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TRIPLANE(6)			 Games Manual			   TRIPLANE(6)

NAME
       Triplane	- a side-scrolling dogfighting game.

SYNOPSIS
       triplane	[OPTION]...

DESCRIPTION
       Triplane	 Classic  is  a	side-scrolling dogfighting game	featuring solo
       missions	and multiplayer	mode with up to	four players. It is a port  of
       the original Triplane Turmoil game for DOS and aims to match the	origi-
       nal game	exactly	so that	high scores remain comparable to the original.

OPTIONS
       -fullscreen
	      Start the	game in	fullscreen mode	(this is the default).

       -nofullscreen
	      Start the	game in	windowed mode.

       -nosound
	      Start  the game without sounds.  Note: This option also disables
	      sounds in	the configuration file so sounds will be disabled also
	      the next time you	start triplane.	 To enable sounds set Physical
	      Examination->Hearing->Sounds on in the game menus.

       -2, -3, -4
	      Scale the	320x200-pixel game window 2x, 3x or 4x using  software
	      scaling.	 This  helps you play Triplane on displays that	cannot
	      switch to	such low resolutions.

       -2svga Scale the	800x600-pixel window 2x	 using	software  scaling,  to
	      produce  a 1600x1200-pixel window.  This resolution is used only
	      in multiplayer mode.

       Note that triplane does not warn	about unknown options.

GETTING	STARTED
       After starting the game,	click through the splash screens  to  see  the
       main  menu.  Then click ROSTER and click	the pen	on the right to	create
       a new pilot entry.  Type	your name and press enter.  Click the keys  on
       the  left  to get back to main menu.  Click ASSIGN PILOTS and check the
       SOLO check box beside the red plane (top	left)  to  select  the	German
       plane  for  solo	game.  Click on	the background to get back to the main
       menu.

       Click TAKEOFF TIMES and MISSION I.  Read	your assignment	carefully  and
       click  on  the arrows to	look around the	map.  Your objective is	to de-
       stroy the buildings identified by red boxes around them.	 When you  are
       ready click FLY and use the following controls:

        press S (roll)	to get out of hangar

        hold TAB (power) down to accelerate

        use X and W to	steer the plane

        use 1 to drop a bomb

        use S to roll the plane upside	down

       When  you have destroyed	all the	targets	try to land by releasing power
       and gliding to the runway.  Holding up and  down	 simultaneously	 acti-
       vates  the  air brake system.  When the plane is	stopped	on the runway,
       press S to re-enter the hangar and resupply bombs and fuel.

       N.B.: If	you have a new computer	you may	encounter serious keyboard er-
       rors.  This is due to the cost savings of the  keyboard	manufacturers.
       The  current keyboards cannot handle more than 3-6 keys simultaneously.
       If you encounter	keyboard problems, see the "on/off power"  option  be-
       low.

SOLO GAME MODE
       See  the	 "ASSIGN  PLAYERS MENU"	chapter	on how to select the solo game
       country.

       Winning a solo game requires that:

        all mission targets have been destroyed

        all protection	objectives are met

        all enemy airplanes are destroyed, and

        at least one plane is left and	stopped	on a runway.

       Scoring is mostly based on how many planes you have shot	 down.	 Extra
       points  are  awarded  from destroyed enemy ground installations and in-
       fantry without regard to	who destroyed  them.   You  will  get  penalty
       points  for shooting down allied	planes and for destroyed allied	ground
       targets and infantry.

MULTIPLAYER MODE
       See the "ASSIGN PLAYERS MENU" chapter on	how to select players for mul-
       tiplayer	mode and visit the "REQUEST TRANSFER" menu to select the  mul-
       tiplayer	level.

       To  configure plane controls for	multiplayer mode, visit	the "PLANE ME-
       CHANICS"	menu.  Choose a	country	and then configure either the keyboard
       or a joystick (a	game pad is also OK).

       If you want to change the keyboard layout for the chosen	country, click
       the keyboard and	you will be prompted to	press buttons for all six con-
       trols needed to fly.  The order is Up, Down, Roll, Engine power,	 Bombs
       and Guns.  Remember that	brake is always	Up+Down	simultaneously.

       Joystick	 configuration	is still a bit experimental and	it is not easy
       to play the game	with a joystick.  Start	by clicking Joystick 1 or Joy-
       stick 2 and follow the on-screen	instructions.  There are two types  of
       joystick	 actions.  You can hold	down a joystick	button and press Space
       on the keyboard.	 Alternatively you can move a joystick to a  different
       position	(left, right, up or down) and press Space.  Finally, by	press-
       ing "D" you can disable a control completely.  You can use this for ex-
       ample  if you have configured up	and down actions to be buttons so that
       you can hold them together and thus do not need a separate  brake  con-
       trol.   Disabling  the  roll  control enables autoroll, which keeps the
       plane upright.

HANGAR MENU
       This is a special menu.	This  appears  when  the  actual  game	is  in
       progress.  There	are three columns: Bombs, ammo and fuel.  Use the Bomb
       and Guns	buttons	to select one of the columns, and adjust the value us-
       ing  the	 Up  and Down buttons.	Press Roll or Power to exit, and a me-
       chanic will push	your plane onto	the runway.  If	you want to return  to
       the  hangar,  just  press Roll or Bomb, and the mechanic	will push your
       plane into the hangar.

ASSIGN PLAYERS MENU
       This menu is used to select players for	solo  and  multiplayer	modes.
       There are four boxes, one for each country.

       Inside each box there are four radio buttons and	two text fields:

       first radio button (red circle)
	   This	country	is disabled.

       second radio button (SOLO)
	   This	 country  is used to play a solo mission.  Other countries are
	   automatically disabled.  Remember to	set pilot name in the text box
	   to the right	of this	radio button.

       third radio button (computer)
	   This	country	is played by a computer	 pilot	in  multiplayer	 mode.
	   The text box	to the right is	not implemented.

       fourth radio button (human)
	   This	 country  is played by a human pilot in	multiplayer game.  Re-
	   member to set pilot name in the first text box.

       If you activate the solo	mode the computer  will	 automatically	adjust
       the  other  countries to	NO-PLAYER mode.	 (If you want to play the solo
       missions, now just exit and click the take-off times flyer in the  main
       menu.)  For example, assume that	you want to be the German player, your
       friend wants to be the Japanese player and computer wants(?) to be  the
       Finnish player.	Choose "Human pilot" in	the German and Japanese	boxes,
       "No  player"  in	 the  English box, and "Computer pilot"	in the Finnish
       box.

       Note: If	you select the last multiplayer	level (CAVERN) and you set the
       computer	to be the Finnish or the English plane,	these planes  will  be
       disabled	 when  game  begins.   (Computers  cannot  handle  takeoffs in
       caves.)

PHYSICAL EXAMINATION MENU
       This is the options menu, where you can define game-related parameters.
       On the right side you can see four tabs:

       VISION

       Shots visible?
	      If deactivated, no flying	ammunition will	be seen	(planes	&  in-
	      fantry).

       AAA shots visible?
	      If deactivated, no ammunition of flak battery will be seen.

       AA-Mg shots visible?
	      If  deactivated,	no  ammunition	of  ground machine gun will be
	      seen.

       Flags? If deactivated, all flags	will disappear.

       Structure flames?
	      If deactivated, the bombed structures will not burn.

       Use 800*600 window (in MULTIPLAYER)?
	      Activate this option to play multiplayer games in	a 800*600 win-
	      dow.

       HEARING

       Sounds on?
	      Activate this to enable or disable all  sound.   Note  that  the
	      -nosound command line option turns this off.

       Musics on?
	      Play  music in the menus,	if the "Sounds on?" option is also ac-
	      tivated.

       SFX on?
	      Enable various sound effects in the game,	if  the	 "Sounds  on?"
	      option is	also activated.

       Explosion sounds?
	      If  deactivated,	a sound	will be	not heard when a bomb collides
	      with ground.

       Gunfire sounds?
	      If deactivated, a	sound will be not heard	when a plane fires its
	      guns.

       AAA fire	sounds?
	      If deactivated, a	sound will be not heard	when  ground  defenses
	      fire (machine guns & flaks).

       Water splash sound?
	      If  deactivated,	a sound	will be	not heard when a bomb collides
	      with water.

       Infantry	death sounds?
	      If deactivated, infantry soldiers	will not scream	when they die.

       Do you want on/off power?
	      When activated, the behavior of the engine power button will  be
	      dramatically  changed.   On/off power allows toggling the	engine
	      on or off	by pressing the	Power button,  instead	of  having  to
	      hold  it	down.  Use this	option if you encounter	keyboard prob-
	      lems, because this decreases the number of keys pressed down si-
	      multaneously.

       Do you want a reversed power switch?
	      Turns the	behavior of the	engine power button upside-down:  when
	      you  are	not holding the	power key down,	the plane accelerates.
	      When held	down, the engine will be deactivated.  This is not the
	      same as braking, you still need to use Up+Down to	brake.

       The following options are for multiplayer only.

       Are all the planes the same?
	      Sets all planes' attributes to a specific	country.  For example:
	      Choose the German	plane on the left, and every plane has 4 bombs
	      etc.  This affects all plane abilities.

       Collisions on?
	      If active, a collision of	two planes results in an immediate de-
	      struction	of both	planes.	 Both players lose one point in	colli-
	      sion.

       Flying parts?
	      If enabled the parts which appear	when  a	 plane	crashes	 cause
	      damage to	other planes.

       Battle ends after n points
	      End the game after one of	the players has	this number of points.
	      The  number  can be increased by pressing	it with	the left mouse
	      button and decreased with	the right mouse	button.	  UnLtd	 means
	      unlimited,  where	 the  multiplayer game will not	end before you
	      press Esc.

       Alliances enabled?
	      Enables alliances.  The sides are	selected at  the  box  in  the
	      lower left corner.

       AA-MGs?
	      If deactivated, all ground machine gun batteries will disappear.

       AAAs?  If deactivated, all flak batteries will disappear.

       Infantry?
	      If deactivated, all infantry will	disappear.

       Unlimited ammo?
	      If  activated,  you  can	shoot even when	you have no gun	rounds
	      left, but	you cannot adjust your ammo load.

       Unlimited fuel?
	      If activated, the	plane will still fly even when	you  have  run
	      out  of  fuel, but you always have to take the full load of fuel
	      when leaving the hangar.

PLANE TYPES
       Country		 Germany   Finland   England   Japan
       Ammunition	 **	   **	     ***       *
       Maneuverability	 **	   *	     *	       ***
       Fuel		 **	   **	     ***       *
       Speed		 **	   ***	     **	       *
       Bombs		 **	   *	     **	       ***
       Endurance	 **	   ***	     **	       *

       The German plane	is very	deadly in dogfight because it is designed  for
       it.  It does not	have any particular strengths or weaknesses.

       The  Finnish  plane  is	the fastest and	the toughest but it has	a poor
       bomb capacity and great skill is	needed to pilot	it because of its  low
       turning rate.

       The  English plane never	runs out of anything (except bombs).  Its only
       disadvantage is the low maneuverability.

       The Japanese plane has the biggest bomb capacity	and it	is  even  more
       agile than the German plane.  Too bad it	always runs out	of fuel.

MEDALS,	RIBBONS	AND RANKS
       Like  in	 a  real  Air Force, you will be awarded with higher ranks and
       medals when you have served your	country	well.  The medals are shown on
       top of your pilot in the	roster menu.  Every rank has  its  own	ribbon
       which  is located beside	your pilot in the roster menu.	When you start
       a new pilot you have no medals and you have only	one ribbon, 2nd	 Lieu-
       tenant.	 When  you advance ranks you do	not lose your previous ribbons
       like you	would in real life.

       Best pilot in the country - Medals

       When you	complete a sequence of solo missions (six of them) you will be
       awarded the "Best pilot in the country" medal.  Every country  has  its
       unique medal, but the main color	of the medal depends on	the country so
       it will be very easy to see which country has awarded you with it.

       Special medals

       There  are  two special medals.	The first is the veteran medal,	Golden
       Star.  It will be awarded to you	when you  have	flown  1000  missions.
       The  second is the hero medal, Silver Eagle.  It	will be	awarded	to the
       pilot who has killed the	most and died the least.  There	 is  only  one
       Silver  Eagle  medal  in	 the  world, so	be careful, it will change its
       owner very quickly.

       Ranks and their abbreviations

       Here is a list of ranks appearing in Triplane.  In the roster an	abbre-
       viation of the rank will	be automatically added to your name (for exam-
       ple: 2nd	Lt. Dragst).  Both solo	and multiplayer	games will  affect  it
       so  you	probably will not gain a lot of	promotions by just playing one
       of them.

       The ranks are:

       Second Lieutenant (2nd Lt.)
	      A	simple blue ribbon with	one golden column

       First Lieutenant	(1st Lt.)
	      A	blue ribbon with 1 golden column and 2 stars

       Captain (Capt.)
	      A	blue ribbon with 2 golden columns and 2	stars

       Major (Major)
	      A	blue ribbon with 2 golden columns and 4	stars

       Lieutenant Colonel (Lt Col.)
	      A	blue ribbon with a Golden Shield of the	Air Force

       Colonel (Colonel)
	      A	blue ribbon with a Golden Eagle	of the Air Force

       If you are ever promoted	to Colonel, you	have probably played for  some
       time.   But  remember,  it  is not impossible to	gain it, you just need
       play a little longer.

TIPS AND TRICKS
        Remember that stalling	is a VERY good way to brake fast, but do not
       even think about	it unless you can handle the plane very	well.

        When flying the Finnish plane remember	to deactivate the power	when
       turning.

        There are several Ace missions	which are quite	easy to	complete, but
       great effort is needed for receiving a higher score.  Patriot Flight is
       a very good example of this, it is possible to get at least 169 points
       in it.

        The Japanese plane can	even outmaneuver the German plane, but only
       with an empty bomb load.	 The German plane is still a bit better	in
       dogfight.

        Remember to use hit and run techniques	when playing the Finnish
       plane.

        There is no need to leave any bombs behind if you are playing with
       the Finnish plane, because it does not make any difference.

        In the	missions with a	lots of	enemy air activity, try	protect	your
       AAAs.

        In solo missions you should learn to use the Radar markers, because
       that makes it easier to avoid enemy airplanes.

        Avoid shooting	too many bullets at the	enemy plane, because it	will
       probably	explode.  In the solo game you cannot deactivate the part col-
       lision, so this is quite	vital.

        Remember that Japanese	plane will always run out of fuel, particu-
       larly with six bombs.

FILES
       Triplane	finds its configuration	directory by searching	the  following
       directories in this order:

        1) $TRIPLANE_HOME

        2) $HOME/.triplane (created if	missing)

        3) the	current	directory (if step 2 fails for some reason).

       The configuration directory contains the	following files:

        triplane.cfg
	   Main	configuration file.

        roster.dta
	   High	score file.

        keyset.dta
	   Keyboard configuration file.

       Triplane	 tries to locate its data directory by looking at which	of the
       following directories exist, in the following order:

        1) $TRIPLANE_DATA

        2) TRIPLANE_DATA set at compilation time (if step 2 fails)

        3) current directory.

       The data	directory contains only	one file:

        fokker.dks
	   Game	data file containing levels, graphics and sounds.

HISTORY
       The original Triplane Turmoil was developed by Markku Rankala, Teemu J.
       Takanen and Henrikki Merikallio.	Some  work  was	 also  contributed  by
       Risto Puhakka, Antti Lehtoranta and Mikko Kinnunen.

       The portable SDL	version, Triplane Classic, was created from the	origi-
       nal  source  by	Timo  Juhani Lindfors (timo.lindfors@iki.fi), Teemu J.
       Takanen (tjt@users.sourceforge.net), and	Riku Saikkonen.	We also	 thank
       Timo  Lilja  for	 his  earlier Xlib porting efforts and Sami Liedes for
       spellchecking and optimization ideas.

								   TRIPLANE(6)

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