual page	was written by Joe  Wreschnig  <piman@sacredchao.net>,
       for the Debian GNU/Linux	system (but may	be used	by others). The	manual
       page is kept up to date by Grkan	Sengn <gurkan@linuks.mine.nu>.

			       August 25th, 2002	       Jump 'n Bump(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=jumpnbump&sektion=6&manpath=FreeBSD+Ports+15.0.quarterly>

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